mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-19 20:49:11 +00:00
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
This commit is contained in:
49
src/network/core/config.h
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49
src/network/core/config.h
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@@ -0,0 +1,49 @@
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/* $Id$ */
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#ifndef NETWORK_CORE_CONFIG_H
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#define NETWORK_CORE_CONFIG_H
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#ifdef ENABLE_NETWORK
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/** DNS hostname of the masterserver */
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#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
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/** Message sent to the masterserver to 'identify' this client as OpenTTD */
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#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
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enum {
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NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP)
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NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP)
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SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet
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NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
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NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this?
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NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use?
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NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
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NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0'
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NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0'
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NETWORK_PASSWORD_LENGTH = 20, ///< The maximum length of the password, in bytes including '\0'
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NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0'
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NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0'
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NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0'
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NETWORK_GRF_NAME_LENGTH = 80, ///< Maximum length of the name of a GRF
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/**
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* Maximum number of GRFs that can be sent.
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* This value is related to number of handles (files) OpenTTD can open.
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* This is currently 64 and about 10 are currently used when OpenTTD loads
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* without any NewGRFs. Therefore one can only load about 55 NewGRFs, so
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* this is not a limit, but rather a way to easily check whether the limit
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* imposed by the handle count is reached. Secondly it isn't possible to
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* send much more GRF IDs + MD5sums in the PACKET_UDP_SERVER_RESPONSE, due
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* to the limited size of UDP packets.
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*/
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NETWORK_MAX_GRF_COUNT = 55,
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NETWORK_NUM_LANGUAGES = 4, ///< Number of known languages (to the network protocol) + 1 for 'any'.
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};
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_CONFIG_H */
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47
src/network/core/game.h
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47
src/network/core/game.h
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@@ -0,0 +1,47 @@
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/* $Id$ */
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#ifndef NETWORK_CORE_GAME_H
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#define NETWORK_CORE_GAME_H
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#ifdef ENABLE_NETWORK
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/**
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* @file game.h Information about a game that is sent between a
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* game server, game client and masterserver.
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*/
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/**
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* This is the struct used by both client and server
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* some fields will be empty on the client (like game_password) by default
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* and only filled with data a player enters.
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*/
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typedef struct NetworkGameInfo {
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byte game_info_version; ///< Version of the game info
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char server_name[NETWORK_NAME_LENGTH]; ///< Server name
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char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
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char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
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bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
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bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
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byte server_lang; ///< Language of the server (we should make a nice table for this)
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byte use_password; ///< Is set to != 0 if it uses a password
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char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password
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byte clients_max; ///< Max clients allowed on server
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byte clients_on; ///< Current count of clients on server
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byte companies_max; ///< Max companies allowed on server
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byte companies_on; ///< How many started companies do we have
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byte spectators_max; ///< Max spectators allowed on server
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byte spectators_on; ///< How many spectators do we have?
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Date game_date; ///< Current date
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Date start_date; ///< When the game started
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char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
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uint16 map_width; ///< Map width
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uint16 map_height; ///< Map height
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byte map_set; ///< Graphical set
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bool dedicated; ///< Is this a dedicated server?
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled
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struct GRFConfig *grfconfig; ///< List of NewGRF files used
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} NetworkGameInfo;
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_GAME_H */
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181
src/network/core/os_abstraction.h
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181
src/network/core/os_abstraction.h
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@@ -0,0 +1,181 @@
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/* $Id$ */
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#ifndef NETWORK_CORE_OS_ABSTRACTION_H
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#define NETWORK_CORE_OS_ABSTRACTION_H
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/**
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* @file os_abstraction.h Network stuff has many things that needs to be
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* included and/or implemented by default.
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* All those things are in this file.
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*/
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/* Include standard stuff per OS */
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#ifdef ENABLE_NETWORK
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/* Windows stuff */
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#if defined(WIN32) || defined(WIN64)
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <windows.h>
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#if !(defined(__MINGW32__) || defined(__CYGWIN__))
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/* Windows has some different names for some types */
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typedef SSIZE_T ssize_t;
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typedef int socklen_t;
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#endif
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#define GET_LAST_ERROR() WSAGetLastError()
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#define EWOULDBLOCK WSAEWOULDBLOCK
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/* Windows has some different names for some types */
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typedef unsigned long in_addr_t;
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#endif /* WIN32 */
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/* UNIX stuff */
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#if defined(UNIX)
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# define SOCKET int
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# define INVALID_SOCKET -1
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# if !defined(__MORPHOS__) && !defined(__AMIGA__)
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# define ioctlsocket ioctl
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# if !defined(BEOS_NET_SERVER)
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# define closesocket close
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# endif
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# define GET_LAST_ERROR() (errno)
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# endif
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/* Need this for FIONREAD on solaris */
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# define BSD_COMP
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/* Includes needed for UNIX-like systems */
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# include <unistd.h>
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# include <sys/ioctl.h>
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# if defined(__BEOS__) && defined(BEOS_NET_SERVER)
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# include <be/net/socket.h>
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# include <be/kernel/OS.h> // snooze()
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# include <be/net/netdb.h>
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typedef unsigned long in_addr_t;
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# define INADDR_NONE INADDR_BROADCAST
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# else
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# include <sys/socket.h>
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# include <netinet/in.h>
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# include <netinet/tcp.h>
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# include <arpa/inet.h>
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# include <net/if.h>
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/* According to glibc/NEWS, <ifaddrs.h> appeared in glibc-2.3. */
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# if !defined(__sgi__) && !defined(SUNOS) && !defined(__MORPHOS__) && !defined(__BEOS__) && !defined(__INNOTEK_LIBC__) \
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&& !(defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 2)) && !defined(__dietlibc__)
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/* If for any reason ifaddrs.h does not exist on your system, comment out
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* the following two lines and an alternative way will be used to fetch
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* the list of IPs from the system. */
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# include <ifaddrs.h>
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# define HAVE_GETIFADDRS
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# endif
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# if defined(SUNOS) || defined(__MORPHOS__) || defined(__BEOS__)
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# define INADDR_NONE 0xffffffff
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# endif
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# if defined(__BEOS__) && !defined(BEOS_NET_SERVER)
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/* needed on Zeta */
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# include <sys/sockio.h>
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# endif
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# endif /* BEOS_NET_SERVER */
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# if !defined(__BEOS__) && defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 1)
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typedef uint32_t in_addr_t;
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# endif
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# include <errno.h>
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# include <sys/time.h>
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# include <netdb.h>
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#endif // UNIX
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#ifdef __BEOS__
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typedef int socklen_t;
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#endif
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/* OS/2 stuff */
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#if defined(__OS2__)
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# define SOCKET int
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# define INVALID_SOCKET -1
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# define ioctlsocket ioctl
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# define closesocket close
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# define GET_LAST_ERROR() (sock_errno())
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/* Includes needed for OS/2 systems */
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# include <types.h>
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# include <unistd.h>
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# include <sys/ioctl.h>
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# include <sys/socket.h>
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# include <netinet/in.h>
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# include <netinet/tcp.h>
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# include <arpa/inet.h>
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# include <net/if.h>
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# include <errno.h>
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# include <sys/time.h>
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# include <netdb.h>
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# include <nerrno.h>
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# define INADDR_NONE 0xffffffff
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typedef int socklen_t;
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#if !defined(__INNOTEK_LIBC__)
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typedef unsigned long in_addr_t;
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#endif /* __INNOTEK_LIBC__ */
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#endif /* OS/2 */
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/* MorphOS and Amiga stuff */
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#if defined(__MORPHOS__) || defined(__AMIGA__)
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# include <exec/types.h>
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# include <proto/exec.h> // required for Open/CloseLibrary()
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# if defined(__MORPHOS__)
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# include <sys/filio.h> // FIO* defines
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# include <sys/sockio.h> // SIO* defines
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# include <netinet/in.h>
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# else /* __AMIGA__ */
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# include <proto/socket.h>
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# endif
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/* Make the names compatible */
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# define closesocket(s) CloseSocket(s)
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# define GET_LAST_ERROR() Errno()
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# define ioctlsocket(s,request,status) IoctlSocket((LONG)s,(ULONG)request,(char*)status)
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# define ioctl ioctlsocket
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typedef unsigned int in_addr_t;
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typedef long socklen_t;
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extern struct Library *SocketBase;
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# ifdef __AMIGA__
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/* for usleep() implementation */
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extern struct Device *TimerBase;
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extern struct MsgPort *TimerPort;
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extern struct timerequest *TimerRequest;
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# endif
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#endif // __MORPHOS__ || __AMIGA__
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static inline bool SetNonBlocking(int d)
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{
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#ifdef WIN32
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u_long nonblocking = 1;
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#else
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int nonblocking = 1;
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#endif
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#if defined(__BEOS__) && defined(BEOS_NET_SERVER)
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return setsockopt(d, SOL_SOCKET, SO_NONBLOCK, &nonblocking, sizeof(nonblocking)) == 0;
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#else
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return ioctlsocket(d, FIONBIO, &nonblocking) == 0;
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#endif
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}
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static inline bool SetNoDelay(int d)
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{
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/* XXX should this be done at all? */
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#if !defined(BEOS_NET_SERVER) // not implemented on BeOS net_server
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int b = 1;
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/* The (const char*) cast is needed for windows */
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return setsockopt(d, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b)) == 0;
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#else
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return true;
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#endif
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}
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||||
|
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#endif /* ENABLE_NETWORK */
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||||
|
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#endif /* NETWORK_CORE_OS_ABSTRACTION_H */
|
216
src/network/core/packet.c
Normal file
216
src/network/core/packet.c
Normal file
@@ -0,0 +1,216 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../../stdafx.h"
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||||
#include "../../macros.h"
|
||||
#include "../../string.h"
|
||||
|
||||
#include "os_abstraction.h"
|
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#include "config.h"
|
||||
#include "packet.h"
|
||||
|
||||
/**
|
||||
* @file packet.h Basic functions to create, fill and read packets.
|
||||
*/
|
||||
|
||||
|
||||
/* Do not want to include functions.h and all required headers */
|
||||
extern void NORETURN CDECL error(const char *str, ...);
|
||||
|
||||
|
||||
/**
|
||||
* Create a packet for sending
|
||||
* @param type the of packet
|
||||
* @return the newly created packet
|
||||
*/
|
||||
Packet *NetworkSend_Init(PacketType type)
|
||||
{
|
||||
Packet *packet = malloc(sizeof(Packet));
|
||||
/* An error is inplace here, because it simply means we ran out of memory. */
|
||||
if (packet == NULL) error("Failed to allocate Packet");
|
||||
|
||||
/* Skip the size so we can write that in before sending the packet */
|
||||
packet->size = sizeof(packet->size);
|
||||
packet->buffer[packet->size++] = type;
|
||||
packet->pos = 0;
|
||||
|
||||
return packet;
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the packet size from the raw packet from packet->size
|
||||
* @param packet the packet to write the size of
|
||||
*/
|
||||
void NetworkSend_FillPacketSize(Packet *packet)
|
||||
{
|
||||
packet->buffer[0] = GB(packet->size, 0, 8);
|
||||
packet->buffer[1] = GB(packet->size, 8, 8);
|
||||
}
|
||||
|
||||
/**
|
||||
* The next couple of functions make sure we can send
|
||||
* uint8, uint16, uint32 and uint64 endian-safe
|
||||
* over the network. The least significant bytes are
|
||||
* sent first.
|
||||
*
|
||||
* So 0x01234567 would be sent as 67 45 23 01.
|
||||
*/
|
||||
|
||||
void NetworkSend_uint8(Packet *packet, uint8 data)
|
||||
{
|
||||
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
|
||||
packet->buffer[packet->size++] = data;
|
||||
}
|
||||
|
||||
void NetworkSend_uint16(Packet *packet, uint16 data)
|
||||
{
|
||||
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
|
||||
packet->buffer[packet->size++] = GB(data, 0, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 8, 8);
|
||||
}
|
||||
|
||||
void NetworkSend_uint32(Packet *packet, uint32 data)
|
||||
{
|
||||
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
|
||||
packet->buffer[packet->size++] = GB(data, 0, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 8, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 16, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 24, 8);
|
||||
}
|
||||
|
||||
void NetworkSend_uint64(Packet *packet, uint64 data)
|
||||
{
|
||||
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
|
||||
packet->buffer[packet->size++] = GB(data, 0, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 8, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 16, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 24, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 32, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 40, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 48, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 56, 8);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a string over the network. It sends out
|
||||
* the string + '\0'. No size-byte or something.
|
||||
*/
|
||||
void NetworkSend_string(Packet *packet, const char* data)
|
||||
{
|
||||
assert(data != NULL);
|
||||
assert(packet->size < sizeof(packet->buffer) - strlen(data) - 1);
|
||||
while ((packet->buffer[packet->size++] = *data++) != '\0') {}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Receiving commands
|
||||
* Again, the next couple of functions are endian-safe
|
||||
* see the comment before NetworkSend_uint8 for more info.
|
||||
*/
|
||||
|
||||
|
||||
extern uint CloseConnection(NetworkClientState *cs);
|
||||
|
||||
/** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */
|
||||
static inline bool CanReadFromPacket(NetworkClientState *cs, Packet *packet, uint bytes_to_read)
|
||||
{
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (HasClientQuit(cs)) return false;
|
||||
|
||||
/* Check if variable is within packet-size */
|
||||
if (packet->pos + bytes_to_read > packet->size) {
|
||||
CloseConnection(cs);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads the packet size from the raw packet and stores it in the packet->size
|
||||
* @param packet the packet to read the size of
|
||||
*/
|
||||
void NetworkRecv_ReadPacketSize(Packet *packet)
|
||||
{
|
||||
packet->size = (uint16)packet->buffer[0];
|
||||
packet->size += (uint16)packet->buffer[1] << 8;
|
||||
}
|
||||
|
||||
uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint8 n;
|
||||
|
||||
if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
|
||||
|
||||
n = packet->buffer[packet->pos++];
|
||||
return n;
|
||||
}
|
||||
|
||||
uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint16 n;
|
||||
|
||||
if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
|
||||
|
||||
n = (uint16)packet->buffer[packet->pos++];
|
||||
n += (uint16)packet->buffer[packet->pos++] << 8;
|
||||
return n;
|
||||
}
|
||||
|
||||
uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint32 n;
|
||||
|
||||
if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
|
||||
|
||||
n = (uint32)packet->buffer[packet->pos++];
|
||||
n += (uint32)packet->buffer[packet->pos++] << 8;
|
||||
n += (uint32)packet->buffer[packet->pos++] << 16;
|
||||
n += (uint32)packet->buffer[packet->pos++] << 24;
|
||||
return n;
|
||||
}
|
||||
|
||||
uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint64 n;
|
||||
|
||||
if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
|
||||
|
||||
n = (uint64)packet->buffer[packet->pos++];
|
||||
n += (uint64)packet->buffer[packet->pos++] << 8;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 16;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 24;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 32;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 40;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 48;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 56;
|
||||
return n;
|
||||
}
|
||||
|
||||
/** Reads a string till it finds a '\0' in the stream */
|
||||
void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t size)
|
||||
{
|
||||
PacketSize pos;
|
||||
char *bufp = buffer;
|
||||
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (HasClientQuit(cs)) return;
|
||||
|
||||
pos = p->pos;
|
||||
while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
|
||||
|
||||
if (size == 0 || pos == p->size) {
|
||||
*buffer = '\0';
|
||||
/* If size was sooner to zero then the string in the stream
|
||||
* skip till the \0, so than packet can be read out correctly for the rest */
|
||||
while (pos < p->size && p->buffer[pos] != '\0') pos++;
|
||||
pos++;
|
||||
}
|
||||
p->pos = pos;
|
||||
|
||||
str_validate(bufp);
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
67
src/network/core/packet.h
Normal file
67
src/network/core/packet.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_CORE_PACKET_H
|
||||
#define NETWORK_CORE_PACKET_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
/**
|
||||
* @file packet.h Basic functions to create, fill and read packets.
|
||||
*/
|
||||
|
||||
typedef struct NetworkClientState NetworkClientState;
|
||||
|
||||
/**
|
||||
* Queries the network client state struct to determine whether
|
||||
* the client has quit. It indirectly also queries whether the
|
||||
* packet is corrupt as the connection will be closed if it is
|
||||
* reading beyond the boundary of the received packet.
|
||||
* @param cs the state to query
|
||||
* @param true if the connection should be considered dropped
|
||||
*/
|
||||
bool HasClientQuit(NetworkClientState *cs);
|
||||
|
||||
typedef uint16 PacketSize; ///< Size of the whole packet.
|
||||
typedef uint8 PacketType; ///< Identifier for the packet
|
||||
|
||||
/**
|
||||
* Internal entity of a packet. As everything is sent as a packet,
|
||||
* all network communication will need to call the functions that
|
||||
* populate the packet.
|
||||
* Every packet can be at most SEND_MTU bytes. Overflowing this
|
||||
* limit will give an assertion when sending (i.e. writing) the
|
||||
* packet. Reading past the size of the packet when receiving
|
||||
* will return all 0 values and "" in case of the string.
|
||||
*/
|
||||
typedef struct Packet {
|
||||
/** The next packet. Used for queueing packets before sending. */
|
||||
struct Packet *next;
|
||||
/** The size of the whole packet for received packets. For packets
|
||||
* that will be sent, the value is filled in just before the
|
||||
* actual transmission. */
|
||||
PacketSize size;
|
||||
/** The current read/write position in the packet */
|
||||
PacketSize pos;
|
||||
/** The buffer of this packet */
|
||||
byte buffer[SEND_MTU];
|
||||
} Packet;
|
||||
|
||||
|
||||
Packet *NetworkSend_Init(PacketType type);
|
||||
void NetworkSend_FillPacketSize(Packet *packet);
|
||||
void NetworkSend_uint8 (Packet *packet, uint8 data);
|
||||
void NetworkSend_uint16(Packet *packet, uint16 data);
|
||||
void NetworkSend_uint32(Packet *packet, uint32 data);
|
||||
void NetworkSend_uint64(Packet *packet, uint64 data);
|
||||
void NetworkSend_string(Packet *packet, const char* data);
|
||||
|
||||
void NetworkRecv_ReadPacketSize(Packet *packet);
|
||||
uint8 NetworkRecv_uint8 (NetworkClientState *cs, Packet *packet);
|
||||
uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet);
|
||||
uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet);
|
||||
uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet);
|
||||
void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_CORE_PACKET_H */
|
227
src/network/core/tcp.c
Normal file
227
src/network/core/tcp.c
Normal file
@@ -0,0 +1,227 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../openttd.h"
|
||||
#include "../../variables.h"
|
||||
#include "table/strings.h"
|
||||
#include "../../functions.h"
|
||||
|
||||
#include "os_abstraction.h"
|
||||
#include "config.h"
|
||||
#include "packet.h"
|
||||
#include "../network_data.h"
|
||||
#include "tcp.h"
|
||||
|
||||
/**
|
||||
* @file tcp.c Basic functions to receive and send TCP packets.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Functions to help NetworkRecv_Packet/NetworkSend_Packet a bit
|
||||
* A socket can make errors. When that happens this handles what to do.
|
||||
* For clients: close connection and drop back to main-menu
|
||||
* For servers: close connection and that is it
|
||||
* @param cs the client to close the connection of
|
||||
* @return the new status
|
||||
*/
|
||||
NetworkRecvStatus CloseConnection(NetworkClientState *cs)
|
||||
{
|
||||
NetworkCloseClient(cs);
|
||||
|
||||
/* Clients drop back to the main menu */
|
||||
if (!_network_server && _networking) {
|
||||
_switch_mode = SM_MENU;
|
||||
_networking = false;
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
|
||||
|
||||
return NETWORK_RECV_STATUS_CONN_LOST;
|
||||
}
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the client has quit or not (used in packet.c)
|
||||
* @param cs the client to check
|
||||
* @return true if the client has quit
|
||||
*/
|
||||
bool HasClientQuit(NetworkClientState *cs)
|
||||
{
|
||||
return cs->has_quit;
|
||||
}
|
||||
|
||||
/**
|
||||
* This function puts the packet in the send-queue and it is send as
|
||||
* soon as possible. This is the next tick, or maybe one tick later
|
||||
* if the OS-network-buffer is full)
|
||||
* @param packet the packet to send
|
||||
* @param cs the client to send to
|
||||
*/
|
||||
void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
|
||||
{
|
||||
Packet *p;
|
||||
assert(packet != NULL);
|
||||
|
||||
packet->pos = 0;
|
||||
packet->next = NULL;
|
||||
|
||||
NetworkSend_FillPacketSize(packet);
|
||||
|
||||
/* Locate last packet buffered for the client */
|
||||
p = cs->packet_queue;
|
||||
if (p == NULL) {
|
||||
/* No packets yet */
|
||||
cs->packet_queue = packet;
|
||||
} else {
|
||||
/* Skip to the last packet */
|
||||
while (p->next != NULL) p = p->next;
|
||||
p->next = packet;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends all the buffered packets out for this client. It stops when:
|
||||
* 1) all packets are send (queue is empty)
|
||||
* 2) the OS reports back that it can not send any more
|
||||
* data right now (full network-buffer, it happens ;))
|
||||
* 3) sending took too long
|
||||
* @param cs the client to send the packets for
|
||||
*/
|
||||
bool NetworkSend_Packets(NetworkClientState *cs)
|
||||
{
|
||||
ssize_t res;
|
||||
Packet *p;
|
||||
|
||||
/* We can not write to this socket!! */
|
||||
if (!cs->writable) return false;
|
||||
if (cs->socket == INVALID_SOCKET) return false;
|
||||
|
||||
p = cs->packet_queue;
|
||||
while (p != NULL) {
|
||||
res = send(cs->socket, p->buffer + p->pos, p->size - p->pos, 0);
|
||||
if (res == -1) {
|
||||
int err = GET_LAST_ERROR();
|
||||
if (err != EWOULDBLOCK) {
|
||||
/* Something went wrong.. close client! */
|
||||
DEBUG(net, 0, "send failed with error %d", err);
|
||||
CloseConnection(cs);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (res == 0) {
|
||||
/* Client/server has left us :( */
|
||||
CloseConnection(cs);
|
||||
return false;
|
||||
}
|
||||
|
||||
p->pos += res;
|
||||
|
||||
/* Is this packet sent? */
|
||||
if (p->pos == p->size) {
|
||||
/* Go to the next packet */
|
||||
cs->packet_queue = p->next;
|
||||
free(p);
|
||||
p = cs->packet_queue;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives a packet for the given client
|
||||
* @param cs the client to (try to) receive a packet for
|
||||
* @param status the variable to store the status into
|
||||
* @return the received packet (or NULL when it didn't receive one)
|
||||
*/
|
||||
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
|
||||
{
|
||||
ssize_t res;
|
||||
Packet *p;
|
||||
|
||||
*status = NETWORK_RECV_STATUS_OKAY;
|
||||
|
||||
if (cs->socket == INVALID_SOCKET) return NULL;
|
||||
|
||||
if (cs->packet_recv == NULL) {
|
||||
cs->packet_recv = malloc(sizeof(Packet));
|
||||
if (cs->packet_recv == NULL) error("Failed to allocate packet");
|
||||
/* Set pos to zero! */
|
||||
cs->packet_recv->pos = 0;
|
||||
cs->packet_recv->size = 0; // Can be ommited, just for safety reasons
|
||||
}
|
||||
|
||||
p = cs->packet_recv;
|
||||
|
||||
/* Read packet size */
|
||||
if (p->pos < sizeof(PacketSize)) {
|
||||
while (p->pos < sizeof(PacketSize)) {
|
||||
/* Read the size of the packet */
|
||||
res = recv(cs->socket, p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
|
||||
if (res == -1) {
|
||||
int err = GET_LAST_ERROR();
|
||||
if (err != EWOULDBLOCK) {
|
||||
/* Something went wrong... (104 is connection reset by peer) */
|
||||
if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
|
||||
*status = CloseConnection(cs);
|
||||
return NULL;
|
||||
}
|
||||
/* Connection would block, so stop for now */
|
||||
return NULL;
|
||||
}
|
||||
if (res == 0) {
|
||||
/* Client/server has left */
|
||||
*status = CloseConnection(cs);
|
||||
return NULL;
|
||||
}
|
||||
p->pos += res;
|
||||
}
|
||||
|
||||
NetworkRecv_ReadPacketSize(p);
|
||||
|
||||
if (p->size > SEND_MTU) {
|
||||
*status = CloseConnection(cs);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Read rest of packet */
|
||||
while (p->pos < p->size) {
|
||||
res = recv(cs->socket, p->buffer + p->pos, p->size - p->pos, 0);
|
||||
if (res == -1) {
|
||||
int err = GET_LAST_ERROR();
|
||||
if (err != EWOULDBLOCK) {
|
||||
/* Something went wrong... (104 is connection reset by peer) */
|
||||
if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
|
||||
*status = CloseConnection(cs);
|
||||
return NULL;
|
||||
}
|
||||
/* Connection would block */
|
||||
return NULL;
|
||||
}
|
||||
if (res == 0) {
|
||||
/* Client/server has left */
|
||||
*status = CloseConnection(cs);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
p->pos += res;
|
||||
}
|
||||
|
||||
/* We have a complete packet, return it! */
|
||||
p->pos = 2;
|
||||
p->next = NULL; // Should not be needed, but who knows...
|
||||
|
||||
/* Prepare for receiving a new packet */
|
||||
cs->packet_recv = NULL;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
60
src/network/core/tcp.h
Normal file
60
src/network/core/tcp.h
Normal file
@@ -0,0 +1,60 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_CORE_TCP_H
|
||||
#define NETWORK_CORE_TCP_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
/**
|
||||
* @file tcp.h Basic functions to receive and send TCP packets.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Enum with all types of UDP packets.
|
||||
* The order of the first 4 packets MUST not be changed, as
|
||||
* it protects old clients from joining newer servers
|
||||
* (because SERVER_ERROR is the respond to a wrong revision)
|
||||
*/
|
||||
enum {
|
||||
PACKET_SERVER_FULL,
|
||||
PACKET_SERVER_BANNED,
|
||||
PACKET_CLIENT_JOIN,
|
||||
PACKET_SERVER_ERROR,
|
||||
PACKET_CLIENT_COMPANY_INFO,
|
||||
PACKET_SERVER_COMPANY_INFO,
|
||||
PACKET_SERVER_CLIENT_INFO,
|
||||
PACKET_SERVER_NEED_PASSWORD,
|
||||
PACKET_CLIENT_PASSWORD,
|
||||
PACKET_SERVER_WELCOME,
|
||||
PACKET_CLIENT_GETMAP,
|
||||
PACKET_SERVER_WAIT,
|
||||
PACKET_SERVER_MAP,
|
||||
PACKET_CLIENT_MAP_OK,
|
||||
PACKET_SERVER_JOIN,
|
||||
PACKET_SERVER_FRAME,
|
||||
PACKET_SERVER_SYNC,
|
||||
PACKET_CLIENT_ACK,
|
||||
PACKET_CLIENT_COMMAND,
|
||||
PACKET_SERVER_COMMAND,
|
||||
PACKET_CLIENT_CHAT,
|
||||
PACKET_SERVER_CHAT,
|
||||
PACKET_CLIENT_SET_PASSWORD,
|
||||
PACKET_CLIENT_SET_NAME,
|
||||
PACKET_CLIENT_QUIT,
|
||||
PACKET_CLIENT_ERROR,
|
||||
PACKET_SERVER_QUIT,
|
||||
PACKET_SERVER_ERROR_QUIT,
|
||||
PACKET_SERVER_SHUTDOWN,
|
||||
PACKET_SERVER_NEWGAME,
|
||||
PACKET_SERVER_RCON,
|
||||
PACKET_CLIENT_RCON,
|
||||
PACKET_END ///< Must ALWAYS be on the end of this list!! (period)
|
||||
};
|
||||
|
||||
void NetworkSend_Packet(Packet *packet, NetworkClientState *cs);
|
||||
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
|
||||
bool NetworkSend_Packets(NetworkClientState *cs);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_CORE_TCP_H */
|
277
src/network/core/udp.c
Normal file
277
src/network/core/udp.c
Normal file
@@ -0,0 +1,277 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../date.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../macros.h"
|
||||
#include "../../newgrf_config.h"
|
||||
|
||||
#include "os_abstraction.h"
|
||||
#include "config.h"
|
||||
#include "game.h"
|
||||
#include "packet.h"
|
||||
#include "udp.h"
|
||||
|
||||
/**
|
||||
* @file udp.c Basic functions to receive and send UDP packets.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Send a packet over UDP
|
||||
* @param udp the socket to send over
|
||||
* @param p the packet to send
|
||||
* @param recv the receiver (target) of the packet
|
||||
*/
|
||||
void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv)
|
||||
{
|
||||
int res;
|
||||
|
||||
NetworkSend_FillPacketSize(p);
|
||||
|
||||
/* Send the buffer */
|
||||
res = sendto(udp, p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
|
||||
|
||||
/* Check for any errors, but ignore it otherwise */
|
||||
if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
|
||||
}
|
||||
|
||||
/**
|
||||
* Start listening on the given host and port.
|
||||
* @param udp the place where the (references to the) UDP are stored
|
||||
* @param host the host (ip) to listen on
|
||||
* @param port the port to listen on
|
||||
* @param broadcast whether to allow broadcast sending/receiving
|
||||
* @return true if the listening succeeded
|
||||
*/
|
||||
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast)
|
||||
{
|
||||
struct sockaddr_in sin;
|
||||
|
||||
/* Make sure socket is closed */
|
||||
closesocket(*udp);
|
||||
|
||||
*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
if (*udp == INVALID_SOCKET) {
|
||||
DEBUG(net, 0, "[udp] failed to start UDP listener");
|
||||
return false;
|
||||
}
|
||||
|
||||
/* set nonblocking mode for socket */
|
||||
{
|
||||
unsigned long blocking = 1;
|
||||
#ifndef BEOS_NET_SERVER
|
||||
ioctlsocket(*udp, FIONBIO, &blocking);
|
||||
#else
|
||||
setsockopt(*udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
sin.sin_family = AF_INET;
|
||||
/* Listen on all IPs */
|
||||
sin.sin_addr.s_addr = host;
|
||||
sin.sin_port = htons(port);
|
||||
|
||||
if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
|
||||
DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (broadcast) {
|
||||
/* Enable broadcast */
|
||||
unsigned long val = 1;
|
||||
#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
|
||||
setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
|
||||
#endif
|
||||
}
|
||||
|
||||
DEBUG(net, 1, "[udp] listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Receive a packet at UDP level
|
||||
* @param udp the socket to receive the packet on
|
||||
*/
|
||||
void NetworkUDPReceive(SOCKET udp)
|
||||
{
|
||||
struct sockaddr_in client_addr;
|
||||
socklen_t client_len;
|
||||
int nbytes;
|
||||
Packet p;
|
||||
int packet_len;
|
||||
|
||||
packet_len = sizeof(p.buffer);
|
||||
client_len = sizeof(client_addr);
|
||||
|
||||
/* Try to receive anything */
|
||||
nbytes = recvfrom(udp, p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
|
||||
|
||||
/* We got some bytes for the base header of the packet.
|
||||
* Assume we received the whole packet. */
|
||||
if (nbytes > 2) {
|
||||
NetworkRecv_ReadPacketSize(&p);
|
||||
|
||||
/* Put the position on the right place */
|
||||
p.pos = 2;
|
||||
p.next = NULL;
|
||||
|
||||
/* Handle the packet */
|
||||
NetworkHandleUDPPacket(&p, &client_addr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
|
||||
* @param p the packet to write the data to
|
||||
* @param c the configuration to write the GRF ID and MD5 checksum from
|
||||
*/
|
||||
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
|
||||
{
|
||||
uint j;
|
||||
NetworkSend_uint32(p, c->grfid);
|
||||
for (j = 0; j < sizeof(c->md5sum); j++) {
|
||||
NetworkSend_uint8 (p, c->md5sum[j]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
|
||||
* @param cs the client state (for closing connect on out-of-bounds reading etc)
|
||||
* @param p the packet to read the data from
|
||||
* @param c the configuration to write the GRF ID and MD5 checksum to
|
||||
*/
|
||||
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c)
|
||||
{
|
||||
uint j;
|
||||
c->grfid = NetworkRecv_uint32(cs, p);
|
||||
for (j = 0; j < sizeof(c->md5sum); j++) {
|
||||
c->md5sum[j] = NetworkRecv_uint8(cs, p);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Serializes the NetworkGameInfo struct to the packet
|
||||
* @param p the packet to write the data to
|
||||
* @param info the NetworkGameInfo struct to serialize
|
||||
*/
|
||||
void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
|
||||
{
|
||||
NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION);
|
||||
|
||||
/*
|
||||
* Please observe the order.
|
||||
* The parts must be read in the same order as they are sent!
|
||||
*/
|
||||
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 4 */
|
||||
{
|
||||
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
|
||||
* the GRFs that are needed, i.e. the ones that the server has
|
||||
* selected in the NewGRF GUI and not the ones that are used due
|
||||
* to the fact that they are in [newgrf-static] in openttd.cfg */
|
||||
const GRFConfig *c;
|
||||
uint count = 0;
|
||||
|
||||
/* Count number of GRFs to send information about */
|
||||
for (c = info->grfconfig; c != NULL; c = c->next) {
|
||||
if (!HASBIT(c->flags, GCF_STATIC)) count++;
|
||||
}
|
||||
NetworkSend_uint8 (p, count); // Send number of GRFs
|
||||
|
||||
/* Send actual GRF Identifications */
|
||||
for (c = info->grfconfig; c != NULL; c = c->next) {
|
||||
if (!HASBIT(c->flags, GCF_STATIC)) NetworkSend_GRFIdentifier(p, c);
|
||||
}
|
||||
}
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 3 */
|
||||
NetworkSend_uint32(p, info->game_date);
|
||||
NetworkSend_uint32(p, info->start_date);
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 2 */
|
||||
NetworkSend_uint8 (p, info->companies_max);
|
||||
NetworkSend_uint8 (p, info->companies_on);
|
||||
NetworkSend_uint8 (p, info->spectators_max);
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 1 */
|
||||
NetworkSend_string(p, info->server_name);
|
||||
NetworkSend_string(p, info->server_revision);
|
||||
NetworkSend_uint8 (p, info->server_lang);
|
||||
NetworkSend_uint8 (p, info->use_password);
|
||||
NetworkSend_uint8 (p, info->clients_max);
|
||||
NetworkSend_uint8 (p, info->clients_on);
|
||||
NetworkSend_uint8 (p, info->spectators_on);
|
||||
NetworkSend_string(p, info->map_name);
|
||||
NetworkSend_uint16(p, info->map_width);
|
||||
NetworkSend_uint16(p, info->map_height);
|
||||
NetworkSend_uint8 (p, info->map_set);
|
||||
NetworkSend_uint8 (p, info->dedicated);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the NetworkGameInfo struct from the packet
|
||||
* @param cs the client state (for closing connect on out-of-bounds reading etc)
|
||||
* @param p the packet to read the data from
|
||||
* @param info the NetworkGameInfo to deserialize into
|
||||
*/
|
||||
void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info)
|
||||
{
|
||||
info->game_info_version = NetworkRecv_uint8(cs, p);
|
||||
|
||||
/*
|
||||
* Please observe the order.
|
||||
* The parts must be read in the same order as they are sent!
|
||||
*/
|
||||
|
||||
switch (info->game_info_version) {
|
||||
case 4: {
|
||||
GRFConfig *c, **dst = &info->grfconfig;
|
||||
uint i;
|
||||
uint num_grfs = NetworkRecv_uint8(cs, p);
|
||||
|
||||
for (i = 0; i < num_grfs; i++) {
|
||||
c = calloc(1, sizeof(*c));
|
||||
NetworkRecv_GRFIdentifier(cs, p, c);
|
||||
HandleIncomingNetworkGameInfoGRFConfig(c);
|
||||
|
||||
/* Append GRFConfig to the list */
|
||||
*dst = c;
|
||||
dst = &c->next;
|
||||
}
|
||||
} /* Fallthrough */
|
||||
case 3:
|
||||
info->game_date = NetworkRecv_uint32(cs, p);
|
||||
info->start_date = NetworkRecv_uint32(cs, p);
|
||||
/* Fallthrough */
|
||||
case 2:
|
||||
info->companies_max = NetworkRecv_uint8 (cs, p);
|
||||
info->companies_on = NetworkRecv_uint8 (cs, p);
|
||||
info->spectators_max = NetworkRecv_uint8 (cs, p);
|
||||
/* Fallthrough */
|
||||
case 1:
|
||||
NetworkRecv_string(cs, p, info->server_name, sizeof(info->server_name));
|
||||
NetworkRecv_string(cs, p, info->server_revision, sizeof(info->server_revision));
|
||||
info->server_lang = NetworkRecv_uint8 (cs, p);
|
||||
info->use_password = NetworkRecv_uint8 (cs, p);
|
||||
info->clients_max = NetworkRecv_uint8 (cs, p);
|
||||
info->clients_on = NetworkRecv_uint8 (cs, p);
|
||||
info->spectators_on = NetworkRecv_uint8 (cs, p);
|
||||
if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
|
||||
info->game_date = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
info->start_date = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
}
|
||||
NetworkRecv_string(cs, p, info->map_name, sizeof(info->map_name));
|
||||
info->map_width = NetworkRecv_uint16(cs, p);
|
||||
info->map_height = NetworkRecv_uint16(cs, p);
|
||||
info->map_set = NetworkRecv_uint8 (cs, p);
|
||||
info->dedicated = NetworkRecv_uint8 (cs, p);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
62
src/network/core/udp.h
Normal file
62
src/network/core/udp.h
Normal file
@@ -0,0 +1,62 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_CORE_UDP_H
|
||||
#define NETWORK_CORE_UDP_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
/**
|
||||
* @file udp.h Basic functions to receive and send UDP packets.
|
||||
*/
|
||||
|
||||
///** Sending/receiving of UDP packets **////
|
||||
|
||||
void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv);
|
||||
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
|
||||
void NetworkUDPReceive(SOCKET udp);
|
||||
|
||||
/**
|
||||
* Function that is called for every received UDP packet.
|
||||
* @param packet the received packet
|
||||
* @param client_addr the address of the sender of the packet
|
||||
*/
|
||||
void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr);
|
||||
|
||||
|
||||
///** Sending/receiving of (large) chuncks of UDP packets **////
|
||||
|
||||
|
||||
/** Enum with all types of UDP packets. The order MUST not be changed **/
|
||||
enum {
|
||||
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
|
||||
PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information
|
||||
PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies
|
||||
PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies
|
||||
PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server
|
||||
PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed
|
||||
PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server
|
||||
PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's
|
||||
PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list
|
||||
PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5)
|
||||
PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested.
|
||||
PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period)
|
||||
};
|
||||
|
||||
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c);
|
||||
void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info);
|
||||
|
||||
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c);
|
||||
void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info);
|
||||
|
||||
/**
|
||||
* Function that is called for every GRFConfig that is read when receiving
|
||||
* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
|
||||
* function must set all appropriate fields. This GRF is later appended to
|
||||
* the grfconfig list of the NetworkGameInfo.
|
||||
* @param config the GRF to handle
|
||||
*/
|
||||
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_CORE_UDP_H */
|
1451
src/network/network.c
Normal file
1451
src/network/network.c
Normal file
File diff suppressed because it is too large
Load Diff
212
src/network/network.h
Normal file
212
src/network/network.h
Normal file
@@ -0,0 +1,212 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_H
|
||||
#define NETWORK_H
|
||||
|
||||
#define NOREV_STRING "norev000"
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../player.h"
|
||||
#include "core/config.h"
|
||||
#include "core/game.h"
|
||||
|
||||
// If this line is enable, every frame will have a sync test
|
||||
// this is not needed in normal games. Normal is like 1 sync in 100
|
||||
// frames. You can enable this if you have a lot of desyncs on a certain
|
||||
// game.
|
||||
// Remember: both client and server have to be compiled with this
|
||||
// option enabled to make it to work. If one of the two has it disabled
|
||||
// nothing will happen.
|
||||
//#define ENABLE_NETWORK_SYNC_EVERY_FRAME
|
||||
|
||||
// In theory sending 1 of the 2 seeds is enough to check for desyncs
|
||||
// so in theory, this next define can be left off.
|
||||
//#define NETWORK_SEND_DOUBLE_SEED
|
||||
|
||||
// How many clients can we have? Like.. MAX_PLAYERS - 1 is the amount of
|
||||
// players that can really play.. so.. a max of 4 spectators.. gives us..
|
||||
// MAX_PLAYERS + 3
|
||||
#define MAX_CLIENTS (MAX_PLAYERS + 3)
|
||||
|
||||
|
||||
// Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1
|
||||
#define MAX_CLIENT_INFO (MAX_CLIENTS + 1)
|
||||
|
||||
#define MAX_INTERFACES 9
|
||||
|
||||
|
||||
// How many vehicle/station types we put over the network
|
||||
#define NETWORK_VEHICLE_TYPES 5
|
||||
#define NETWORK_STATION_TYPES 5
|
||||
|
||||
typedef struct NetworkPlayerInfo {
|
||||
char company_name[NETWORK_NAME_LENGTH]; // Company name
|
||||
char password[NETWORK_PASSWORD_LENGTH]; // The password for the player
|
||||
Year inaugurated_year; // What year the company started in
|
||||
int64 company_value; // The company value
|
||||
int64 money; // The amount of money the company has
|
||||
int64 income; // How much did the company earned last year
|
||||
uint16 performance; // What was his performance last month?
|
||||
byte use_password; // 0: No password 1: There is a password
|
||||
uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; // How many vehicles are there of this type?
|
||||
uint16 num_station[NETWORK_STATION_TYPES]; // How many stations are there of this type?
|
||||
char players[NETWORK_PLAYERS_LENGTH]; // The players that control this company (Name1, name2, ..)
|
||||
uint16 months_empty; // How many months the company is empty
|
||||
} NetworkPlayerInfo;
|
||||
|
||||
typedef struct NetworkClientInfo {
|
||||
uint16 client_index; // Index of the client (same as ClientState->index)
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client
|
||||
byte client_lang; // The language of the client
|
||||
byte client_playas; // As which player is this client playing (PlayerID)
|
||||
uint32 client_ip; // IP-address of the client (so he can be banned)
|
||||
Date join_date; // Gamedate the player has joined
|
||||
char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him
|
||||
} NetworkClientInfo;
|
||||
|
||||
typedef struct NetworkGameList {
|
||||
NetworkGameInfo info;
|
||||
uint32 ip;
|
||||
uint16 port;
|
||||
bool online; // False if the server did not respond (default status)
|
||||
bool manually; // True if the server was added manually
|
||||
struct NetworkGameList *next;
|
||||
} NetworkGameList;
|
||||
|
||||
typedef enum {
|
||||
NETWORK_JOIN_STATUS_CONNECTING,
|
||||
NETWORK_JOIN_STATUS_AUTHORIZING,
|
||||
NETWORK_JOIN_STATUS_WAITING,
|
||||
NETWORK_JOIN_STATUS_DOWNLOADING,
|
||||
NETWORK_JOIN_STATUS_PROCESSING,
|
||||
NETWORK_JOIN_STATUS_REGISTERING,
|
||||
|
||||
NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO,
|
||||
} NetworkJoinStatus;
|
||||
|
||||
// language ids for server_lang and client_lang
|
||||
typedef enum {
|
||||
NETLANG_ANY = 0,
|
||||
NETLANG_ENGLISH = 1,
|
||||
NETLANG_GERMAN = 2,
|
||||
NETLANG_FRENCH = 3,
|
||||
} NetworkLanguage;
|
||||
|
||||
VARDEF NetworkGameList *_network_game_list;
|
||||
|
||||
VARDEF NetworkGameInfo _network_game_info;
|
||||
VARDEF NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
|
||||
VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
|
||||
|
||||
VARDEF char _network_player_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH];
|
||||
|
||||
VARDEF uint16 _network_own_client_index;
|
||||
VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID
|
||||
|
||||
VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
|
||||
VARDEF uint32 _frame_counter_max; // To where we may go with our clients
|
||||
|
||||
VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
|
||||
|
||||
// networking settings
|
||||
VARDEF uint32 _broadcast_list[MAX_INTERFACES + 1];
|
||||
|
||||
VARDEF uint16 _network_server_port;
|
||||
/* We use bind_ip and bind_ip_host, where bind_ip_host is the readable form of
|
||||
bind_ip_host, and bind_ip the numeric value, because we want a nice number
|
||||
in the openttd.cfg, but we wants to use the uint32 internally.. */
|
||||
VARDEF uint32 _network_server_bind_ip;
|
||||
VARDEF char _network_server_bind_ip_host[NETWORK_HOSTNAME_LENGTH];
|
||||
VARDEF bool _is_network_server; // Does this client wants to be a network-server?
|
||||
VARDEF char _network_server_name[NETWORK_NAME_LENGTH];
|
||||
VARDEF char _network_server_password[NETWORK_PASSWORD_LENGTH];
|
||||
VARDEF char _network_rcon_password[NETWORK_PASSWORD_LENGTH];
|
||||
|
||||
VARDEF uint16 _network_max_join_time; ///< Time a client can max take to join
|
||||
VARDEF bool _network_pause_on_join; ///< Pause the game when a client tries to join (more chance of succeeding join)
|
||||
|
||||
VARDEF uint16 _redirect_console_to_client;
|
||||
|
||||
VARDEF uint16 _network_sync_freq;
|
||||
VARDEF uint8 _network_frame_freq;
|
||||
|
||||
VARDEF uint32 _sync_seed_1, _sync_seed_2;
|
||||
VARDEF uint32 _sync_frame;
|
||||
VARDEF bool _network_first_time;
|
||||
// Vars needed for the join-GUI
|
||||
VARDEF NetworkJoinStatus _network_join_status;
|
||||
VARDEF uint8 _network_join_waiting;
|
||||
VARDEF uint16 _network_join_kbytes;
|
||||
VARDEF uint16 _network_join_kbytes_total;
|
||||
|
||||
VARDEF char _network_last_host[NETWORK_HOSTNAME_LENGTH];
|
||||
VARDEF short _network_last_port;
|
||||
VARDEF uint32 _network_last_host_ip;
|
||||
VARDEF uint8 _network_reconnect;
|
||||
|
||||
VARDEF bool _network_udp_server;
|
||||
VARDEF uint16 _network_udp_broadcast;
|
||||
|
||||
VARDEF byte _network_lan_internet;
|
||||
|
||||
VARDEF bool _network_need_advertise;
|
||||
VARDEF uint32 _network_last_advertise_frame;
|
||||
VARDEF uint8 _network_advertise_retries;
|
||||
|
||||
VARDEF bool _network_autoclean_companies;
|
||||
VARDEF uint8 _network_autoclean_unprotected; // Remove a company after X months
|
||||
VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X months
|
||||
|
||||
VARDEF Year _network_restart_game_year; // If this year is reached, the server automaticly restarts
|
||||
VARDEF uint8 _network_min_players; // Minimum number of players for game to unpause
|
||||
|
||||
NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
|
||||
|
||||
byte NetworkSpectatorCount(void);
|
||||
|
||||
VARDEF char *_network_host_list[10];
|
||||
VARDEF char *_network_ban_list[25];
|
||||
|
||||
void ParseConnectionString(const char **player, const char **port, char *connection_string);
|
||||
void NetworkUpdateClientInfo(uint16 client_index);
|
||||
void NetworkAddServer(const char *b);
|
||||
void NetworkRebuildHostList(void);
|
||||
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
|
||||
void NetworkPopulateCompanyInfo(void);
|
||||
void UpdateNetworkGameWindow(bool unselect);
|
||||
void CheckMinPlayers(void);
|
||||
|
||||
void NetworkStartUp(void);
|
||||
void NetworkUDPClose(void);
|
||||
void NetworkShutDown(void);
|
||||
void NetworkGameLoop(void);
|
||||
void NetworkUDPGameLoop(void);
|
||||
bool NetworkServerStart(void);
|
||||
bool NetworkClientConnectGame(const char *host, uint16 port);
|
||||
void NetworkReboot(void);
|
||||
void NetworkDisconnect(void);
|
||||
|
||||
VARDEF bool _networking; ///< are we in networking mode?
|
||||
VARDEF bool _network_server; ///< network-server is active
|
||||
VARDEF bool _network_available; ///< is network mode available?
|
||||
|
||||
#else /* ENABLE_NETWORK */
|
||||
/* Network function stubs when networking is disabled */
|
||||
|
||||
static inline void NetworkStartUp(void) {}
|
||||
static inline void NetworkShutDown(void) {}
|
||||
|
||||
#define _networking 0
|
||||
#define _network_server 0
|
||||
#define _network_available 0
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
/* These variables must always be registered! */
|
||||
VARDEF bool _network_dedicated; ///< are we a dedicated server?
|
||||
VARDEF bool _network_advertise; ///< is the server advertising to the master server?
|
||||
VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players)
|
||||
|
||||
#endif /* NETWORK_H */
|
819
src/network/network_client.c
Normal file
819
src/network/network_client.c
Normal file
@@ -0,0 +1,819 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../debug.h"
|
||||
#include "../string.h"
|
||||
#include "../strings.h"
|
||||
#include "network_data.h"
|
||||
#include "core/tcp.h"
|
||||
#include "../date.h"
|
||||
#include "table/strings.h"
|
||||
#include "../functions.h"
|
||||
#include "network_client.h"
|
||||
#include "network_gamelist.h"
|
||||
#include "network_gui.h"
|
||||
#include "../saveload.h"
|
||||
#include "../command.h"
|
||||
#include "../window.h"
|
||||
#include "../console.h"
|
||||
#include "../variables.h"
|
||||
#include "../ai/ai.h"
|
||||
|
||||
|
||||
// This file handles all the client-commands
|
||||
|
||||
|
||||
// So we don't make too much typos ;)
|
||||
#define MY_CLIENT DEREF_CLIENT(0)
|
||||
|
||||
static uint32 last_ack_frame;
|
||||
|
||||
// **********
|
||||
// Sending functions
|
||||
// DEF_CLIENT_SEND_COMMAND has no parameters
|
||||
// **********
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
|
||||
{
|
||||
//
|
||||
// Packet: CLIENT_COMPANY_INFO
|
||||
// Function: Request company-info (in detail)
|
||||
// Data:
|
||||
// <none>
|
||||
//
|
||||
Packet *p;
|
||||
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
|
||||
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
|
||||
p = NetworkSend_Init(PACKET_CLIENT_COMPANY_INFO);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
|
||||
{
|
||||
//
|
||||
// Packet: CLIENT_JOIN
|
||||
// Function: Try to join the server
|
||||
// Data:
|
||||
// String: OpenTTD Revision (norev000 if no revision)
|
||||
// String: Player Name (max NETWORK_NAME_LENGTH)
|
||||
// uint8: Play as Player id (1..MAX_PLAYERS)
|
||||
// uint8: Language ID
|
||||
// String: Unique id to find the player back in server-listing
|
||||
//
|
||||
|
||||
extern const char _openttd_revision[];
|
||||
Packet *p;
|
||||
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
|
||||
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
|
||||
p = NetworkSend_Init(PACKET_CLIENT_JOIN);
|
||||
NetworkSend_string(p, _openttd_revision);
|
||||
NetworkSend_string(p, _network_player_name); // Player name
|
||||
NetworkSend_uint8(p, _network_playas); // PlayAs
|
||||
NetworkSend_uint8(p, NETLANG_ANY); // Language
|
||||
NetworkSend_string(p, _network_unique_id);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
|
||||
{
|
||||
//
|
||||
// Packet: CLIENT_PASSWORD
|
||||
// Function: Send a password to the server to authorize
|
||||
// Data:
|
||||
// uint8: NetworkPasswordType
|
||||
// String: Password
|
||||
//
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
|
||||
NetworkSend_uint8(p, type);
|
||||
NetworkSend_string(p, password);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
|
||||
{
|
||||
//
|
||||
// Packet: CLIENT_GETMAP
|
||||
// Function: Request the map from the server
|
||||
// Data:
|
||||
// <none>
|
||||
//
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
|
||||
{
|
||||
//
|
||||
// Packet: CLIENT_MAP_OK
|
||||
// Function: Tell the server that we are done receiving/loading the map
|
||||
// Data:
|
||||
// <none>
|
||||
//
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
|
||||
{
|
||||
//
|
||||
// Packet: CLIENT_ACK
|
||||
// Function: Tell the server we are done with this frame
|
||||
// Data:
|
||||
// uint32: current FrameCounter of the client
|
||||
//
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
|
||||
|
||||
NetworkSend_uint32(p, _frame_counter);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
// Send a command packet to the server
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
|
||||
{
|
||||
//
|
||||
// Packet: CLIENT_COMMAND
|
||||
// Function: Send a DoCommand to the Server
|
||||
// Data:
|
||||
// uint8: PlayerID (0..MAX_PLAYERS-1)
|
||||
// uint32: CommandID (see command.h)
|
||||
// uint32: P1 (free variables used in DoCommand)
|
||||
// uint32: P2
|
||||
// uint32: Tile
|
||||
// string: text
|
||||
// uint8: CallBackID (see callback_table.c)
|
||||
//
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
|
||||
|
||||
NetworkSend_uint8(p, cp->player);
|
||||
NetworkSend_uint32(p, cp->cmd);
|
||||
NetworkSend_uint32(p, cp->p1);
|
||||
NetworkSend_uint32(p, cp->p2);
|
||||
NetworkSend_uint32(p, (uint32)cp->tile);
|
||||
NetworkSend_string(p, cp->text);
|
||||
NetworkSend_uint8(p, cp->callback);
|
||||
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
// Send a chat-packet over the network
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg)
|
||||
{
|
||||
//
|
||||
// Packet: CLIENT_CHAT
|
||||
// Function: Send a chat-packet to the serve
|
||||
// Data:
|
||||
// uint8: ActionID (see network_data.h, NetworkAction)
|
||||
// uint8: Destination Type (see network_data.h, DestType);
|
||||
// uint8: Destination Player (1..MAX_PLAYERS)
|
||||
// String: Message (max MAX_TEXT_MSG_LEN)
|
||||
//
|
||||
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
|
||||
|
||||
NetworkSend_uint8(p, action);
|
||||
NetworkSend_uint8(p, type);
|
||||
NetworkSend_uint8(p, dest);
|
||||
NetworkSend_string(p, msg);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
// Send an error-packet over the network
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
|
||||
{
|
||||
//
|
||||
// Packet: CLIENT_ERROR
|
||||
// Function: The client made an error and is quiting the game
|
||||
// Data:
|
||||
// uint8: ErrorID (see network_data.h, NetworkErrorCode)
|
||||
//
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
|
||||
|
||||
NetworkSend_uint8(p, errorno);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
|
||||
{
|
||||
//
|
||||
// Packet: PACKET_CLIENT_SET_PASSWORD
|
||||
// Function: Set the password for the clients current company
|
||||
// Data:
|
||||
// String: Password
|
||||
//
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
|
||||
|
||||
NetworkSend_string(p, password);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
|
||||
{
|
||||
//
|
||||
// Packet: PACKET_CLIENT_SET_NAME
|
||||
// Function: Gives the player a new name
|
||||
// Data:
|
||||
// String: Name
|
||||
//
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
|
||||
|
||||
NetworkSend_string(p, name);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
// Send an quit-packet over the network
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg)
|
||||
{
|
||||
//
|
||||
// Packet: CLIENT_QUIT
|
||||
// Function: The client is quiting the game
|
||||
// Data:
|
||||
// String: leave-message
|
||||
//
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
|
||||
|
||||
NetworkSend_string(p, leavemsg);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
|
||||
{
|
||||
Packet *p = NetworkSend_Init(PACKET_CLIENT_RCON);
|
||||
NetworkSend_string(p, pass);
|
||||
NetworkSend_string(p, command);
|
||||
NetworkSend_Packet(p, MY_CLIENT);
|
||||
}
|
||||
|
||||
|
||||
// **********
|
||||
// Receiving functions
|
||||
// DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
|
||||
// **********
|
||||
|
||||
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
|
||||
{
|
||||
// We try to join a server which is full
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
|
||||
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_SERVER_FULL;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
|
||||
{
|
||||
// We try to join a server where we are banned
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_BANNED;
|
||||
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_SERVER_BANNED;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
|
||||
{
|
||||
byte company_info_version;
|
||||
int i;
|
||||
|
||||
company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
|
||||
if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
|
||||
byte total;
|
||||
byte current;
|
||||
|
||||
total = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
|
||||
// There is no data at all..
|
||||
if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY;
|
||||
|
||||
current = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
if (!IsValidPlayer(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY;
|
||||
|
||||
NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
|
||||
_network_player_info[current].inaugurated_year = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
_network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p);
|
||||
_network_player_info[current].money = NetworkRecv_uint64(MY_CLIENT, p);
|
||||
_network_player_info[current].income = NetworkRecv_uint64(MY_CLIENT, p);
|
||||
_network_player_info[current].performance = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
_network_player_info[current].use_password = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
|
||||
_network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
for (i = 0; i < NETWORK_STATION_TYPES; i++)
|
||||
_network_player_info[current].num_station[i] = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
|
||||
NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
|
||||
|
||||
InvalidateWindow(WC_NETWORK_WINDOW, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
return NETWORK_RECV_STATUS_CLOSE_QUERY;
|
||||
}
|
||||
|
||||
// This packet contains info about the client (playas and name)
|
||||
// as client we save this in NetworkClientInfo, linked via 'index'
|
||||
// which is always an unique number on a server.
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
|
||||
{
|
||||
NetworkClientInfo *ci;
|
||||
uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
PlayerID playas = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
char name[NETWORK_NAME_LENGTH];
|
||||
char unique_id[NETWORK_NAME_LENGTH];
|
||||
|
||||
NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
|
||||
NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
|
||||
|
||||
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
|
||||
|
||||
/* Do we receive a change of data? Most likely we changed playas */
|
||||
if (index == _network_own_client_index) _network_playas = playas;
|
||||
|
||||
ci = NetworkFindClientInfoFromIndex(index);
|
||||
if (ci != NULL) {
|
||||
if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
|
||||
// Client name changed, display the change
|
||||
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", name);
|
||||
} else if (playas != ci->client_playas) {
|
||||
// The player changed from client-player..
|
||||
// Do not display that for now
|
||||
}
|
||||
|
||||
ci->client_playas = playas;
|
||||
ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
|
||||
|
||||
InvalidateWindow(WC_CLIENT_LIST, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
// We don't have this index yet, find an empty index, and put the data there
|
||||
ci = NetworkFindClientInfoFromIndex(NETWORK_EMPTY_INDEX);
|
||||
if (ci != NULL) {
|
||||
ci->client_index = index;
|
||||
ci->client_playas = playas;
|
||||
|
||||
ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
|
||||
ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id));
|
||||
|
||||
InvalidateWindow(WC_CLIENT_LIST, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
// Here the program should never ever come.....
|
||||
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
|
||||
{
|
||||
NetworkErrorCode error = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
|
||||
switch (error) {
|
||||
/* We made an error in the protocol, and our connection is closed.... */
|
||||
case NETWORK_ERROR_NOT_AUTHORIZED:
|
||||
case NETWORK_ERROR_NOT_EXPECTED:
|
||||
case NETWORK_ERROR_PLAYER_MISMATCH:
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_ERROR;
|
||||
break;
|
||||
case NETWORK_ERROR_FULL:
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
|
||||
break;
|
||||
case NETWORK_ERROR_WRONG_REVISION:
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_REVISION;
|
||||
break;
|
||||
case NETWORK_ERROR_WRONG_PASSWORD:
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_PASSWORD;
|
||||
break;
|
||||
case NETWORK_ERROR_KICKED:
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_KICKED;
|
||||
break;
|
||||
case NETWORK_ERROR_CHEATER:
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_CHEATER;
|
||||
break;
|
||||
default:
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
|
||||
}
|
||||
|
||||
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_SERVER_ERROR;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
|
||||
{
|
||||
NetworkPasswordType type = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
|
||||
switch (type) {
|
||||
case NETWORK_GAME_PASSWORD:
|
||||
case NETWORK_COMPANY_PASSWORD:
|
||||
ShowNetworkNeedPassword(type);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
|
||||
default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
}
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
|
||||
{
|
||||
_network_own_client_index = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
|
||||
// Start receiving the map
|
||||
SEND_COMMAND(PACKET_CLIENT_GETMAP)();
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
|
||||
{
|
||||
_network_join_status = NETWORK_JOIN_STATUS_WAITING;
|
||||
_network_join_waiting = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
|
||||
// We are put on hold for receiving the map.. we need GUI for this ;)
|
||||
DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." );
|
||||
DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
|
||||
{
|
||||
static char filename[256];
|
||||
static FILE *file_pointer;
|
||||
|
||||
byte maptype;
|
||||
|
||||
maptype = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
|
||||
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
|
||||
|
||||
// First packet, init some stuff
|
||||
if (maptype == MAP_PACKET_START) {
|
||||
// The name for the temp-map
|
||||
snprintf(filename, lengthof(filename), "%s%snetwork_client.tmp", _paths.autosave_dir, PATHSEP);
|
||||
|
||||
file_pointer = fopen(filename, "wb");
|
||||
if (file_pointer == NULL) {
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
|
||||
return NETWORK_RECV_STATUS_SAVEGAME;
|
||||
}
|
||||
|
||||
_frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
|
||||
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
|
||||
_network_join_kbytes = 0;
|
||||
_network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
|
||||
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
|
||||
// The first packet does not contain any more data
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
if (maptype == MAP_PACKET_NORMAL) {
|
||||
// We are still receiving data, put it to the file
|
||||
fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer);
|
||||
|
||||
_network_join_kbytes = ftell(file_pointer) / 1024;
|
||||
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
}
|
||||
|
||||
// Check if this was the last packet
|
||||
if (maptype == MAP_PACKET_END) {
|
||||
fclose(file_pointer);
|
||||
|
||||
_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
|
||||
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
|
||||
/* The map is done downloading, load it */
|
||||
if (!SafeSaveOrLoad(filename, SL_LOAD, GM_NORMAL)) {
|
||||
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
|
||||
return NETWORK_RECV_STATUS_SAVEGAME;
|
||||
}
|
||||
/* If the savegame has successfully loaded, ALL windows have been removed,
|
||||
* only toolbar/statusbar and gamefield are visible */
|
||||
|
||||
_opt_ptr = &_opt; // during a network game you are always in-game
|
||||
|
||||
// Say we received the map and loaded it correctly!
|
||||
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
|
||||
|
||||
/* New company/spectator (invalid player) or company we want to join is not active
|
||||
* Switch local player to spectator and await the server's judgement */
|
||||
if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) ||
|
||||
!GetPlayer(_network_playas)->is_active) {
|
||||
|
||||
SetLocalPlayer(PLAYER_SPECTATOR);
|
||||
|
||||
if (_network_playas != PLAYER_SPECTATOR) {
|
||||
/* We have arrived and ready to start playing; send a command to make a new player;
|
||||
* the server will give us a client-id and let us in */
|
||||
_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
|
||||
ShowJoinStatusWindow();
|
||||
NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
|
||||
}
|
||||
} else {
|
||||
// take control over an existing company
|
||||
SetLocalPlayer(_network_playas);
|
||||
}
|
||||
}
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
|
||||
{
|
||||
_frame_counter_server = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
_frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
||||
// Test if the server supports this option
|
||||
// and if we are at the frame the server is
|
||||
if (p->pos < p->size) {
|
||||
_sync_frame = _frame_counter_server;
|
||||
_sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
#ifdef NETWORK_SEND_DOUBLE_SEED
|
||||
_sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
DEBUG(net, 5, "Received FRAME %d", _frame_counter_server);
|
||||
|
||||
// Let the server know that we received this frame correctly
|
||||
// We do this only once per day, to save some bandwidth ;)
|
||||
if (!_network_first_time && last_ack_frame < _frame_counter) {
|
||||
last_ack_frame = _frame_counter + DAY_TICKS;
|
||||
DEBUG(net, 4, "Sent ACK at %d", _frame_counter);
|
||||
SEND_COMMAND(PACKET_CLIENT_ACK)();
|
||||
}
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
|
||||
{
|
||||
_sync_frame = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
_sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
#ifdef NETWORK_SEND_DOUBLE_SEED
|
||||
_sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
#endif
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
|
||||
{
|
||||
CommandPacket *cp = malloc(sizeof(CommandPacket));
|
||||
cp->player = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
cp->cmd = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
cp->p1 = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
cp->p2 = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
cp->tile = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
NetworkRecv_string(MY_CLIENT, p, cp->text, sizeof(cp->text));
|
||||
cp->callback = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
cp->frame = NetworkRecv_uint32(MY_CLIENT, p);
|
||||
cp->next = NULL;
|
||||
|
||||
// The server did send us this command..
|
||||
// queue it in our own queue, so we can handle it in the upcoming frame!
|
||||
|
||||
if (_local_command_queue == NULL) {
|
||||
_local_command_queue = cp;
|
||||
} else {
|
||||
// Find last packet
|
||||
CommandPacket *c = _local_command_queue;
|
||||
while (c->next != NULL) c = c->next;
|
||||
c->next = cp;
|
||||
}
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
|
||||
{
|
||||
char name[NETWORK_NAME_LENGTH], msg[MAX_TEXT_MSG_LEN];
|
||||
const NetworkClientInfo *ci = NULL, *ci_to;
|
||||
|
||||
NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
bool self_send = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
NetworkRecv_string(MY_CLIENT, p, msg, MAX_TEXT_MSG_LEN);
|
||||
|
||||
ci_to = NetworkFindClientInfoFromIndex(index);
|
||||
if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
|
||||
|
||||
/* Did we initiate the action locally? */
|
||||
if (self_send) {
|
||||
switch (action) {
|
||||
case NETWORK_ACTION_CHAT_CLIENT:
|
||||
/* For speaking to client we need the client-name */
|
||||
snprintf(name, sizeof(name), "%s", ci_to->client_name);
|
||||
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
|
||||
break;
|
||||
|
||||
/* For speaking to company or giving money, we need the player-name */
|
||||
case NETWORK_ACTION_GIVE_MONEY:
|
||||
if (!IsValidPlayer(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
|
||||
/* fallthrough */
|
||||
case NETWORK_ACTION_CHAT_COMPANY: {
|
||||
StringID str = IsValidPlayer(ci_to->client_playas) ? GetPlayer(ci_to->client_playas)->name_1 : STR_NETWORK_SPECTATORS;
|
||||
|
||||
GetString(name, str, lastof(name));
|
||||
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
|
||||
} break;
|
||||
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
} else {
|
||||
/* Display message from somebody else */
|
||||
snprintf(name, sizeof(name), "%s", ci_to->client_name);
|
||||
ci = ci_to;
|
||||
}
|
||||
|
||||
if (ci != NULL)
|
||||
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), self_send, name, "%s", msg);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
|
||||
{
|
||||
char str[100];
|
||||
uint16 index;
|
||||
NetworkClientInfo *ci;
|
||||
|
||||
index = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
GetNetworkErrorMsg(str, NetworkRecv_uint8(MY_CLIENT, p), lastof(str));
|
||||
|
||||
ci = NetworkFindClientInfoFromIndex(index);
|
||||
if (ci != NULL) {
|
||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, ci->client_name, "%s", str);
|
||||
|
||||
// The client is gone, give the NetworkClientInfo free
|
||||
ci->client_index = NETWORK_EMPTY_INDEX;
|
||||
}
|
||||
|
||||
InvalidateWindow(WC_CLIENT_LIST, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
|
||||
{
|
||||
char str[100];
|
||||
uint16 index;
|
||||
NetworkClientInfo *ci;
|
||||
|
||||
index = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
NetworkRecv_string(MY_CLIENT, p, str, lengthof(str));
|
||||
|
||||
ci = NetworkFindClientInfoFromIndex(index);
|
||||
if (ci != NULL) {
|
||||
NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, ci->client_name, "%s", str);
|
||||
|
||||
// The client is gone, give the NetworkClientInfo free
|
||||
ci->client_index = NETWORK_EMPTY_INDEX;
|
||||
} else {
|
||||
DEBUG(net, 0, "Unknown client (%d) is leaving the game", index);
|
||||
}
|
||||
|
||||
InvalidateWindow(WC_CLIENT_LIST, 0);
|
||||
|
||||
// If we come here it means we could not locate the client.. strange :s
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
|
||||
{
|
||||
uint16 index;
|
||||
NetworkClientInfo *ci;
|
||||
|
||||
index = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
|
||||
ci = NetworkFindClientInfoFromIndex(index);
|
||||
if (ci != NULL)
|
||||
NetworkTextMessage(NETWORK_ACTION_JOIN, 1, false, ci->client_name, "");
|
||||
|
||||
InvalidateWindow(WC_CLIENT_LIST, 0);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
|
||||
{
|
||||
_switch_mode_errorstr = STR_NETWORK_SERVER_SHUTDOWN;
|
||||
|
||||
return NETWORK_RECV_STATUS_SERVER_ERROR;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
|
||||
{
|
||||
// To trottle the reconnects a bit, every clients waits
|
||||
// his _local_player value before reconnecting
|
||||
// PLAYER_SPECTATOR is currently 255, so to avoid long wait periods
|
||||
// set the max to 10.
|
||||
_network_reconnect = min(_local_player + 1, 10);
|
||||
_switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT;
|
||||
|
||||
return NETWORK_RECV_STATUS_SERVER_ERROR;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON)
|
||||
{
|
||||
char rcon_out[NETWORK_RCONCOMMAND_LENGTH];
|
||||
uint16 color_code;
|
||||
|
||||
color_code = NetworkRecv_uint16(MY_CLIENT, p);
|
||||
NetworkRecv_string(MY_CLIENT, p, rcon_out, sizeof(rcon_out));
|
||||
|
||||
IConsolePrint(color_code, rcon_out);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// The layout for the receive-functions by the client
|
||||
typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
|
||||
|
||||
// This array matches PacketType. At an incoming
|
||||
// packet it is matches against this array
|
||||
// and that way the right function to handle that
|
||||
// packet is found.
|
||||
static NetworkClientPacket* const _network_client_packet[] = {
|
||||
RECEIVE_COMMAND(PACKET_SERVER_FULL),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_BANNED),
|
||||
NULL, /*PACKET_CLIENT_JOIN,*/
|
||||
RECEIVE_COMMAND(PACKET_SERVER_ERROR),
|
||||
NULL, /*PACKET_CLIENT_COMPANY_INFO,*/
|
||||
RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD),
|
||||
NULL, /*PACKET_CLIENT_PASSWORD,*/
|
||||
RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
|
||||
NULL, /*PACKET_CLIENT_GETMAP,*/
|
||||
RECEIVE_COMMAND(PACKET_SERVER_WAIT),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_MAP),
|
||||
NULL, /*PACKET_CLIENT_MAP_OK,*/
|
||||
RECEIVE_COMMAND(PACKET_SERVER_JOIN),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_FRAME),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_SYNC),
|
||||
NULL, /*PACKET_CLIENT_ACK,*/
|
||||
NULL, /*PACKET_CLIENT_COMMAND,*/
|
||||
RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
|
||||
NULL, /*PACKET_CLIENT_CHAT,*/
|
||||
RECEIVE_COMMAND(PACKET_SERVER_CHAT),
|
||||
NULL, /*PACKET_CLIENT_SET_PASSWORD,*/
|
||||
NULL, /*PACKET_CLIENT_SET_NAME,*/
|
||||
NULL, /*PACKET_CLIENT_QUIT,*/
|
||||
NULL, /*PACKET_CLIENT_ERROR,*/
|
||||
RECEIVE_COMMAND(PACKET_SERVER_QUIT),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_RCON),
|
||||
NULL, /*PACKET_CLIENT_RCON,*/
|
||||
};
|
||||
|
||||
// If this fails, check the array above with network_data.h
|
||||
assert_compile(lengthof(_network_client_packet) == PACKET_END);
|
||||
|
||||
// Is called after a client is connected to the server
|
||||
void NetworkClient_Connected(void)
|
||||
{
|
||||
// Set the frame-counter to 0 so nothing happens till we are ready
|
||||
_frame_counter = 0;
|
||||
_frame_counter_server = 0;
|
||||
last_ack_frame = 0;
|
||||
// Request the game-info
|
||||
SEND_COMMAND(PACKET_CLIENT_JOIN)();
|
||||
}
|
||||
|
||||
// Reads the packets from the socket-stream, if available
|
||||
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
|
||||
{
|
||||
Packet *p;
|
||||
NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
|
||||
|
||||
while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
|
||||
byte type = NetworkRecv_uint8(MY_CLIENT, p);
|
||||
if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->has_quit) {
|
||||
res = _network_client_packet[type](p);
|
||||
} else {
|
||||
res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
DEBUG(net, 0, "[client] received invalid packet type %d", type);
|
||||
}
|
||||
|
||||
free(p);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
25
src/network/network_client.h
Normal file
25
src/network/network_client.h
Normal file
@@ -0,0 +1,25 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_CLIENT_H
|
||||
#define NETWORK_CLIENT_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
|
||||
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
|
||||
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
|
||||
|
||||
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs);
|
||||
void NetworkClient_Connected(void);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_CLIENT_H */
|
106
src/network/network_data.c
Normal file
106
src/network/network_data.c
Normal file
@@ -0,0 +1,106 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../debug.h"
|
||||
#include "network_data.h"
|
||||
#include "../string.h"
|
||||
#include "network_client.h"
|
||||
#include "../command.h"
|
||||
#include "../callback_table.h"
|
||||
|
||||
// Add a command to the local command queue
|
||||
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
|
||||
{
|
||||
CommandPacket* new_cp = malloc(sizeof(*new_cp));
|
||||
|
||||
*new_cp = *cp;
|
||||
|
||||
if (cs->command_queue == NULL) {
|
||||
cs->command_queue = new_cp;
|
||||
} else {
|
||||
CommandPacket *c = cs->command_queue;
|
||||
while (c->next != NULL) c = c->next;
|
||||
c->next = new_cp;
|
||||
}
|
||||
}
|
||||
|
||||
// Prepare a DoCommand to be send over the network
|
||||
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
|
||||
{
|
||||
CommandPacket *c = malloc(sizeof(CommandPacket));
|
||||
byte temp_callback;
|
||||
|
||||
c->player = _local_player;
|
||||
c->next = NULL;
|
||||
c->tile = tile;
|
||||
c->p1 = p1;
|
||||
c->p2 = p2;
|
||||
c->cmd = cmd;
|
||||
c->callback = 0;
|
||||
|
||||
temp_callback = 0;
|
||||
|
||||
while (temp_callback < _callback_table_count && _callback_table[temp_callback] != callback)
|
||||
temp_callback++;
|
||||
if (temp_callback == _callback_table_count) {
|
||||
DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", callback);
|
||||
temp_callback = 0; /* _callback_table[0] == NULL */
|
||||
}
|
||||
|
||||
if (_network_server) {
|
||||
// We are the server, so set the command to be executed next possible frame
|
||||
c->frame = _frame_counter_max + 1;
|
||||
} else {
|
||||
c->frame = 0; // The client can't tell which frame, so just make it 0
|
||||
}
|
||||
|
||||
ttd_strlcpy(c->text, (_cmd_text != NULL) ? _cmd_text : "", lengthof(c->text));
|
||||
|
||||
if (_network_server) {
|
||||
// If we are the server, we queue the command in our 'special' queue.
|
||||
// In theory, we could execute the command right away, but then the
|
||||
// client on the server can do everything 1 tick faster than others.
|
||||
// So to keep the game fair, we delay the command with 1 tick
|
||||
// which gives about the same speed as most clients.
|
||||
NetworkClientState *cs;
|
||||
|
||||
// And we queue it for delivery to the clients
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
if (cs->status > STATUS_AUTH) NetworkAddCommandQueue(cs, c);
|
||||
}
|
||||
|
||||
// Only the server gets the callback, because clients should not get them
|
||||
c->callback = temp_callback;
|
||||
if (_local_command_queue == NULL) {
|
||||
_local_command_queue = c;
|
||||
} else {
|
||||
// Find last packet
|
||||
CommandPacket *cp = _local_command_queue;
|
||||
while (cp->next != NULL) cp = cp->next;
|
||||
cp->next = c;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Clients send their command to the server and forget all about the packet
|
||||
c->callback = temp_callback;
|
||||
SEND_COMMAND(PACKET_CLIENT_COMMAND)(c);
|
||||
}
|
||||
|
||||
// Execute a DoCommand we received from the network
|
||||
void NetworkExecuteCommand(CommandPacket *cp)
|
||||
{
|
||||
_current_player = cp->player;
|
||||
_cmd_text = cp->text;
|
||||
/* cp->callback is unsigned. so we don't need to do lower bounds checking. */
|
||||
if (cp->callback > _callback_table_count) {
|
||||
DEBUG(net, 0, "Received out-of-bounds callback (%d)", cp->callback);
|
||||
cp->callback = 0;
|
||||
}
|
||||
DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND);
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
167
src/network/network_data.h
Normal file
167
src/network/network_data.h
Normal file
@@ -0,0 +1,167 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_DATA_H
|
||||
#define NETWORK_DATA_H
|
||||
|
||||
// Is the network enabled?
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../openttd.h"
|
||||
#include "network.h"
|
||||
#include "core/os_abstraction.h"
|
||||
#include "core/config.h"
|
||||
#include "core/packet.h"
|
||||
|
||||
#define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */
|
||||
|
||||
// The client-info-server-index is always 1
|
||||
#define NETWORK_SERVER_INDEX 1
|
||||
#define NETWORK_EMPTY_INDEX 0
|
||||
|
||||
typedef struct CommandPacket {
|
||||
struct CommandPacket *next;
|
||||
PlayerID player; /// player that is executing the command
|
||||
uint32 cmd; /// command being executed
|
||||
uint32 p1; /// parameter p1
|
||||
uint32 p2; /// parameter p2
|
||||
TileIndex tile; /// tile command being executed on
|
||||
char text[80];
|
||||
uint32 frame; /// the frame in which this packet is executed
|
||||
byte callback; /// any callback function executed upon successful completion of the command
|
||||
} CommandPacket;
|
||||
|
||||
typedef enum {
|
||||
STATUS_INACTIVE,
|
||||
STATUS_AUTH, // This means that the client is authorized
|
||||
STATUS_MAP_WAIT, // This means that the client is put on hold because someone else is getting the map
|
||||
STATUS_MAP,
|
||||
STATUS_DONE_MAP,
|
||||
STATUS_PRE_ACTIVE,
|
||||
STATUS_ACTIVE,
|
||||
} ClientStatus;
|
||||
|
||||
typedef enum {
|
||||
MAP_PACKET_START,
|
||||
MAP_PACKET_NORMAL,
|
||||
MAP_PACKET_END,
|
||||
} MapPacket;
|
||||
|
||||
typedef enum {
|
||||
NETWORK_RECV_STATUS_OKAY,
|
||||
NETWORK_RECV_STATUS_DESYNC,
|
||||
NETWORK_RECV_STATUS_SAVEGAME,
|
||||
NETWORK_RECV_STATUS_CONN_LOST,
|
||||
NETWORK_RECV_STATUS_MALFORMED_PACKET,
|
||||
NETWORK_RECV_STATUS_SERVER_ERROR, // The server told us we made an error
|
||||
NETWORK_RECV_STATUS_SERVER_FULL,
|
||||
NETWORK_RECV_STATUS_SERVER_BANNED,
|
||||
NETWORK_RECV_STATUS_CLOSE_QUERY, // Done quering the server
|
||||
} NetworkRecvStatus;
|
||||
|
||||
typedef enum {
|
||||
NETWORK_ERROR_GENERAL, // Try to use thisone like never
|
||||
|
||||
// Signals from clients
|
||||
NETWORK_ERROR_DESYNC,
|
||||
NETWORK_ERROR_SAVEGAME_FAILED,
|
||||
NETWORK_ERROR_CONNECTION_LOST,
|
||||
NETWORK_ERROR_ILLEGAL_PACKET,
|
||||
|
||||
// Signals from servers
|
||||
NETWORK_ERROR_NOT_AUTHORIZED,
|
||||
NETWORK_ERROR_NOT_EXPECTED,
|
||||
NETWORK_ERROR_WRONG_REVISION,
|
||||
NETWORK_ERROR_NAME_IN_USE,
|
||||
NETWORK_ERROR_WRONG_PASSWORD,
|
||||
NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND
|
||||
NETWORK_ERROR_KICKED,
|
||||
NETWORK_ERROR_CHEATER,
|
||||
NETWORK_ERROR_FULL,
|
||||
} NetworkErrorCode;
|
||||
|
||||
// Actions that can be used for NetworkTextMessage
|
||||
typedef enum {
|
||||
NETWORK_ACTION_JOIN,
|
||||
NETWORK_ACTION_LEAVE,
|
||||
NETWORK_ACTION_SERVER_MESSAGE,
|
||||
NETWORK_ACTION_CHAT,
|
||||
NETWORK_ACTION_CHAT_COMPANY,
|
||||
NETWORK_ACTION_CHAT_CLIENT,
|
||||
NETWORK_ACTION_GIVE_MONEY,
|
||||
NETWORK_ACTION_NAME_CHANGE,
|
||||
} NetworkAction;
|
||||
|
||||
typedef enum {
|
||||
NETWORK_GAME_PASSWORD,
|
||||
NETWORK_COMPANY_PASSWORD,
|
||||
} NetworkPasswordType;
|
||||
|
||||
// To keep the clients all together
|
||||
struct NetworkClientState { // Typedeffed in network_core/packet.h
|
||||
SOCKET socket;
|
||||
uint16 index;
|
||||
uint32 last_frame;
|
||||
uint32 last_frame_server;
|
||||
byte lag_test; // This byte is used for lag-testing the client
|
||||
|
||||
ClientStatus status;
|
||||
bool writable; // is client ready to write to?
|
||||
bool has_quit;
|
||||
|
||||
Packet *packet_queue; // Packets that are awaiting delivery
|
||||
Packet *packet_recv; // Partially received packet
|
||||
|
||||
CommandPacket *command_queue; // The command-queue awaiting delivery
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
DESTTYPE_BROADCAST, ///< Send message/notice to all players (All)
|
||||
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
|
||||
DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private)
|
||||
} DestType;
|
||||
|
||||
CommandPacket *_local_command_queue;
|
||||
|
||||
SOCKET _udp_client_socket; // udp client socket
|
||||
SOCKET _udp_server_socket; // udp server socket
|
||||
SOCKET _udp_master_socket; // udp master socket
|
||||
|
||||
// Here we keep track of the clients
|
||||
// (and the client uses [0] for his own communication)
|
||||
NetworkClientState _clients[MAX_CLIENTS];
|
||||
#define DEREF_CLIENT(i) (&_clients[i])
|
||||
// This returns the NetworkClientInfo from a NetworkClientState
|
||||
#define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients])
|
||||
|
||||
// Macros to make life a bit more easier
|
||||
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
|
||||
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void)
|
||||
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
||||
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientState *cs, Packet *p)
|
||||
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientState *cs)
|
||||
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
||||
|
||||
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
|
||||
#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
|
||||
|
||||
#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->socket != INVALID_SOCKET; cs++)
|
||||
#define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX)
|
||||
|
||||
void NetworkExecuteCommand(CommandPacket *cp);
|
||||
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp);
|
||||
|
||||
// from network.c
|
||||
void NetworkCloseClient(NetworkClientState *cs);
|
||||
void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...);
|
||||
void NetworkGetClientName(char *clientname, size_t size, const NetworkClientState *cs);
|
||||
uint NetworkCalculateLag(const NetworkClientState *cs);
|
||||
byte NetworkGetCurrentLanguageIndex(void);
|
||||
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
|
||||
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
|
||||
NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index);
|
||||
unsigned long NetworkResolveHost(const char *hostname);
|
||||
char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_DATA_H */
|
74
src/network/network_gamelist.c
Normal file
74
src/network/network_gamelist.c
Normal file
@@ -0,0 +1,74 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../debug.h"
|
||||
#include "network_data.h"
|
||||
#include "../newgrf_config.h"
|
||||
|
||||
// This file handles the GameList
|
||||
// Also, it handles the request to a server for data about the server
|
||||
|
||||
/** Add a new item to the linked gamelist. If the IP and Port match
|
||||
* return the existing item instead of adding it again
|
||||
* @param ip the IP-address (inet_addr) of the to-be added item
|
||||
* @param port the port the server is running on
|
||||
* @return a point to the newly added or already existing item */
|
||||
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
|
||||
{
|
||||
NetworkGameList *item, *prev_item;
|
||||
|
||||
prev_item = NULL;
|
||||
for (item = _network_game_list; item != NULL; item = item->next) {
|
||||
if (item->ip == ip && item->port == port) return item;
|
||||
prev_item = item;
|
||||
}
|
||||
|
||||
item = malloc(sizeof(*item));
|
||||
memset(item, 0, sizeof(*item));
|
||||
item->next = NULL;
|
||||
item->ip = ip;
|
||||
item->port = port;
|
||||
|
||||
if (prev_item == NULL) {
|
||||
_network_game_list = item;
|
||||
} else {
|
||||
prev_item->next = item;
|
||||
}
|
||||
DEBUG(net, 4, "[gamelist] added server to list");
|
||||
|
||||
UpdateNetworkGameWindow(false);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/** Remove an item from the gamelist linked list
|
||||
* @param remove pointer to the item to be removed */
|
||||
void NetworkGameListRemoveItem(NetworkGameList *remove)
|
||||
{
|
||||
NetworkGameList *item, *prev_item;
|
||||
|
||||
prev_item = NULL;
|
||||
for (item = _network_game_list; item != NULL; item = item->next) {
|
||||
if (remove == item) {
|
||||
if (prev_item == NULL) {
|
||||
_network_game_list = remove->next;
|
||||
} else {
|
||||
prev_item->next = remove->next;
|
||||
}
|
||||
|
||||
/* Remove GRFConfig information */
|
||||
ClearGRFConfigList(&remove->info.grfconfig);
|
||||
free(remove);
|
||||
remove = NULL;
|
||||
|
||||
DEBUG(net, 4, "[gamelist] removed server from list");
|
||||
UpdateNetworkGameWindow(false);
|
||||
return;
|
||||
}
|
||||
prev_item = item;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
11
src/network/network_gamelist.h
Normal file
11
src/network/network_gamelist.h
Normal file
@@ -0,0 +1,11 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_GAMELIST_H
|
||||
#define NETWORK_GAMELIST_H
|
||||
|
||||
void NetworkGameListClear(void);
|
||||
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
|
||||
void NetworkGameListRemoveItem(NetworkGameList *remove);
|
||||
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
|
||||
|
||||
#endif /* NETWORK_GAMELIST_H */
|
1706
src/network/network_gui.c
Normal file
1706
src/network/network_gui.c
Normal file
File diff suppressed because it is too large
Load Diff
26
src/network/network_gui.h
Normal file
26
src/network/network_gui.h
Normal file
@@ -0,0 +1,26 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_GUI_H
|
||||
#define NETWORK_GUI_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "network_data.h"
|
||||
|
||||
void ShowNetworkNeedPassword(NetworkPasswordType npt);
|
||||
void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
|
||||
void ShowNetworkChatQueryWindow(DestType type, byte dest);
|
||||
void ShowJoinStatusWindow(void);
|
||||
void ShowNetworkGameWindow(void);
|
||||
void ShowClientList(void);
|
||||
|
||||
#else /* ENABLE_NETWORK */
|
||||
/* Network function stubs when networking is disabled */
|
||||
|
||||
static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
|
||||
static inline void ShowClientList(void) {}
|
||||
static inline void ShowNetworkGameWindow(void) {}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_GUI_H */
|
1528
src/network/network_server.c
Normal file
1528
src/network/network_server.c
Normal file
File diff suppressed because it is too large
Load Diff
39
src/network/network_server.h
Normal file
39
src/network/network_server.h
Normal file
@@ -0,0 +1,39 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_SERVER_H
|
||||
#define NETWORK_SERVER_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
|
||||
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
|
||||
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
|
||||
|
||||
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
|
||||
void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index);
|
||||
|
||||
bool NetworkServer_ReadPackets(NetworkClientState *cs);
|
||||
void NetworkServer_Tick(bool send_frame);
|
||||
void NetworkServerMonthlyLoop(void);
|
||||
void NetworkServerYearlyLoop(void);
|
||||
|
||||
static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
|
||||
{
|
||||
struct in_addr addr;
|
||||
|
||||
addr.s_addr = ci->client_ip;
|
||||
return inet_ntoa(addr);
|
||||
}
|
||||
|
||||
#else /* ENABLE_NETWORK */
|
||||
/* Network function stubs when networking is disabled */
|
||||
|
||||
static inline void NetworkServerMonthlyLoop(void) {}
|
||||
static inline void NetworkServerYearlyLoop(void) {}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_SERVER_H */
|
663
src/network/network_udp.c
Normal file
663
src/network/network_udp.c
Normal file
@@ -0,0 +1,663 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../debug.h"
|
||||
#include "../string.h"
|
||||
#include "network_data.h"
|
||||
#include "../date.h"
|
||||
#include "../map.h"
|
||||
#include "network_gamelist.h"
|
||||
#include "network_udp.h"
|
||||
#include "../variables.h"
|
||||
#include "../newgrf_config.h"
|
||||
|
||||
#include "core/udp.h"
|
||||
|
||||
/**
|
||||
* @file network_udp.c This file handles the UDP related communication.
|
||||
*
|
||||
* This is the GameServer <-> MasterServer and GameServer <-> GameClient
|
||||
* communication before the game is being joined.
|
||||
*/
|
||||
|
||||
enum {
|
||||
ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes)
|
||||
ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds)
|
||||
ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
|
||||
};
|
||||
|
||||
#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
|
||||
|
||||
static NetworkClientState _udp_cs;
|
||||
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
|
||||
{
|
||||
Packet *packet;
|
||||
// Just a fail-safe.. should never happen
|
||||
if (!_network_udp_server)
|
||||
return;
|
||||
|
||||
packet = NetworkSend_Init(PACKET_UDP_SERVER_RESPONSE);
|
||||
|
||||
// Update some game_info
|
||||
_network_game_info.game_date = _date;
|
||||
_network_game_info.map_width = MapSizeX();
|
||||
_network_game_info.map_height = MapSizeY();
|
||||
_network_game_info.map_set = _opt.landscape;
|
||||
_network_game_info.companies_on = ActivePlayerCount();
|
||||
_network_game_info.spectators_on = NetworkSpectatorCount();
|
||||
_network_game_info.grfconfig = _grfconfig;
|
||||
|
||||
NetworkSend_NetworkGameInfo(p, &_network_game_info);
|
||||
|
||||
// Let the client know that we are here
|
||||
NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
|
||||
|
||||
free(packet);
|
||||
|
||||
DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr));
|
||||
}
|
||||
|
||||
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
|
||||
{
|
||||
/* Find the matching GRF file */
|
||||
const GRFConfig *f = FindGRFConfig(config->grfid, config->md5sum);
|
||||
if (f == NULL) {
|
||||
/* Don't know the GRF, so mark game incompatible and the (possibly)
|
||||
* already resolved name for this GRF (another server has sent the
|
||||
* name of the GRF already */
|
||||
config->name = FindUnknownGRFName(config->grfid, config->md5sum, true);
|
||||
SETBIT(config->flags, GCF_NOT_FOUND);
|
||||
} else {
|
||||
config->filename = f->filename;
|
||||
config->name = f->name;
|
||||
config->info = f->info;
|
||||
}
|
||||
SETBIT(config->flags, GCF_COPY);
|
||||
}
|
||||
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
|
||||
{
|
||||
extern const char _openttd_revision[];
|
||||
NetworkGameList *item;
|
||||
|
||||
// Just a fail-safe.. should never happen
|
||||
if (_network_udp_server || _udp_cs.has_quit) return;
|
||||
|
||||
DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
||||
|
||||
// Find next item
|
||||
item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
|
||||
|
||||
NetworkRecv_NetworkGameInfo(&_udp_cs, p, &item->info);
|
||||
|
||||
item->info.compatible = true;
|
||||
{
|
||||
/* Checks whether there needs to be a request for names of GRFs and makes
|
||||
* the request if necessary. GRFs that need to be requested are the GRFs
|
||||
* that do not exist on the clients system and we do not have the name
|
||||
* resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER.
|
||||
* The in_request array and in_request_count are used so there is no need
|
||||
* to do a second loop over the GRF list, which can be relatively expensive
|
||||
* due to the string comparisons. */
|
||||
const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT];
|
||||
const GRFConfig *c;
|
||||
uint in_request_count = 0;
|
||||
struct sockaddr_in out_addr;
|
||||
|
||||
for (c = item->info.grfconfig; c != NULL; c = c->next) {
|
||||
if (HASBIT(c->flags, GCF_NOT_FOUND)) item->info.compatible = false;
|
||||
if (!HASBIT(c->flags, GCF_NOT_FOUND) || strcmp(c->name, UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
|
||||
in_request[in_request_count] = c;
|
||||
in_request_count++;
|
||||
}
|
||||
|
||||
if (in_request_count > 0) {
|
||||
/* There are 'unknown' GRFs, now send a request for them */
|
||||
uint i;
|
||||
Packet *packet = NetworkSend_Init(PACKET_UDP_CLIENT_GET_NEWGRFS);
|
||||
|
||||
NetworkSend_uint8 (packet, in_request_count);
|
||||
for (i = 0; i < in_request_count; i++) {
|
||||
NetworkSend_GRFIdentifier(packet, in_request[i]);
|
||||
}
|
||||
|
||||
out_addr.sin_family = AF_INET;
|
||||
out_addr.sin_port = htons(item->port);
|
||||
out_addr.sin_addr.s_addr = item->ip;
|
||||
NetworkSendUDP_Packet(_udp_client_socket, packet, &out_addr);
|
||||
free(packet);
|
||||
}
|
||||
}
|
||||
|
||||
if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
|
||||
if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
|
||||
|
||||
if (item->info.hostname[0] == '\0')
|
||||
snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
|
||||
|
||||
/* Check if we are allowed on this server based on the revision-match */
|
||||
item->info.version_compatible =
|
||||
strcmp(item->info.server_revision, _openttd_revision) == 0 ||
|
||||
strcmp(item->info.server_revision, NOREV_STRING) == 0;
|
||||
item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
|
||||
|
||||
item->online = true;
|
||||
|
||||
UpdateNetworkGameWindow(false);
|
||||
}
|
||||
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkClientInfo *ci;
|
||||
Packet *packet;
|
||||
Player *player;
|
||||
byte current = 0;
|
||||
int i;
|
||||
|
||||
// Just a fail-safe.. should never happen
|
||||
if (!_network_udp_server) return;
|
||||
|
||||
packet = NetworkSend_Init(PACKET_UDP_SERVER_DETAIL_INFO);
|
||||
|
||||
/* Send the amount of active companies */
|
||||
NetworkSend_uint8 (packet, NETWORK_COMPANY_INFO_VERSION);
|
||||
NetworkSend_uint8 (packet, ActivePlayerCount());
|
||||
|
||||
/* Fetch the latest version of everything */
|
||||
NetworkPopulateCompanyInfo();
|
||||
|
||||
/* Go through all the players */
|
||||
FOR_ALL_PLAYERS(player) {
|
||||
/* Skip non-active players */
|
||||
if (!player->is_active) continue;
|
||||
|
||||
current++;
|
||||
|
||||
/* Send the information */
|
||||
NetworkSend_uint8(packet, current);
|
||||
|
||||
NetworkSend_string(packet, _network_player_info[player->index].company_name);
|
||||
NetworkSend_uint32(packet, _network_player_info[player->index].inaugurated_year);
|
||||
NetworkSend_uint64(packet, _network_player_info[player->index].company_value);
|
||||
NetworkSend_uint64(packet, _network_player_info[player->index].money);
|
||||
NetworkSend_uint64(packet, _network_player_info[player->index].income);
|
||||
NetworkSend_uint16(packet, _network_player_info[player->index].performance);
|
||||
|
||||
/* Send 1 if there is a passord for the company else send 0 */
|
||||
if (_network_player_info[player->index].password[0] != '\0') {
|
||||
NetworkSend_uint8(packet, 1);
|
||||
} else {
|
||||
NetworkSend_uint8(packet, 0);
|
||||
}
|
||||
|
||||
for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
|
||||
NetworkSend_uint16(packet, _network_player_info[player->index].num_vehicle[i]);
|
||||
|
||||
for (i = 0; i < NETWORK_STATION_TYPES; i++)
|
||||
NetworkSend_uint16(packet, _network_player_info[player->index].num_station[i]);
|
||||
|
||||
/* Find the clients that are connected to this player */
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
if (ci->client_playas == player->index) {
|
||||
/* The uint8 == 1 indicates that a client is following */
|
||||
NetworkSend_uint8(packet, 1);
|
||||
NetworkSend_string(packet, ci->client_name);
|
||||
NetworkSend_string(packet, ci->unique_id);
|
||||
NetworkSend_uint32(packet, ci->join_date);
|
||||
}
|
||||
}
|
||||
/* Also check for the server itself */
|
||||
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
|
||||
if (ci->client_playas == player->index) {
|
||||
/* The uint8 == 1 indicates that a client is following */
|
||||
NetworkSend_uint8(packet, 1);
|
||||
NetworkSend_string(packet, ci->client_name);
|
||||
NetworkSend_string(packet, ci->unique_id);
|
||||
NetworkSend_uint32(packet, ci->join_date);
|
||||
}
|
||||
|
||||
/* Indicates end of client list */
|
||||
NetworkSend_uint8(packet, 0);
|
||||
}
|
||||
|
||||
/* And check if we have any spectators */
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
if (!IsValidPlayer(ci->client_playas)) {
|
||||
/* The uint8 == 1 indicates that a client is following */
|
||||
NetworkSend_uint8(packet, 1);
|
||||
NetworkSend_string(packet, ci->client_name);
|
||||
NetworkSend_string(packet, ci->unique_id);
|
||||
NetworkSend_uint32(packet, ci->join_date);
|
||||
}
|
||||
}
|
||||
|
||||
/* Also check for the server itself */
|
||||
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
|
||||
if (!IsValidPlayer(ci->client_playas)) {
|
||||
/* The uint8 == 1 indicates that a client is following */
|
||||
NetworkSend_uint8(packet, 1);
|
||||
NetworkSend_string(packet, ci->client_name);
|
||||
NetworkSend_string(packet, ci->unique_id);
|
||||
NetworkSend_uint32(packet, ci->join_date);
|
||||
}
|
||||
|
||||
/* Indicates end of client list */
|
||||
NetworkSend_uint8(packet, 0);
|
||||
|
||||
NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
|
||||
|
||||
free(packet);
|
||||
}
|
||||
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
|
||||
{
|
||||
int i;
|
||||
struct in_addr ip;
|
||||
uint16 port;
|
||||
uint8 ver;
|
||||
|
||||
/* packet begins with the protocol version (uint8)
|
||||
* then an uint16 which indicates how many
|
||||
* ip:port pairs are in this packet, after that
|
||||
* an uint32 (ip) and an uint16 (port) for each pair
|
||||
*/
|
||||
|
||||
ver = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (_udp_cs.has_quit) return;
|
||||
|
||||
if (ver == 1) {
|
||||
for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
|
||||
ip.s_addr = TO_LE32(NetworkRecv_uint32(&_udp_cs, p));
|
||||
port = NetworkRecv_uint16(&_udp_cs, p);
|
||||
NetworkUDPQueryServer(inet_ntoa(ip), port);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER)
|
||||
{
|
||||
_network_advertise_retries = 0;
|
||||
DEBUG(net, 2, "[udp] advertising on master server successfull");
|
||||
|
||||
/* We are advertised, but we don't want to! */
|
||||
if (!_network_advertise) NetworkUDPRemoveAdvertise();
|
||||
}
|
||||
|
||||
/**
|
||||
* A client has requested the names of some NewGRFs.
|
||||
*
|
||||
* Replying this can be tricky as we have a limit of SEND_MTU bytes
|
||||
* in the reply packet and we can send up to 100 bytes per NewGRF
|
||||
* (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name).
|
||||
* As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it
|
||||
* could be that a packet overflows. To stop this we only reply
|
||||
* with the first N NewGRFs so that if the first N + 1 NewGRFs
|
||||
* would be sent, the packet overflows.
|
||||
* in_reply and in_reply_count are used to keep a list of GRFs to
|
||||
* send in the reply.
|
||||
*/
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
|
||||
{
|
||||
uint8 num_grfs;
|
||||
uint i;
|
||||
|
||||
const GRFConfig *in_reply[NETWORK_MAX_GRF_COUNT];
|
||||
Packet *packet;
|
||||
uint8 in_reply_count = 0;
|
||||
uint packet_len = 0;
|
||||
|
||||
/* Just a fail-safe.. should never happen */
|
||||
if (_udp_cs.has_quit) return;
|
||||
|
||||
DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
||||
|
||||
num_grfs = NetworkRecv_uint8 (&_udp_cs, p);
|
||||
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
||||
|
||||
for (i = 0; i < num_grfs; i++) {
|
||||
GRFConfig c;
|
||||
const GRFConfig *f;
|
||||
|
||||
NetworkRecv_GRFIdentifier(&_udp_cs, p, &c);
|
||||
|
||||
/* Find the matching GRF file */
|
||||
f = FindGRFConfig(c.grfid, c.md5sum);
|
||||
if (f == NULL) continue; // The GRF is unknown to this server
|
||||
|
||||
/* If the reply might exceed the size of the packet, only reply
|
||||
* the current list and do not send the other data.
|
||||
* The name could be an empty string, if so take the filename. */
|
||||
packet_len += sizeof(c.grfid) + sizeof(c.md5sum) +
|
||||
min(strlen((f->name != NULL && strlen(f->name) > 0) ? f->name : f->filename) + 1, NETWORK_GRF_NAME_LENGTH);
|
||||
if (packet_len > SEND_MTU - 4) { // 4 is 3 byte header + grf count in reply
|
||||
break;
|
||||
}
|
||||
in_reply[in_reply_count] = f;
|
||||
in_reply_count++;
|
||||
}
|
||||
|
||||
if (in_reply_count == 0) return;
|
||||
|
||||
packet = NetworkSend_Init(PACKET_UDP_SERVER_NEWGRFS);
|
||||
NetworkSend_uint8 (packet, in_reply_count);
|
||||
for (i = 0; i < in_reply_count; i++) {
|
||||
char name[NETWORK_GRF_NAME_LENGTH];
|
||||
|
||||
/* The name could be an empty string, if so take the filename */
|
||||
ttd_strlcpy(name, (in_reply[i]->name != NULL && strlen(in_reply[i]->name) > 0) ?
|
||||
in_reply[i]->name : in_reply[i]->filename, sizeof(name));
|
||||
NetworkSend_GRFIdentifier(packet, in_reply[i]);
|
||||
NetworkSend_string(packet, name);
|
||||
}
|
||||
|
||||
NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
|
||||
free(packet);
|
||||
}
|
||||
|
||||
/** The return of the client's request of the names of some NewGRFs */
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
|
||||
{
|
||||
uint8 num_grfs;
|
||||
uint i;
|
||||
|
||||
/* Just a fail-safe.. should never happen */
|
||||
if (_udp_cs.has_quit) return;
|
||||
|
||||
DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
||||
|
||||
num_grfs = NetworkRecv_uint8 (&_udp_cs, p);
|
||||
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
||||
|
||||
for (i = 0; i < num_grfs; i++) {
|
||||
char *unknown_name;
|
||||
char name[NETWORK_GRF_NAME_LENGTH];
|
||||
GRFConfig c;
|
||||
|
||||
NetworkRecv_GRFIdentifier(&_udp_cs, p, &c);
|
||||
NetworkRecv_string(&_udp_cs, p, name, sizeof(name));
|
||||
|
||||
/* An empty name is not possible under normal circumstances
|
||||
* and causes problems when showing the NewGRF list. */
|
||||
if (strlen(name) == 0) continue;
|
||||
|
||||
/* Finds the fake GRFConfig for the just read GRF ID and MD5sum tuple.
|
||||
* If it exists and not resolved yet, then name of the fake GRF is
|
||||
* overwritten with the name from the reply. */
|
||||
unknown_name = FindUnknownGRFName(c.grfid, c.md5sum, false);
|
||||
if (unknown_name != NULL && strcmp(unknown_name, UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) {
|
||||
ttd_strlcpy(unknown_name, name, NETWORK_GRF_NAME_LENGTH);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// The layout for the receive-functions by UDP
|
||||
typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr);
|
||||
|
||||
static NetworkUDPPacket* const _network_udp_packet[] = {
|
||||
RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER),
|
||||
RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
|
||||
RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
|
||||
NULL,
|
||||
NULL,
|
||||
RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER),
|
||||
NULL,
|
||||
RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST),
|
||||
NULL,
|
||||
RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS),
|
||||
RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS),
|
||||
};
|
||||
|
||||
|
||||
// If this fails, check the array above with network_data.h
|
||||
assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END);
|
||||
|
||||
|
||||
void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr)
|
||||
{
|
||||
byte type;
|
||||
|
||||
/* Fake a client, so we can see when there is an illegal packet */
|
||||
_udp_cs.socket = INVALID_SOCKET;
|
||||
_udp_cs.has_quit = false;
|
||||
|
||||
type = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.has_quit) {
|
||||
_network_udp_packet[type](p, client_addr);
|
||||
} else {
|
||||
if (!_udp_cs.has_quit) {
|
||||
DEBUG(net, 0, "[udp] received invalid packet type %d", type);
|
||||
} else {
|
||||
DEBUG(net, 0, "[udp] received illegal packet");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Close UDP connection
|
||||
void NetworkUDPClose(void)
|
||||
{
|
||||
DEBUG(net, 1, "[udp] closed listeners");
|
||||
|
||||
if (_network_udp_server) {
|
||||
if (_udp_server_socket != INVALID_SOCKET) {
|
||||
closesocket(_udp_server_socket);
|
||||
_udp_server_socket = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
if (_udp_master_socket != INVALID_SOCKET) {
|
||||
closesocket(_udp_master_socket);
|
||||
_udp_master_socket = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
_network_udp_server = false;
|
||||
_network_udp_broadcast = 0;
|
||||
} else {
|
||||
if (_udp_client_socket != INVALID_SOCKET) {
|
||||
closesocket(_udp_client_socket);
|
||||
_udp_client_socket = INVALID_SOCKET;
|
||||
}
|
||||
_network_udp_broadcast = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Broadcast to all ips
|
||||
static void NetworkUDPBroadCast(SOCKET udp)
|
||||
{
|
||||
Packet* p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||
uint i;
|
||||
|
||||
for (i = 0; _broadcast_list[i] != 0; i++) {
|
||||
struct sockaddr_in out_addr;
|
||||
|
||||
out_addr.sin_family = AF_INET;
|
||||
out_addr.sin_port = htons(_network_server_port);
|
||||
out_addr.sin_addr.s_addr = _broadcast_list[i];
|
||||
|
||||
DEBUG(net, 4, "[udp] broadcasting to %s", inet_ntoa(out_addr.sin_addr));
|
||||
|
||||
NetworkSendUDP_Packet(udp, p, &out_addr);
|
||||
}
|
||||
|
||||
free(p);
|
||||
}
|
||||
|
||||
|
||||
// Request the the server-list from the master server
|
||||
void NetworkUDPQueryMasterServer(void)
|
||||
{
|
||||
struct sockaddr_in out_addr;
|
||||
Packet *p;
|
||||
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
||||
return;
|
||||
|
||||
p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST);
|
||||
|
||||
out_addr.sin_family = AF_INET;
|
||||
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
|
||||
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
|
||||
|
||||
// packet only contains protocol version
|
||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||
|
||||
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
|
||||
|
||||
DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port));
|
||||
|
||||
free(p);
|
||||
}
|
||||
|
||||
// Find all servers
|
||||
void NetworkUDPSearchGame(void)
|
||||
{
|
||||
// We are still searching..
|
||||
if (_network_udp_broadcast > 0) return;
|
||||
|
||||
// No UDP-socket yet..
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
||||
return;
|
||||
|
||||
DEBUG(net, 0, "[udp] searching server");
|
||||
|
||||
NetworkUDPBroadCast(_udp_client_socket);
|
||||
_network_udp_broadcast = 300; // Stay searching for 300 ticks
|
||||
}
|
||||
|
||||
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port)
|
||||
{
|
||||
struct sockaddr_in out_addr;
|
||||
Packet *p;
|
||||
NetworkGameList *item;
|
||||
|
||||
// No UDP-socket yet..
|
||||
if (_udp_client_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
||||
return NULL;
|
||||
|
||||
out_addr.sin_family = AF_INET;
|
||||
out_addr.sin_port = htons(port);
|
||||
out_addr.sin_addr.s_addr = NetworkResolveHost(host);
|
||||
|
||||
// Clear item in gamelist
|
||||
item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port));
|
||||
memset(&item->info, 0, sizeof(item->info));
|
||||
ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));
|
||||
ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname));
|
||||
item->online = false;
|
||||
|
||||
// Init the packet
|
||||
p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||
|
||||
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
|
||||
|
||||
free(p);
|
||||
|
||||
UpdateNetworkGameWindow(false);
|
||||
return item;
|
||||
}
|
||||
|
||||
/* Remove our advertise from the master-server */
|
||||
void NetworkUDPRemoveAdvertise(void)
|
||||
{
|
||||
struct sockaddr_in out_addr;
|
||||
Packet *p;
|
||||
|
||||
/* Check if we are advertising */
|
||||
if (!_networking || !_network_server || !_network_udp_server) return;
|
||||
|
||||
/* check for socket */
|
||||
if (_udp_master_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
|
||||
return;
|
||||
|
||||
DEBUG(net, 1, "[udp] removing advertise from master server");
|
||||
|
||||
/* Find somewhere to send */
|
||||
out_addr.sin_family = AF_INET;
|
||||
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
|
||||
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
|
||||
|
||||
/* Send the packet */
|
||||
p = NetworkSend_Init(PACKET_UDP_SERVER_UNREGISTER);
|
||||
/* Packet is: Version, server_port */
|
||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||
NetworkSend_uint16(p, _network_server_port);
|
||||
NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
|
||||
|
||||
free(p);
|
||||
}
|
||||
|
||||
/* Register us to the master server
|
||||
This function checks if it needs to send an advertise */
|
||||
void NetworkUDPAdvertise(void)
|
||||
{
|
||||
struct sockaddr_in out_addr;
|
||||
Packet *p;
|
||||
|
||||
/* Check if we should send an advertise */
|
||||
if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
|
||||
return;
|
||||
|
||||
/* check for socket */
|
||||
if (_udp_master_socket == INVALID_SOCKET)
|
||||
if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
|
||||
return;
|
||||
|
||||
if (_network_need_advertise) {
|
||||
_network_need_advertise = false;
|
||||
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
|
||||
} else {
|
||||
/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
|
||||
if (_network_advertise_retries == 0) {
|
||||
if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter)
|
||||
return;
|
||||
_network_advertise_retries = ADVERTISE_RETRY_TIMES;
|
||||
}
|
||||
|
||||
if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter)
|
||||
return;
|
||||
}
|
||||
|
||||
_network_advertise_retries--;
|
||||
_network_last_advertise_frame = _frame_counter;
|
||||
|
||||
/* Find somewhere to send */
|
||||
out_addr.sin_family = AF_INET;
|
||||
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
|
||||
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
|
||||
|
||||
DEBUG(net, 1, "[udp] advertising to master server");
|
||||
|
||||
/* Send the packet */
|
||||
p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER);
|
||||
/* Packet is: WELCOME_MESSAGE, Version, server_port */
|
||||
NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
|
||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||
NetworkSend_uint16(p, _network_server_port);
|
||||
NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
|
||||
|
||||
free(p);
|
||||
}
|
||||
|
||||
void NetworkUDPInitialize(void)
|
||||
{
|
||||
_udp_client_socket = INVALID_SOCKET;
|
||||
_udp_server_socket = INVALID_SOCKET;
|
||||
_udp_master_socket = INVALID_SOCKET;
|
||||
|
||||
_network_udp_server = false;
|
||||
_network_udp_broadcast = 0;
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
17
src/network/network_udp.h
Normal file
17
src/network/network_udp.h
Normal file
@@ -0,0 +1,17 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_UDP_H
|
||||
#define NETWORK_UDP_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
void NetworkUDPInitialize(void);
|
||||
void NetworkUDPSearchGame(void);
|
||||
void NetworkUDPQueryMasterServer(void);
|
||||
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
|
||||
void NetworkUDPAdvertise(void);
|
||||
void NetworkUDPRemoveAdvertise(void);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_UDP_H */
|
Reference in New Issue
Block a user