mirror of https://github.com/OpenTTD/OpenTTD
(svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented.
parent
dcb3a9ac51
commit
748d4d2fb9
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@ -256,23 +256,6 @@ void SetupEngines()
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void ShowEnginePreviewWindow(EngineID engine);
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void DeleteCustomEngineNames()
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{
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Engine *e;
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FOR_ALL_ENGINES(e) {
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free(e->name);
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e->name = NULL;
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}
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_vehicle_design_names &= ~1;
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}
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void LoadCustomEngineNames()
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{
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/* XXX: not done */
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DEBUG(misc, 1, "LoadCustomEngineNames: not done");
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}
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/* Determine if an engine type is a wagon (and not a loco) */
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static bool IsWagon(EngineID index)
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{
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@ -615,17 +598,8 @@ CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
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if (reset) {
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e->name = NULL;
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/* if we removed the last custom name, disable the 'Save custom names' button */
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_vehicle_design_names &= ~1;
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FOR_ALL_ENGINES(e) {
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if (e->name != NULL) {
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_vehicle_design_names |= 1;
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break;
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}
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}
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} else {
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e->name = strdup(text);
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_vehicle_design_names |= 3;
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}
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MarkWholeScreenDirty();
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@ -19,9 +19,6 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
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void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
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void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
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void LoadCustomEngineNames();
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void DeleteCustomEngineNames();
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bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
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bool IsEngineRefittable(EngineID engine);
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CargoID GetEngineCargoType(EngineID engine);
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@ -53,12 +53,6 @@ static const StringID _autosave_dropdown[] = {
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INVALID_STRING_ID,
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};
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static const StringID _designnames_dropdown[] = {
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STR_02BE_DEFAULT,
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STR_02BF_CUSTOM,
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INVALID_STRING_ID
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};
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static StringID *BuildDynamicDropdown(StringID base, int num)
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{
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static StringID buf[32 + 1];
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@ -107,13 +101,11 @@ enum GameOptionsWidgets {
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GAMEOPT_ROADSIDE_BTN = 8,
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GAMEOPT_TOWNNAME_BTN = 10,
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GAMEOPT_AUTOSAVE_BTN = 12,
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GAMEOPT_VEHICLENAME_BTN = 14,
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GAMEOPT_VEHICLENAME_SAVE,
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GAMEOPT_LANG_BTN = 17,
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GAMEOPT_RESOLUTION_BTN = 19,
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GAMEOPT_LANG_BTN = 14,
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GAMEOPT_RESOLUTION_BTN = 16,
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GAMEOPT_FULLSCREEN,
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GAMEOPT_SCREENSHOT_BTN = 22,
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GAMEOPT_BASE_GRF_BTN = 24,
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GAMEOPT_SCREENSHOT_BTN = 19,
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GAMEOPT_BASE_GRF_BTN = 21,
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};
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/**
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@ -174,11 +166,6 @@ struct GameOptionsWindow : Window {
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virtual void OnPaint()
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{
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StringID str = STR_02BE_DEFAULT;
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this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
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if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
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SetDParam(0, str);
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SetDParam(1, _currency_specs[this->opt->locale.currency].name);
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SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units);
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SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side);
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@ -227,13 +214,6 @@ struct GameOptionsWindow : Window {
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ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
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break;
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case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown
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ShowDropDownMenu(this, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
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break;
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case GAMEOPT_VEHICLENAME_SAVE: // Save customized vehicle-names to disk
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break; // not implemented
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case GAMEOPT_LANG_BTN: { // Setup interface language dropdown
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typedef std::map<StringID, int, StringIDCompare> LangList;
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@ -275,16 +255,6 @@ struct GameOptionsWindow : Window {
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virtual void OnDropdownSelect(int widget, int index)
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{
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switch (widget) {
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case GAMEOPT_VEHICLENAME_BTN: // Vehicle design names
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if (index == 0) {
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DeleteCustomEngineNames();
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MarkWholeScreenDirty();
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} else if (!(_vehicle_design_names & 1)) {
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LoadCustomEngineNames();
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MarkWholeScreenDirty();
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}
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break;
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case GAMEOPT_CURRENCY_BTN: /* Currency */
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if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
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this->opt->locale.currency = index;
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@ -296,15 +266,6 @@ struct GameOptionsWindow : Window {
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MarkWholeScreenDirty();
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break;
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case GAMEOPT_ROADSIDE_BTN: // Road side
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if (this->opt->vehicle.road_side != index) { // only change if setting changed
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uint i;
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if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
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SetSettingValue(i, index);
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MarkWholeScreenDirty();
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}
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break;
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case GAMEOPT_TOWNNAME_BTN: // Town names
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if (_game_mode == GM_MENU || GetNumTowns() == 0) {
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this->opt->game_creation.town_name = index;
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@ -354,7 +315,7 @@ struct GameOptionsWindow : Window {
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static const Widget _game_options_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 369, 14, 280, 0x0, STR_NULL},
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{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 369, 14, 242, 0x0, STR_NULL},
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{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL},
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{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION},
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{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL},
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@ -366,10 +327,6 @@ static const Widget _game_options_widgets[] = {
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{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL},
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{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN},
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{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL},
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{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE},
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{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL},
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{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP},
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@ -380,14 +337,14 @@ static const Widget _game_options_widgets[] = {
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{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL},
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{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
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{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 235, 270, STR_OPTIONS_BASE_GRF, STR_NULL},
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{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 249, 260, STR_OPTIONS_BASE_GRF_CBO, STR_OPTIONS_BASE_GRF_TIP},
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{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 197, 232, STR_OPTIONS_BASE_GRF, STR_NULL},
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{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 211, 222, STR_OPTIONS_BASE_GRF_CBO, STR_OPTIONS_BASE_GRF_TIP},
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{ WIDGETS_END},
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};
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static const WindowDesc _game_options_desc = {
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WDP_CENTER, WDP_CENTER, 370, 281, 370, 281,
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WDP_CENTER, WDP_CENTER, 370, 243, 370, 243,
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WC_GAME_OPTIONS, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_game_options_widgets,
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@ -63,7 +63,6 @@ extern const byte _tileh_to_sprite[32];
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/* misc */
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VARDEF char _screenshot_name[128];
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VARDEF byte _vehicle_design_names;
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/* Forking stuff */
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VARDEF bool _dedicated_forks;
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