From 6d7aa929c4541f1d587d5eaa9e763291a50b6247 Mon Sep 17 00:00:00 2001 From: Tyler Trahan Date: Wed, 26 Jun 2024 12:19:23 -0400 Subject: [PATCH] Change: Don't use house construction states in Scenario Editor --- src/town_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 61ac6c8239..cc8364b0a1 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2691,7 +2691,7 @@ static void BuildTownHouse(Town *t, TileIndex tile, const HouseSpec *hs, HouseID uint32_t construction_random = Random(); construction_stage = TOWN_HOUSE_COMPLETED; - if (Chance16(1, 7)) construction_stage = GB(construction_random, 0, 2); + if (_generating_world && Chance16(1, 7)) construction_stage = GB(construction_random, 0, 2); if (construction_stage == TOWN_HOUSE_COMPLETED) { ChangePopulation(t, hs->population);