diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 2ebd1e2b2c..e3cd3b08de 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -572,7 +572,7 @@ void DestroyVehicle(Vehicle *v)
 
 	UpdateVehiclePosHash(v, INVALID_COORD, 0);
 	v->next_hash = NULL;
-	if (v->orders != NULL) DeleteVehicleOrders(v);
+	if (IsPlayerBuildableVehicleType(v)) DeleteVehicleOrders(v);
 
 	/* Now remove any artic part. This will trigger an other
 	 *  destroy vehicle, which on his turn can remove any
diff --git a/src/vehicle.h b/src/vehicle.h
index 85b74135d8..d831058d2c 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -407,6 +407,18 @@ static inline void DeleteVehicle(Vehicle *v)
 	v->type = 0;
 }
 
+static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
+{
+	switch (v->type) {
+		case VEH_Train:
+		case VEH_Road:
+		case VEH_Ship:
+		case VEH_Aircraft:
+			return true;
+	}
+	return false;
+}
+
 #define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v))
 #define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)