From 6d78b49498b92ef90bb6d1e2e934c209a7fd36de Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 20 Apr 2025 22:07:08 +0200 Subject: [PATCH] Codefix: Missing PR reference Co-authored-by: rubidium42 --- src/saveload/saveload.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index e483445a02..267aa081da 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -400,7 +400,7 @@ enum SaveLoadVersion : uint16_t { SLV_ENCODED_STRING_FORMAT, ///< 350 PR#13499 Encoded String format changed. SLV_PROTECT_PLACED_HOUSES, ///< 351 PR#13270 Houses individually placed by players can be protected from town/AI removal. SLV_SCRIPT_SAVE_INSTANCES, ///< 352 PR#13556 Scripts are allowed to save instances. - SLV_FIX_SCC_ENCODED_NEGATIVE, ///< 352 PR# Fix encoding of negative parameters. + SLV_FIX_SCC_ENCODED_NEGATIVE, ///< 353 PR#14049 Fix encoding of negative parameters. SL_MAX_VERSION, ///< Highest possible saveload version };