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(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
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@@ -439,7 +439,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, co
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* DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
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************/
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extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
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extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
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extern StringID _switch_mode_errorstr;
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DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FULL)
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@@ -757,7 +757,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DONE)
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
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/* The map is done downloading, load it */
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bool load_success = SafeSaveOrLoad(this->download_filename, SL_LOAD, GM_NORMAL, NO_DIRECTORY);
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bool load_success = SafeLoad(this->download_filename, SL_LOAD, GM_NORMAL, NO_DIRECTORY);
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free(this->download_filename);
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this->download_filename = NULL;
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