mirror of https://github.com/OpenTTD/OpenTTD
Merge f02b13d52b
into bd2430dc94
commit
761637a8d1
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@ -500,6 +500,8 @@ add_files(
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textbuf_type.h
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texteff.cpp
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texteff.hpp
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texteff_cmd.cpp
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texteff_cmd.h
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textfile_gui.cpp
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textfile_gui.h
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textfile_type.h
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@ -46,6 +46,7 @@
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#include "station_cmd.h"
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#include "story_cmd.h"
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#include "subsidy_cmd.h"
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#include "texteff_cmd.h"
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#include "terraform_cmd.h"
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#include "timetable_cmd.h"
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#include "town_cmd.h"
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@ -372,6 +372,10 @@ enum Commands : uint8_t {
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CMD_UPDATE_LEAGUE_TABLE_ELEMENT_SCORE, ///< update the score of a league table element
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CMD_REMOVE_LEAGUE_TABLE_ELEMENT, ///< remove a league table element
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CMD_CREATE_TEXT_EFFECT, ///< create a new text effect
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CMD_UPDATE_TEXT_EFFECT, ///< update text effect
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CMD_REMOVE_TEXT_EFFECT, ///< remove text effect
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CMD_END, ///< Must ALWAYS be on the end of this list!! (period)
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};
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@ -40,6 +40,7 @@
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#include "../station_cmd.h"
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#include "../story_cmd.h"
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#include "../subsidy_cmd.h"
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#include "../texteff_cmd.h"
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#include "../terraform_cmd.h"
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#include "../timetable_cmd.h"
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#include "../town_cmd.h"
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@ -206,6 +206,7 @@ add_files(
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script_subsidylist.hpp
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script_testmode.hpp
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script_text.hpp
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script_text_effect.hpp
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script_tile.hpp
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script_tilelist.hpp
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script_town.hpp
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@ -278,6 +279,7 @@ add_files(
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script_subsidylist.cpp
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script_testmode.cpp
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script_text.cpp
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script_text_effect.cpp
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script_tile.cpp
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script_tilelist.cpp
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script_town.cpp
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@ -0,0 +1,63 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_text_effect.cpp Implementation of ScriptTextEffect with multiplayer support. */
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#include "../../stdafx.h"
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#include "script_text_effect.hpp"
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#include "script_error.hpp"
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#include "script_map.hpp"
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#include "../script_instance.hpp"
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#include "../../texteff.hpp"
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#include "../../strings_func.h"
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#include "../../tile_map.h"
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#include "../../command_func.h"
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#include "../../texteff_cmd.h"
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#include "../../safeguards.h"
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/* static */ TextEffectID ScriptTextEffect::CreateAtPosition(SQInteger x, SQInteger y, Text *text, ScriptTextEffectMode mode)
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{
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ScriptObjectRef counter(text);
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EnforceDeityMode(false);
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EnforcePrecondition(false, text != nullptr);
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EnforcePrecondition(false, !text->GetEncodedText().empty());
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EnforcePrecondition(false, mode == TE_RISING || mode == TE_STATIC);
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return ScriptObject::Command<CMD_CREATE_TEXT_EFFECT>::Do(&ScriptInstance::DoCommandReturnTextEffectID, x, y, (TextEffectMode)mode, text->GetEncodedText());
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}
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/* static */ TextEffectID ScriptTextEffect::Create(TileIndex tile, Text *text, ScriptTextEffectMode mode)
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{
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EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
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int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
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int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
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return CreateAtPosition(x, y, text, mode);
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}
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/* static */ bool ScriptTextEffect::Update(TextEffectID te_id, Text *text)
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{
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ScriptObjectRef counter(text);
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EnforceDeityMode(false);
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EnforcePrecondition(false, te_id != INVALID_TE_ID);
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EnforcePrecondition(false, text != nullptr);
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EnforcePrecondition(false, !text->GetEncodedText().empty());
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return ScriptObject::Command<CMD_UPDATE_TEXT_EFFECT>::Do(te_id, text->GetEncodedText());
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}
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/* static */ bool ScriptTextEffect::Remove(TextEffectID te_id)
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{
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EnforceDeityMode(false);
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EnforcePrecondition(false, te_id != INVALID_TE_ID);
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return ScriptObject::Command<CMD_REMOVE_TEXT_EFFECT>::Do(te_id);
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}
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@ -0,0 +1,66 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_text_effect.hpp Everything to display animated text in the game world. */
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#ifndef SCRIPT_TEXT_EFFECT_HPP
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#define SCRIPT_TEXT_EFFECT_HPP
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#include "script_object.hpp"
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#include "script_text.hpp"
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#include "../../texteff.hpp"
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/**
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* Class that handles text effect display in the game world.
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* @api game
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*/
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class ScriptTextEffect : public ScriptObject {
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public:
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/**
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* Text effect animation modes.
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*/
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enum ScriptTextEffectMode {
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TE_RISING = ::TE_RISING, ///< Text slowly rises upwards
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TE_STATIC = ::TE_STATIC, ///< Text stays in place
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};
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/**
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* Create animated text at a tile location.
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* @param tile The tile where to show the text.
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* @param text The text to display.
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* @param mode The animation mode to use.
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* @return True if the text effect was created successfully.
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*/
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static TextEffectID Create(TileIndex tile, Text *text, ScriptTextEffectMode mode);
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/**
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* Create animated text at the specified location.
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* @param x X coordinate in the game world.
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* @param y Y coordinate in the game world.
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* @param text The text to display.
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* @param mode The animation mode to use.
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* @return True if the text effect was created successfully.
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*/
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static TextEffectID CreateAtPosition(SQInteger x, SQInteger y, Text *text, ScriptTextEffectMode mode);
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/**
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* Update animated text
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* @param te_id Text effect ID.
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* @param text The text to update
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* @return True if the text effect was updated successfully
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*/
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static bool Update(TextEffectID te_id, Text *text);
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/**
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* Update animated text
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* @param te_id Text effect ID.
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* @return True if the text effect was removed successfully
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*/
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static bool Remove(TextEffectID te_id);
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};
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#endif /* SCRIPT_TEXT_EFFECT_HPP */
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@ -29,6 +29,7 @@
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#include "../fileio_func.h"
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#include "../league_type.h"
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#include "../misc/endian_buffer.hpp"
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#include "../texteff.hpp"
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#include "../safeguards.h"
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@ -315,6 +316,10 @@ void ScriptInstance::CollectGarbage()
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instance.engine->InsertResult(EndianBufferReader::ToValue<LeagueTableID>(ScriptObject::GetLastCommandResData()));
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}
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/* static */ void ScriptInstance::DoCommandReturnTextEffectID(ScriptInstance *instance)
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{
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instance->engine->InsertResult(EndianBufferReader::ToValue<TextEffectID>(ScriptObject::GetLastCommandResData()));
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}
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ScriptStorage *ScriptInstance::GetStorage()
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{
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@ -143,6 +143,11 @@ public:
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*/
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static void DoCommandReturnLeagueTableElementID(ScriptInstance &instance);
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/**
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* Return a TextEffectID reply for a DoCommand.
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*/
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static void DoCommandReturnTextEffectID(ScriptInstance *instance);
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/**
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* Get the controller attached to the instance.
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*/
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@ -0,0 +1,75 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file texteff_cmd.cpp Command handling for text effects */
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#include "stdafx.h"
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#include "command_func.h"
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#include "texteff.hpp"
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#include "strings_func.h"
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#include "tile_map.h"
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#include "texteff_cmd.h"
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#include "table/strings.h"
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#include "safeguards.h"
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#include "landscape.h"
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/**
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* Show a text effect at the specified location.
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* @param flags operation to perform
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* @param x X coordinate in the game
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* @param y Y coordinate in the game
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* @param mode The animation mode to use
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* @param text The text to display
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* @return the cost of this operation or an error
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*/
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std::tuple<CommandCost, TextEffectID> CmdCreateTextEffect(DoCommandFlags flags, int32_t x, int32_t y, TextEffectMode mode, const EncodedString &text)
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{
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if (text.empty()) return { CMD_ERROR, INVALID_TE_ID };
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if (mode != TE_RISING && mode != TE_STATIC) return { CMD_ERROR, INVALID_TE_ID };
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if (flags.Test(DoCommandFlag::Execute)) {
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Point pt = RemapCoords2(x, y);
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EncodedString encoded_text = text;
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TextEffectID te_id;
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if (mode == TE_RISING) {
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te_id = AddTextEffect(std::move(encoded_text), pt.x, pt.y, Ticks::DAY_TICKS, TE_RISING);
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} else {
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te_id = AddTextEffect(std::move(encoded_text), pt.x, pt.y, 0, TE_STATIC);
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}
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return { CommandCost(), te_id };
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}
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return { CommandCost(), INVALID_TE_ID };
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}
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CommandCost CmdUpdateTextEffect(DoCommandFlags flags, TextEffectID te_id, const EncodedString &text)
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{
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if (te_id == INVALID_TE_ID) return CMD_ERROR;
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if (text.empty()) return CMD_ERROR;
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if (flags.Test(DoCommandFlag::Execute)) {
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EncodedString encoded_text = text;
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UpdateTextEffect(te_id, std::move(encoded_text));
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}
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return CommandCost();
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}
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CommandCost CmdRemoveTextEffect(DoCommandFlags flags, TextEffectID te_id)
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{
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if (te_id == INVALID_TE_ID) return CMD_ERROR;
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if (flags.Test(DoCommandFlag::Execute)) {
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RemoveTextEffect(te_id);
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}
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return CommandCost();
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}
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@ -0,0 +1,24 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file texteff_cmd.h Command declarations for text effects */
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#ifndef TEXTEFF_CMD_H
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#define TEXTEFF_CMD_H
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#include "command_type.h"
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#include "texteff.hpp"
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std::tuple<CommandCost, TextEffectID> CmdCreateTextEffect(DoCommandFlags flags, int32_t x, int32_t y, TextEffectMode mode, const EncodedString &text);
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CommandCost CmdUpdateTextEffect(DoCommandFlags flags, TextEffectID te_id, const EncodedString &text);
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CommandCost CmdRemoveTextEffect(DoCommandFlags flags, TextEffectID te_id);
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DEF_CMD_TRAIT(CMD_CREATE_TEXT_EFFECT, CmdCreateTextEffect, CommandFlags({CommandFlag::Deity, CommandFlag::StrCtrl}), CMDT_OTHER_MANAGEMENT)
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DEF_CMD_TRAIT(CMD_UPDATE_TEXT_EFFECT, CmdUpdateTextEffect, CommandFlags({CommandFlag::Deity, CommandFlag::StrCtrl}), CMDT_OTHER_MANAGEMENT)
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DEF_CMD_TRAIT(CMD_REMOVE_TEXT_EFFECT, CmdRemoveTextEffect, CommandFlag::Deity, CMDT_OTHER_MANAGEMENT)
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#endif /* TEXTEFF_CMD_H */
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