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(svn r2738) Small bit fiddling cleanup
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@@ -264,7 +264,7 @@ static void DrawTile_Trees(TileInfo *ti)
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DrawHillyLandTile(ti);
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}
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DrawClearLandFence(ti, _m[ti->tile].m4 >> 2);
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DrawClearLandFence(ti);
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z = ti->z;
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if (ti->tileh != 0) {
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