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(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter

This commit is contained in:
rubidium
2010-12-05 14:43:10 +00:00
parent 085c693289
commit 69766049ce
3 changed files with 13 additions and 11 deletions

View File

@@ -439,7 +439,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, co
* DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
************/
extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
extern StringID _switch_mode_errorstr;
DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FULL)
@@ -757,7 +757,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DONE)
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
/* The map is done downloading, load it */
bool load_success = SafeSaveOrLoad(this->download_filename, SL_LOAD, GM_NORMAL, NO_DIRECTORY);
bool load_success = SafeLoad(this->download_filename, SL_LOAD, GM_NORMAL, NO_DIRECTORY);
free(this->download_filename);
this->download_filename = NULL;