mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Use unique_ptr for ScriptInfo instances.
Replaces raw pointers, slightly.pull/14337/head
parent
f182d7ab65
commit
7098320126
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@ -90,7 +90,7 @@ template <> SQInteger PushClassName<AIInfo, ScriptType::AI>(HSQUIRRELVM vm) { sq
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/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
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sq_setinstanceup(vm, 2, nullptr);
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/* Register the AI to the base system */
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info->GetScanner()->RegisterScript(info);
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info->GetScanner()->RegisterScript(std::unique_ptr<AIInfo>{info});
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return 0;
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}
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@ -136,22 +136,21 @@ bool AIInfo::CanLoadFromVersion(int version) const
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/* static */ SQInteger AILibrary::Constructor(HSQUIRRELVM vm)
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{
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/* Create a new library */
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AILibrary *library = new AILibrary();
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auto library = std::make_unique<AILibrary>();
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SQInteger res = ScriptInfo::Constructor(vm, *library);
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if (res != 0) {
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delete library;
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return res;
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}
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/* Cache the category */
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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delete library;
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return SQ_ERROR;
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}
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/* Register the Library to the base system */
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library->GetScanner()->RegisterScript(library);
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ScriptScanner *scanner = library->GetScanner();
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scanner->RegisterScript(std::move(library));
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return 0;
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}
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@ -78,7 +78,7 @@ template <> SQInteger PushClassName<GameInfo, ScriptType::GS>(HSQUIRRELVM vm) {
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/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
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sq_setinstanceup(vm, 2, nullptr);
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/* Register the Game to the base system */
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info->GetScanner()->RegisterScript(info);
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info->GetScanner()->RegisterScript(std::unique_ptr<GameInfo>{info});
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return 0;
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}
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@ -106,22 +106,21 @@ bool GameInfo::CanLoadFromVersion(int version) const
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/* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm)
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{
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/* Create a new library */
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GameLibrary *library = new GameLibrary();
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auto library = std::make_unique<GameLibrary>();
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SQInteger res = ScriptInfo::Constructor(vm, *library);
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if (res != 0) {
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delete library;
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return res;
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}
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/* Cache the category */
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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delete library;
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return SQ_ERROR;
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}
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/* Register the Library to the base system */
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library->GetScanner()->RegisterScript(library);
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ScriptScanner *scanner = library->GetScanner();
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scanner->RegisterScript(std::move(library));
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return 0;
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}
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@ -92,8 +92,8 @@ GameLibrary *GameScannerLibrary::FindLibrary(const std::string &library, int ver
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std::string library_name = fmt::format("{}.{}", library, version);
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/* Check if the library + version exists */
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ScriptInfoList::iterator it = this->info_list.find(library_name);
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auto it = this->info_list.find(library_name);
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if (it == this->info_list.end()) return nullptr;
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return static_cast<GameLibrary *>((*it).second);
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return static_cast<GameLibrary *>(it->second);
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}
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@ -78,15 +78,12 @@ void ScriptScanner::RescanDir()
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void ScriptScanner::Reset()
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{
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for (const auto &item : this->info_list) {
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delete item.second;
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}
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this->info_list.clear();
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this->info_single_list.clear();
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this->info_vector.clear();
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}
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void ScriptScanner::RegisterScript(ScriptInfo *info)
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void ScriptScanner::RegisterScript(std::unique_ptr<ScriptInfo> &&info)
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{
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std::string script_original_name = this->GetScriptName(*info);
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std::string script_name = fmt::format("{}.{}", script_original_name, info->GetVersion());
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@ -94,7 +91,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
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/* Check if GetShortName follows the rules */
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if (info->GetShortName().size() != 4) {
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Debug(script, 0, "The script '{}' returned a string from GetShortName() which is not four characters. Unable to load the script.", info->GetName());
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delete info;
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return;
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}
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@ -106,7 +102,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
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#else
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if (it->second->GetMainScript() == info->GetMainScript()) {
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#endif
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delete info;
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return;
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}
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@ -115,20 +110,20 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
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Debug(script, 1, " 2: {}", info->GetMainScript());
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Debug(script, 1, "The first is taking precedence.");
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delete info;
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return;
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}
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this->info_list[script_name] = info;
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ScriptInfo *script_info = this->info_vector.emplace_back(std::move(info)).get();
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this->info_list[script_name] = script_info;
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if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
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if (!script_info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
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/* Add the script to the 'unique' script list, where only the highest version
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* of the script is registered. */
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auto it = this->info_single_list.find(script_original_name);
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if (it == this->info_single_list.end()) {
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this->info_single_list[script_original_name] = info;
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} else if (it->second->GetVersion() < info->GetVersion()) {
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it->second = info;
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this->info_single_list[script_original_name] = script_info;
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} else if (it->second->GetVersion() < script_info->GetVersion()) {
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it->second = script_info;
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}
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}
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}
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@ -13,7 +13,7 @@
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#include "../fileio_func.h"
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#include "../string_func.h"
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typedef std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator> ScriptInfoList; ///< Type for the list of scripts.
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using ScriptInfoList = std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator>; ///< Type for the list of scripts.
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/** Scanner to help finding scripts. */
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class ScriptScanner : public FileScanner {
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@ -51,7 +51,7 @@ public:
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/**
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* Register a ScriptInfo to the scanner.
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*/
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void RegisterScript(class ScriptInfo *info);
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void RegisterScript(std::unique_ptr<class ScriptInfo> &&info);
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/**
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* Get the list of registered scripts to print on the console.
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@ -88,7 +88,9 @@ protected:
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std::string main_script; ///< The full path of the script.
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std::string tar_file; ///< If, which tar file the script was in.
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ScriptInfoList info_list; ///< The list of all script.
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std::vector<std::unique_ptr<ScriptInfo>> info_vector;
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ScriptInfoList info_list; ///< The list of all script.
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ScriptInfoList info_single_list; ///< The list of all unique script. The best script (highest version) is shown.
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/**
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