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(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when

you have that amount of towns in a map ;))
This commit is contained in:
truelight
2005-02-01 18:32:01 +00:00
parent 6d5fdc2b68
commit 777dd99585
7 changed files with 106 additions and 42 deletions

View File

@@ -944,7 +944,11 @@ static void *IntToReference(uint r, uint t)
case REF_ORDER: return GetOrder(r - 1);
case REF_VEHICLE: return GetVehicle(r - 1);
case REF_STATION: return GetStation(r - 1);
case REF_TOWN: return GetTown(r - 1);
case REF_TOWN: {
if (!AddBlockIfNeeded(&_town_pool, r - 1))
error("Towns: failed loading savegame: too many towns");
return GetTown(r - 1);
}
case REF_ROADSTOPS:
//return (byte*)_roadstops + (r - 1) * sizeof(_roadstops[0]);