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(svn r3571) - When loading a game, call TrainConsistChanged() for each train head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game.

This commit is contained in:
2006-02-07 18:57:16 +00:00
parent fbd78c8185
commit 66fcdc5e6d

View File

@@ -218,6 +218,11 @@ void AfterLoadVehicles(void)
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
v->first = NULL; v->first = NULL;
if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))
TrainConsistChanged(v);
}
FOR_ALL_VEHICLES(v) {
if (v->type != 0) { if (v->type != 0) {
switch (v->type) { switch (v->type) {
case VEH_Train: v->cur_image = GetTrainImage(v, v->direction); break; case VEH_Train: v->cur_image = GetTrainImage(v, v->direction); break;
@@ -234,9 +239,6 @@ void AfterLoadVehicles(void)
v->left_coord = INVALID_COORD; v->left_coord = INVALID_COORD;
VehiclePositionChanged(v); VehiclePositionChanged(v);
if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))
TrainConsistChanged(v);
} }
} }
} }