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(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
- Add: GetVehicleTrackdir() helper function. - Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed. - Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte". - Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
This commit is contained in:
10
train_cmd.c
10
train_cmd.c
@@ -16,6 +16,7 @@
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#include "sound.h"
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#include "depot.h"
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#include "waypoint.h"
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#include "vehicle_gui.h"
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#define is_firsthead_sprite(spritenum) \
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(is_custom_sprite(spritenum) \
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@@ -1317,7 +1318,8 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
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if (_patches.new_pathfinding_all) {
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NPFFoundTargetData ftd;
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byte trackdir = _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
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byte trackdir = GetVehicleTrackdir(v);
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assert (trackdir != 0xFF);
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ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_RAIL, v->owner);
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if (ftd.best_bird_dist == 0) {
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/* Found target */
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@@ -1668,7 +1670,7 @@ static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits
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NPFFillWithOrderData(&fstd, v);
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/* The enterdir for the new tile, is the exitdir for the old tile */
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trackdir = _track_exitdir_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][enterdir];
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trackdir = GetVehicleTrackdir(v);
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assert(trackdir != 0xff);
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ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner);
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@@ -1804,8 +1806,8 @@ static bool CheckReverseTrain(Vehicle *v)
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NPFFillWithOrderData(&fstd, v);
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trackdir = _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
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trackdir_rev = REVERSE_TRACKDIR(_track_direction_to_trackdir[FIND_FIRST_BIT(last->u.rail.track)][last->direction]);
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trackdir = GetVehicleTrackdir(v);
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trackdir_rev = REVERSE_TRACKDIR(GetVehicleTrackdir(v));
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assert(trackdir != 0xff);
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assert(trackdir_rev != 0xff);
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