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https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-28 00:49:11 +00:00
Codechange: Split dates and timers into Economy and Calendar time (#10700)
This commit is contained in:
@@ -12,7 +12,7 @@
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#include "../strings_func.h"
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#include "../command_func.h"
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#include "../timer/timer_game_tick.h"
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#include "../timer/timer_game_calendar.h"
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#include "../timer/timer_game_economy.h"
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#include "network_admin.h"
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#include "network_client.h"
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#include "network_query.h"
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@@ -263,7 +263,7 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
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Utf8Encode(iterator, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
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std::string message = stream.str() + GetString(strid);
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Debug(desync, 1, "msg: {:08x}; {:02x}; {}", TimerGameCalendar::date, TimerGameCalendar::date_fract, message);
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Debug(desync, 1, "msg: {:08x}; {:02x}; {}", TimerGameEconomy::date, TimerGameEconomy::date_fract, message);
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IConsolePrint(colour, message);
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NetworkAddChatMessage(colour, _settings_client.gui.network_chat_timeout, message);
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}
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@@ -1043,42 +1043,42 @@ void NetworkGameLoop()
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if (_network_server) {
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/* Log the sync state to check for in-syncedness of replays. */
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if (TimerGameCalendar::date_fract == 0) {
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if (TimerGameEconomy::date_fract == 0) {
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/* We don't want to log multiple times if paused. */
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static TimerGameCalendar::Date last_log;
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if (last_log != TimerGameCalendar::date) {
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Debug(desync, 1, "sync: {:08x}; {:02x}; {:08x}; {:08x}", TimerGameCalendar::date, TimerGameCalendar::date_fract, _random.state[0], _random.state[1]);
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last_log = TimerGameCalendar::date;
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static TimerGameEconomy::Date last_log;
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if (last_log != TimerGameEconomy::date) {
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Debug(desync, 1, "sync: {:08x}; {:02x}; {:08x}; {:08x}", TimerGameEconomy::date, TimerGameEconomy::date_fract, _random.state[0], _random.state[1]);
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last_log = TimerGameEconomy::date;
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}
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}
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#ifdef DEBUG_DUMP_COMMANDS
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/* Loading of the debug commands from -ddesync>=1 */
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static FILE *f = FioFOpenFile("commands.log", "rb", SAVE_DIR);
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static TimerGameCalendar::Date next_date(0);
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static TimerGameEconomy::Date next_date(0);
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static uint32_t next_date_fract;
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static CommandPacket *cp = nullptr;
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static bool check_sync_state = false;
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static uint32_t sync_state[2];
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if (f == nullptr && next_date == 0) {
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Debug(desync, 0, "Cannot open commands.log");
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next_date = TimerGameCalendar::Date(1);
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next_date = TimerGameEconomy::Date(1);
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}
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while (f != nullptr && !feof(f)) {
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if (TimerGameCalendar::date == next_date && TimerGameCalendar::date_fract == next_date_fract) {
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if (TimerGameEconomy::date == next_date && TimerGameEconomy::date_fract == next_date_fract) {
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if (cp != nullptr) {
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NetworkSendCommand(cp->cmd, cp->err_msg, nullptr, cp->company, cp->data);
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Debug(desync, 0, "Injecting: {:08x}; {:02x}; {:02x}; {:08x}; {} ({})", TimerGameCalendar::date, TimerGameCalendar::date_fract, (int)_current_company, cp->cmd, FormatArrayAsHex(cp->data), GetCommandName(cp->cmd));
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Debug(desync, 0, "Injecting: {:08x}; {:02x}; {:02x}; {:08x}; {} ({})", TimerGameEconomy::date, TimerGameEconomy::date_fract, (int)_current_company, cp->cmd, FormatArrayAsHex(cp->data), GetCommandName(cp->cmd));
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delete cp;
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cp = nullptr;
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}
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if (check_sync_state) {
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if (sync_state[0] == _random.state[0] && sync_state[1] == _random.state[1]) {
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Debug(desync, 0, "Sync check: {:08x}; {:02x}; match", TimerGameCalendar::date, TimerGameCalendar::date_fract);
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Debug(desync, 0, "Sync check: {:08x}; {:02x}; match", TimerGameEconomy::date, TimerGameEconomy::date_fract);
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} else {
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Debug(desync, 0, "Sync check: {:08x}; {:02x}; mismatch expected {{{:08x}, {:08x}}}, got {{{:08x}, {:08x}}}",
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TimerGameCalendar::date, TimerGameCalendar::date_fract, sync_state[0], sync_state[1], _random.state[0], _random.state[1]);
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TimerGameEconomy::date, TimerGameEconomy::date_fract, sync_state[0], sync_state[1], _random.state[0], _random.state[1]);
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NOT_REACHED();
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}
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check_sync_state = false;
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@@ -1112,7 +1112,7 @@ void NetworkGameLoop()
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uint32_t next_date_raw;
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int ret = sscanf(p, "%x; %x; %x; %x; %x; %255s", &next_date_raw, &next_date_fract, &company, &cmd, &cp->err_msg, buffer);
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assert(ret == 6);
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next_date = TimerGameCalendar::Date((int32_t)next_date_raw);
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next_date = TimerGameEconomy::Date((int32_t)next_date_raw);
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cp->company = (CompanyID)company;
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cp->cmd = (Commands)cmd;
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@@ -1129,7 +1129,7 @@ void NetworkGameLoop()
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/* Manually insert a pause when joining; this way the client can join at the exact right time. */
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uint32_t next_date_raw;
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int ret = sscanf(p + 6, "%x; %x", &next_date_raw, &next_date_fract);
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next_date = TimerGameCalendar::Date((int32_t)next_date_raw);
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next_date = TimerGameEconomy::Date((int32_t)next_date_raw);
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assert(ret == 2);
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Debug(desync, 0, "Injecting pause for join at {:08x}:{:02x}; please join when paused", next_date, next_date_fract);
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cp = new CommandPacket();
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@@ -1140,7 +1140,7 @@ void NetworkGameLoop()
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} else if (strncmp(p, "sync: ", 6) == 0) {
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uint32_t next_date_raw;
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int ret = sscanf(p + 6, "%x; %x; %x; %x", &next_date_raw, &next_date_fract, &sync_state[0], &sync_state[1]);
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next_date = TimerGameCalendar::Date((int32_t)next_date_raw);
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next_date = TimerGameEconomy::Date((int32_t)next_date_raw);
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assert(ret == 4);
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check_sync_state = true;
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} else if (strncmp(p, "msg: ", 5) == 0 || strncmp(p, "client: ", 8) == 0 ||
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@@ -14,7 +14,7 @@
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#include "core/address.h"
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#include "../core/pool_type.hpp"
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#include "../company_type.h"
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#include "../timer/timer_game_calendar.h"
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#include "../timer/timer_game_economy.h"
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/** Type for the pool with client information. */
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typedef Pool<NetworkClientInfo, ClientIndex, 8, MAX_CLIENT_SLOTS, PT_NCLIENT> NetworkClientInfoPool;
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@@ -25,7 +25,7 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p
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ClientID client_id; ///< Client identifier (same as ClientState->client_id)
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std::string client_name; ///< Name of the client
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CompanyID client_playas; ///< As which company is this client playing (CompanyID)
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TimerGameCalendar::Date join_date; ///< Gamedate the client has joined
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TimerGameEconomy::Date join_date; ///< Gamedate the client has joined
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/**
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* Create a new client.
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@@ -282,7 +282,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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if (_sync_seed_1 != _random.state[0]) {
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#endif
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ShowNetworkError(STR_NETWORK_ERROR_DESYNC);
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Debug(desync, 1, "sync_err: {:08x}; {:02x}", TimerGameCalendar::date, TimerGameCalendar::date_fract);
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Debug(desync, 1, "sync_err: {:08x}; {:02x}", TimerGameEconomy::date, TimerGameEconomy::date_fract);
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Debug(net, 0, "Sync error detected");
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my_client->ClientError(NETWORK_RECV_STATUS_DESYNC);
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return false;
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@@ -32,6 +32,7 @@
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#include "../rev.h"
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#include "../timer/timer.h"
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#include "../timer/timer_game_calendar.h"
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#include "../timer/timer_game_economy.h"
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#include <mutex>
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#include <condition_variable>
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@@ -882,10 +883,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
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assert(NetworkClientInfo::CanAllocateItem());
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NetworkClientInfo *ci = new NetworkClientInfo(this->client_id);
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this->SetInfo(ci);
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ci->join_date = TimerGameCalendar::date;
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ci->join_date = TimerGameEconomy::date;
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ci->client_name = client_name;
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ci->client_playas = playas;
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Debug(desync, 1, "client: {:08x}; {:02x}; {:02x}; {:02x}", TimerGameCalendar::date, TimerGameCalendar::date_fract, (int)ci->client_playas, (int)ci->index);
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Debug(desync, 1, "client: {:08x}; {:02x}; {:02x}; {:02x}", TimerGameEconomy::date, TimerGameEconomy::date_fract, (int)ci->client_playas, (int)ci->index);
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/* Make sure companies to which people try to join are not autocleaned */
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if (Company::IsValidID(playas)) _network_company_states[playas].months_empty = 0;
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@@ -1479,7 +1480,7 @@ void NetworkUpdateClientInfo(ClientID client_id)
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if (ci == nullptr) return;
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Debug(desync, 1, "client: {:08x}; {:02x}; {:02x}; {:04x}", TimerGameCalendar::date, TimerGameCalendar::date_fract, (int)ci->client_playas, client_id);
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Debug(desync, 1, "client: {:08x}; {:02x}; {:02x}; {:04x}", TimerGameEconomy::date, TimerGameEconomy::date_fract, (int)ci->client_playas, client_id);
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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if (cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) {
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@@ -1810,17 +1811,23 @@ void NetworkServer_Tick(bool send_frame)
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}
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}
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/** Yearly "callback". Called whenever the year changes. */
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static IntervalTimer<TimerGameCalendar> _network_yearly({TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE}, [](auto)
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{
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/** Calendar yearly "callback". Called whenever the calendar year changes. */
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static IntervalTimer<TimerGameCalendar> _calendar_network_yearly({ TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE }, [](auto) {
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if (!_network_server) return;
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NetworkCheckRestartMap();
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});
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/** Economy yearly "callback". Called whenever the economy year changes. */
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static IntervalTimer<TimerGameEconomy> _economy_network_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::NONE}, [](auto)
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{
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if (!_network_server) return;
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NetworkAdminUpdate(ADMIN_FREQUENCY_ANUALLY);
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});
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/** Quarterly "callback". Called whenever the quarter changes. */
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static IntervalTimer<TimerGameCalendar> _network_quarterly({TimerGameCalendar::QUARTER, TimerGameCalendar::Priority::NONE}, [](auto)
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/** Quarterly "callback". Called whenever the economy quarter changes. */
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static IntervalTimer<TimerGameEconomy> _network_quarterly({TimerGameEconomy::QUARTER, TimerGameEconomy::Priority::NONE}, [](auto)
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{
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if (!_network_server) return;
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@@ -1828,8 +1835,8 @@ static IntervalTimer<TimerGameCalendar> _network_quarterly({TimerGameCalendar::Q
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NetworkAdminUpdate(ADMIN_FREQUENCY_QUARTERLY);
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});
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/** Monthly "callback". Called whenever the month changes. */
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static IntervalTimer<TimerGameCalendar> _network_monthly({TimerGameCalendar::MONTH, TimerGameCalendar::Priority::NONE}, [](auto)
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/** Economy monthly "callback". Called whenever the economy month changes. */
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static IntervalTimer<TimerGameEconomy> _network_monthly({TimerGameEconomy::MONTH, TimerGameEconomy::Priority::NONE}, [](auto)
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{
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if (!_network_server) return;
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@@ -1837,16 +1844,16 @@ static IntervalTimer<TimerGameCalendar> _network_monthly({TimerGameCalendar::MON
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NetworkAdminUpdate(ADMIN_FREQUENCY_MONTHLY);
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});
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/** Weekly "callback". Called whenever the week changes. */
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static IntervalTimer<TimerGameCalendar> _network_weekly({TimerGameCalendar::WEEK, TimerGameCalendar::Priority::NONE}, [](auto)
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/** Economy weekly "callback". Called whenever the economy week changes. */
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static IntervalTimer<TimerGameEconomy> _network_weekly({TimerGameEconomy::WEEK, TimerGameEconomy::Priority::NONE}, [](auto)
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{
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if (!_network_server) return;
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NetworkAdminUpdate(ADMIN_FREQUENCY_WEEKLY);
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});
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/** Daily "callback". Called whenever the date changes. */
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static IntervalTimer<TimerGameCalendar> _network_daily({TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [](auto)
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/** Daily "callback". Called whenever the economy date changes. */
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static IntervalTimer<TimerGameEconomy> _economy_network_daily({TimerGameEconomy::DAY, TimerGameEconomy::Priority::NONE}, [](auto)
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{
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if (!_network_server) return;
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