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(svn r16947) -Codechange: use TileArea instead of train_tile, trainst_w and trainst_h.

This commit is contained in:
rubidium
2009-07-25 08:54:19 +00:00
parent 59c48fee8b
commit 7440ec7a73
13 changed files with 109 additions and 126 deletions

View File

@@ -749,11 +749,11 @@ static void FloodVehicles(TileIndex tile)
if (!_settings_game.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
const Station *st = Station::GetByTile(tile);
BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
BEGIN_TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile)
if (st->TileBelongsToRailStation(t)) {
FindVehicleOnPos(tile, &z, &FloodVehicleProc);
}
END_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
END_TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile)
return;
}