diff --git a/src/video/cocoa/cocoa_v.h b/src/video/cocoa/cocoa_v.h index d95d7bf981..a32c7065d9 100644 --- a/src/video/cocoa/cocoa_v.h +++ b/src/video/cocoa/cocoa_v.h @@ -49,7 +49,7 @@ public: /* --- The following methods should be private, but can't be due to Obj-C limitations. --- */ - void GameLoop(); + void MainLoopReal(); virtual void AllocateBackingStore(bool force = false) = 0; diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm index b5ed5329e6..dd49cd2110 100644 --- a/src/video/cocoa/cocoa_v.mm +++ b/src/video/cocoa/cocoa_v.mm @@ -433,7 +433,7 @@ void VideoDriver_Cocoa::InputLoop() } /** Main game loop. */ -void VideoDriver_Cocoa::GameLoop() +void VideoDriver_Cocoa::MainLoopReal() { for (;;) { @autoreleasepool { diff --git a/src/video/cocoa/cocoa_wnd.mm b/src/video/cocoa/cocoa_wnd.mm index 78e942c92f..d5a7ba84ce 100644 --- a/src/video/cocoa/cocoa_wnd.mm +++ b/src/video/cocoa/cocoa_wnd.mm @@ -152,7 +152,7 @@ static std::vector NSStringToUTF32(NSString *s) [ e release ]; /* Hand off to main application code. */ - drv->GameLoop(); + drv->MainLoopReal(); /* We are done, thank you for playing. */ [ self performSelectorOnMainThread:@selector(stopEngine) withObject:nil waitUntilDone:FALSE ];