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(svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)

This commit is contained in:
Darkvater
2005-05-11 12:46:19 +00:00
parent 5e6923e936
commit 6cdb9580e2
3 changed files with 22 additions and 16 deletions

View File

@@ -279,7 +279,7 @@ VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed i
VARDEF bool _do_autosave;
VARDEF int _autosave_ctr;
VARDEF byte _local_player;
VARDEF PlayerID _local_player;
VARDEF byte _display_opt;
VARDEF byte _pause;
VARDEF int _caret_timer;
@@ -292,7 +292,7 @@ VARDEF StringID _error_message_2;
VARDEF int32 _additional_cash_required;
VARDEF uint32 _decode_parameters[20];
VARDEF byte _current_player;
VARDEF PlayerID _current_player;
VARDEF int _docommand_recursive;