mirror of https://github.com/OpenTTD/OpenTTD
(svn r14446) -Fix [FS#2330]: when a road stop gets moved make sure to update the destination of RVs going to that road stop.
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@ -1532,6 +1532,18 @@ static CommandCost RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
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InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
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delete cur_stop;
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/* Make sure no vehicle is going to the old roadstop */
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_ROAD &&
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v->First() == v &&
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v->current_order.IsType(OT_GOTO_STATION) &&
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v->dest_tile == tile) {
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v->dest_tile = v->GetOrderStationLocation(st->index);
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}
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}
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DoClearSquare(tile);
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st->rect.AfterRemoveTile(st, tile);
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