mirror of https://github.com/OpenTTD/OpenTTD
(svn r9838) -Fix: make "improved loading" a proper improved loading instead of loading one (semi-)random vehicle at a time:
- Now it is really FIFO. - When there is enough cargo to fill the first vehicle in the queue, the next vehicle in the queue start loading (and the next when ....).release/0.6
parent
b80e11c44c
commit
72662e15f9
105
src/economy.cpp
105
src/economy.cpp
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@ -1323,61 +1323,6 @@ static int32 DeliverGoods(int num_pieces, CargoID cargo_type, StationID source,
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return profit;
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}
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/*
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* Returns true if Vehicle v should wait loading because other vehicle is
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* already loading the same cargo type
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* v = vehicle to load, u = GetFirstInChain(v)
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*/
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static bool LoadWait(const Vehicle* v, const Vehicle* u)
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{
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const Vehicle *w;
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bool has_any_cargo = false;
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if (!(u->current_order.flags & OF_FULL_LOAD)) return false;
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for (w = u; w != NULL; w = w->next) {
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if (w->cargo_count != 0) {
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if (v->cargo_type == w->cargo_type &&
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u->last_station_visited == w->cargo_source) {
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return false;
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}
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has_any_cargo = true;
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}
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}
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const Station *st = GetStation(u->last_station_visited);
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std::list<Vehicle *>::const_iterator iter;
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for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
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const Vehicle *x = *iter;
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if (!(x->vehstatus & (VS_STOPPED | VS_CRASHED)) && u != x) {
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bool other_has_any_cargo = false;
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bool has_space_for_same_type = false;
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bool other_has_same_type = false;
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for (w = x; w != NULL; w = w->next) {
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if (w->cargo_count < w->cargo_cap && v->cargo_type == w->cargo_type) {
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has_space_for_same_type = true;
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}
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if (w->cargo_count != 0) {
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if (v->cargo_type == w->cargo_type &&
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u->last_station_visited == w->cargo_source) {
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other_has_same_type = true;
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}
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other_has_any_cargo = true;
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}
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}
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if (has_space_for_same_type) {
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if (other_has_same_type) return true;
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if (other_has_any_cargo && !has_any_cargo) return true;
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}
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}
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}
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return false;
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}
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/**
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* Performs the vehicle payment _and_ marks the vehicle to be unloaded.
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* @param front_v the vehicle to be unloaded
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@ -1481,13 +1426,25 @@ void VehiclePayment(Vehicle *front_v)
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/**
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* Loads/unload the vehicle if possible.
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* @param v the vehicle to be (un)loaded
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* @param cargo_left the amount of each cargo type that is
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* virtually left on the platform to be
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* picked up by another vehicle when all
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* previous vehicles have loaded.
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*/
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static void LoadUnloadVehicle(Vehicle *v)
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static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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{
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assert(v->current_order.type == OT_LOADING);
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/* We have not waited enough time till the next round of loading/unloading */
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if (--v->load_unload_time_rem != 0) return;
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if (--v->load_unload_time_rem != 0) {
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if (_patches.improved_load && HASBIT(v->current_order.flags, OFB_FULL_LOAD)) {
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/* 'Reserve' this cargo for this vehicle, because we were first. */
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for (; v != NULL; v = v->next) {
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if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo_count;
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}
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}
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return;
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}
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int unloading_time = 0;
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Vehicle *u = v;
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@ -1598,15 +1555,23 @@ static void LoadUnloadVehicle(Vehicle *v)
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if (count != 0 &&
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(cap = v->cargo_cap - v->cargo_count) != 0) {
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if (v->cargo_count == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
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/* Skip loading this vehicle if another train/vehicle is already handling
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* the same cargo type at this station */
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if (_patches.improved_load && (u->current_order.flags & OF_FULL_LOAD) && LoadWait(v,u)) {
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if (_patches.improved_load && cargo_left[v->cargo_type] < 0) {
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SETBIT(cargo_not_full, v->cargo_type);
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continue;
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}
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if (cap > count) cap = count;
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if (_patches.gradual_loading) cap = min(cap, load_amount);
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if (_patches.improved_load) {
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/* Don't load stuff that is already 'reserved' for other vehicles */
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cap = min(cargo_left[v->cargo_type], cap);
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cargo_left[v->cargo_type] -= cap;
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}
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if (v->cargo_count == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
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/* TODO: Regarding this, when we do gradual loading, we
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* should first unload all vehicles and then start
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* loading them. Since this will cause
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@ -1617,9 +1582,6 @@ static void LoadUnloadVehicle(Vehicle *v)
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completely_empty = false;
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anything_loaded = true;
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if (cap > count) cap = count;
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if (_patches.gradual_loading) cap = min(cap, load_amount);
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/* cargoshare is proportioned by the amount due to unload
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* Otherwise, with gradual loading, 100% of credits would be taken immediately,
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* even if the cargo volume represents a tiny percent of the whole.
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@ -1652,6 +1614,17 @@ static void LoadUnloadVehicle(Vehicle *v)
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}
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}
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/* We update these variables here, so gradual loading still fills
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* all wagons at the same time instead of using the same 'improved'
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* loading algorithm for the wagons (only fill wagon when there is
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* enough to fill the previous wagons) */
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if (_patches.improved_load && HASBIT(u->current_order.flags, OFB_FULL_LOAD)) {
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/* Update left cargo */
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for (v = u; v != NULL; v = v->next) {
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if (v->cargo_cap != 0) cargo_left[v->cargo_type] -= v->cargo_cap - v->cargo_count;
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}
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}
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v = u;
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v->cargo_feeder_share += total_cargo_feeder_share;
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@ -1716,10 +1689,14 @@ static void LoadUnloadVehicle(Vehicle *v)
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*/
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void LoadUnloadStation(Station *st)
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{
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int cargo_left[NUM_CARGO];
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for (uint i = 0; i < NUM_CARGO; i++) cargo_left[i] = GB(st->goods[i].waiting_acceptance, 0, 12);
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std::list<Vehicle *>::iterator iter;
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for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
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Vehicle *v = *iter;
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if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v);
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if (!(v->vehstatus & (VS_STOPPED | VS_CRASHED))) LoadUnloadVehicle(v, cargo_left);
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}
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}
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