diff --git a/docs/landscape.html b/docs/landscape.html
index 0a38b90e4e..abf01c9d8b 100644
--- a/docs/landscape.html
+++ b/docs/landscape.html
@@ -1593,13 +1593,14 @@
- m1 bits 6..5 : Water class (sea, canal, river or land)
+ m1 bits 6..5 : Water class (sea, canal, river or land)
m1 bits 4..0: owner of the object (for lighthouses and transmitters normally 10 )
- m2: index into the array of objects
- m3: random bits
+ m2: index into the array of objects, bits 0 to 15 (upper bits in m5)
+ m3: random bits
+ m5: index into the array of objects, bits 16 to 23 (lower bits in m2)
m6 bits 7..6 : Possibility of a bridge above, in the direction specified
m6 bits 1..0 : Tropic zone definition
- m7: animation counter
+ m7: animation counter
diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html
index b7603c72d1..e2f3c1f977 100644
--- a/docs/landscape_grid.html
+++ b/docs/landscape_grid.html
@@ -332,7 +332,7 @@ the array so you can quickly see what is used and what is not.
XXXX XXXX XXXX XXXX
XXXX XXXX
OOOO OOOO
- OOOO OOOO
+ XXXX XXXX
XXOO OO XX
XXXX XXXX
diff --git a/src/object_base.h b/src/object_base.h
index 676fc9c9cb..47e5a7f94c 100644
--- a/src/object_base.h
+++ b/src/object_base.h
@@ -18,7 +18,7 @@
#include "town_type.h"
#include "date_type.h"
-typedef Pool ObjectPool;
+typedef Pool ObjectPool;
extern ObjectPool _object_pool;
/** An object, such as transmitter, on the map. */
diff --git a/src/object_map.h b/src/object_map.h
index 3c185b14ba..85faf4444e 100644
--- a/src/object_map.h
+++ b/src/object_map.h
@@ -49,7 +49,7 @@ static inline bool IsObjectTypeTile(TileIndex t, ObjectType type)
static inline ObjectID GetObjectIndex(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
- return _m[t].m2;
+ return _m[t].m2 | _m[t].m5 << 16;
}
/**
@@ -81,7 +81,7 @@ static inline void MakeObject(TileIndex t, Owner o, ObjectID index, WaterClass w
_m[t].m2 = index;
_m[t].m3 = random;
_m[t].m4 = 0;
- _m[t].m5 = 0;
+ _m[t].m5 = index >> 16;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}
diff --git a/src/object_type.h b/src/object_type.h
index 1ebb24d534..4ead576f38 100644
--- a/src/object_type.h
+++ b/src/object_type.h
@@ -28,11 +28,11 @@ static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported o
static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
/** Unique identifier for an object. */
-typedef uint16 ObjectID;
+typedef uint32 ObjectID;
struct Object;
struct ObjectSpec;
-static const ObjectID INVALID_OBJECT = 0xFFFF; ///< An invalid object
+static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object
#endif /* OBJECT_TYPE_H */
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 5f56b0a08e..96b568b82d 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2819,9 +2819,9 @@ bool AfterLoadGame()
/* Move ObjectType from map to pool */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_OBJECT)) {
- Object *o = Object::GetByTile(t);
+ Object *o = Object::Get(_m[t].m2);
o->type = _m[t].m5;
- _m[t].m5 = 0; // cleanup for next usage
+ _m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
}
}
}