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(svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
this also fixes some window updates issues when autoreplacing
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@@ -486,6 +486,9 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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}
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_cmd_build_rail_veh_var1 = _railveh_unk1[p1];
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_cmd_build_rail_veh_score = _railveh_score[p1];
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
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return value;
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}
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@@ -847,6 +850,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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}
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if (last) cost -= last->value;
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}
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
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return cost;
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}
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@@ -2399,8 +2403,10 @@ static void HandleCrashedTrain(Vehicle *v)
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ChangeTrainDirRandomly(v);
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}
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if (state >= 4440 && !(v->tick_counter&0x1F))
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if (state >= 4440 && !(v->tick_counter&0x1F)) {
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DeleteLastWagon(v);
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
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}
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}
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static void HandleBrokenTrain(Vehicle *v)
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