mirror of https://github.com/OpenTTD/OpenTTD
(svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the selection wasn't correctly redrawn
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a45b6278d1
commit
6e72d514b7
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@ -288,9 +288,9 @@ static void BuildRailClick_Remove(Window *w)
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SetWindowDirty(w);
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SndPlayFx(SND_15_BEEP);
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_thd.make_square_red = !!((w->click_state ^= (1 << 16)) & (1<<16));
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MarkTileDirty(_thd.pos.x, _thd.pos.y);
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w->click_state ^= (1 << 16);
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_remove_button_clicked = (w->click_state & (1 << 16)) != 0;
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SetSelectionRed((w->click_state & (1 << 16)) != 0);
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// handle station builder
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if( w->click_state & (1 << 16) )
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@ -159,8 +159,8 @@ static void BuildRoadClick_Remove(Window *w)
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return;
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SetWindowDirty(w);
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SndPlayFx(SND_15_BEEP);
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_thd.make_square_red = !!((w->click_state ^= (1 << 11)) & (1<<11));
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MarkTileDirty(_thd.pos.x, _thd.pos.y);
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w->click_state ^= (1 << 11);
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SetSelectionRed((w->click_state & (1 << 11)) != 0);
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}
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static void BuildRoadClick_Landscaping(Window *w)
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@ -1486,6 +1486,13 @@ static void SetSelectionTilesDirty(void)
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}
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void SetSelectionRed(bool b)
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{
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_thd.make_square_red = b;
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SetSelectionTilesDirty();
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}
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static bool CheckClickOnTown(ViewPort *vp, int x, int y)
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{
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Town *t;
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@ -11,6 +11,8 @@ struct ViewPort {
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byte zoom;
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};
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void SetSelectionRed(bool);
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/* viewport.c */
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Point MapXYZToViewport(ViewPort *vp, uint x, uint y, uint z);
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void AssignWindowViewport(Window *w, int x, int y,
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