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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-19 04:29:09 +00:00

(svn r10017) -Add (FS#790): more languages flags for servers

This commit is contained in:
glx
2007-06-01 23:06:01 +00:00
parent ecd36dd34f
commit 6e653cd1ab
9 changed files with 135 additions and 40 deletions

View File

@@ -46,7 +46,7 @@ enum {
*/
NETWORK_MAX_GRF_COUNT = 55,
NETWORK_NUM_LANGUAGES = 4, ///< Number of known languages (to the network protocol) + 1 for 'any'.
NETWORK_NUM_LANGUAGES = 29, ///< Number of known languages (to the network protocol) + 1 for 'any'.
/**
* The number of landscapes in OpenTTD.
* This number must be equal to NUM_LANDSCAPE, but as this number is used

View File

@@ -84,15 +84,73 @@ static const StringID _players_dropdown[] = {
STR_NETWORK_10_PLAYERS,
INVALID_STRING_ID
};
/* The strings are in alphabetical order (in English). */
static const StringID _language_dropdown[] = {
STR_NETWORK_LANG_ANY,
STR_NETWORK_LANG_BRAZILIAN,
STR_NETWORK_LANG_BULGARIAN,
STR_NETWORK_LANG_CHINESE,
STR_NETWORK_LANG_CZECH,
STR_NETWORK_LANG_DANISH,
STR_NETWORK_LANG_DUTCH,
STR_NETWORK_LANG_ENGLISH,
STR_NETWORK_LANG_GERMAN,
STR_NETWORK_LANG_ESPERANTO,
STR_NETWORK_LANG_FINNISH,
STR_NETWORK_LANG_FRENCH,
STR_NETWORK_LANG_GERMAN,
STR_NETWORK_LANG_HUNGARIAN,
STR_NETWORK_LANG_ICELANDIC,
STR_NETWORK_LANG_ITALIAN,
STR_NETWORK_LANG_JAPANESE,
STR_NETWORK_LANG_KOREAN,
STR_NETWORK_LANG_LITHUANIAN,
STR_NETWORK_LANG_NORWEGIAN,
STR_NETWORK_LANG_POLISH,
STR_NETWORK_LANG_PORTUGUESE,
STR_NETWORK_LANG_ROMANIAN,
STR_NETWORK_LANG_RUSSIAN,
STR_NETWORK_LANG_SLOVAK,
STR_NETWORK_LANG_SLOVENIAN,
STR_NETWORK_LANG_SPANISH,
STR_NETWORK_LANG_SWEDISH,
STR_NETWORK_LANG_TURKISH,
STR_NETWORK_LANG_UKRAINIAN,
INVALID_STRING_ID
};
/* Used to map the _server_lang value to the sorted string. */
static const int _server_lang_to_string[] = {
0, // Any
7, // English
11, // German
10, // French
1, // Brazilian
2, // Bulgarian
3, // Chinese
4, // Czech
5, // Danish
6, // Dutch
8, // Esperanto
9, // Finnish
12, // Hungarian
13, // Icelandic
14, // Italian
15, // Japanese
16, // Korean
17, // Lithuanian
18, // Norwegian
19, // Polish
20, // Portuguese
21, // Romanian
22, // Russian
23, // Slovak
24, // Slovenian
25, // Spanish
26, // Swedish
27, // Turkish
28, // Ukrainian
};
enum {
NET_PRC__OFFSET_TOP_WIDGET = 54,
NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52,
@@ -342,7 +400,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
DrawString(x, y, STR_NETWORK_CLIENTS, 2);
y += 10;
SetDParam(0, _language_dropdown[sel->info.server_lang]);
SetDParam(0, _language_dropdown[_server_lang_to_string[sel->info.server_lang]]);
DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language
y += 10;
@@ -609,7 +667,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
SetDParam( 9, _players_dropdown[_network_game_info.clients_max]);
SetDParam(11, _players_dropdown[_network_game_info.companies_max]);
SetDParam(13, _players_dropdown[_network_game_info.spectators_max]);
SetDParam(15, _language_dropdown[_network_game_info.server_lang]);
SetDParam(15, _language_dropdown[_server_lang_to_string[_network_game_info.server_lang]]);
DrawWindowWidgets(w);
GfxFillRect(11, 63, 258, 215, 0xD7);
@@ -680,7 +738,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0);
break;
case 15: case 16: /* Language */
ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 16, 0, 0);
ShowDropDownMenu(w, _language_dropdown, _server_lang_to_string[_network_game_info.server_lang], 16, 0, 0);
break;
case 17: /* Start game */
_is_network_server = true;
@@ -715,7 +773,13 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
case 10: _network_game_info.clients_max = e->we.dropdown.index; break;
case 12: _network_game_info.companies_max = e->we.dropdown.index; break;
case 14: _network_game_info.spectators_max = e->we.dropdown.index; break;
case 16: _network_game_info.server_lang = e->we.dropdown.index; break;
case 16:
for (uint i = 0; i < lengthof(_server_lang_to_string); i++) {
if (_server_lang_to_string[i] == e->we.dropdown.index) {
_network_game_info.server_lang = i;
}
}
break;
}
SetWindowDirty(w);