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Codechange: Redefine ZOOM_LVL so that ZOOM_LVL_NORMAL is 1x zoom.
This matches expectations of what normal zoom means.
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@@ -28,7 +28,7 @@
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#endif
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#define META_LENGTH 2 ///< Number of uint32_t inserted before each line of pixels in a sprite.
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#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
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#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_8X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
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#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
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#undef ALIGN
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