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(svn r16947) -Codechange: use TileArea instead of train_tile, trainst_w and trainst_h.
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@@ -749,11 +749,11 @@ static void FloodVehicles(TileIndex tile)
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if (!_settings_game.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
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const Station *st = Station::GetByTile(tile);
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BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
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BEGIN_TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile)
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if (st->TileBelongsToRailStation(t)) {
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FindVehicleOnPos(tile, &z, &FloodVehicleProc);
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}
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END_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
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END_TILE_LOOP(t, st->train_station.w, st->train_station.h, st->train_station.tile)
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return;
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}
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