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(svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)
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@@ -279,7 +279,7 @@ VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed i
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VARDEF bool _do_autosave;
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VARDEF int _autosave_ctr;
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VARDEF byte _local_player;
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VARDEF PlayerID _local_player;
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VARDEF byte _display_opt;
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VARDEF byte _pause;
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VARDEF int _caret_timer;
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@@ -292,7 +292,7 @@ VARDEF StringID _error_message_2;
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VARDEF int32 _additional_cash_required;
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VARDEF uint32 _decode_parameters[20];
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VARDEF byte _current_player;
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VARDEF PlayerID _current_player;
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VARDEF int _docommand_recursive;
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