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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-21 13:39:09 +00:00

(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved

This commit is contained in:
smatz
2009-05-22 15:13:50 +00:00
parent 04723b240e
commit 62a7948af0
69 changed files with 834 additions and 995 deletions

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@@ -13,16 +13,16 @@
#include "../network_internal.h"
#include "packet.h"
#include "tcp_game.h"
#include "../../core/pool_func.hpp"
#include "table/strings.h"
#include "../../oldpool_func.h"
/** Make very sure the preconditions given in network_type.h are actually followed */
assert_compile(MAX_CLIENT_SLOTS == (MAX_CLIENT_SLOTS >> NCI_BITS_PER_POOL_BLOCK) << NCI_BITS_PER_POOL_BLOCK);
assert_compile(MAX_CLIENT_SLOTS > MAX_CLIENTS);
assert_compile(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENT_SLOTS);
typedef ClientIndex NetworkClientSocketID;
DEFINE_OLD_POOL_GENERIC(NetworkClientSocket, NetworkClientSocket);
NetworkClientSocketPool _networkclientsocket_pool("NetworkClientSocket");
INSTANTIATE_POOL_METHODS(NetworkClientSocket)
NetworkClientSocket::NetworkClientSocket(ClientID client_id)
{

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@@ -12,6 +12,7 @@
#include "os_abstraction.h"
#include "tcp.h"
#include "packet.h"
#include "../../core/pool.hpp"
/**
* Enum with all types of UDP packets.
@@ -76,12 +77,12 @@ enum ClientStatus {
STATUS_ACTIVE, ///< The client is active within in the game
};
class NetworkClientSocket;
DECLARE_OLD_POOL(NetworkClientSocket, NetworkClientSocket, NCI_BITS_PER_POOL_BLOCK, MAX_CLIENT_SLOTS >> NCI_BITS_PER_POOL_BLOCK);
typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientSocketPool;
extern NetworkClientSocketPool _networkclientsocket_pool;
/** Base socket handler for all TCP sockets */
class NetworkClientSocket : public PoolItem<NetworkClientSocket, ClientIndex, &_NetworkClientSocket_pool>, public NetworkTCPSocketHandler {
class NetworkClientSocket : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkTCPSocketHandler {
/* TODO: rewrite into a proper class */
private:
NetworkClientInfo *info; ///< Client info related to this socket
@@ -100,7 +101,6 @@ public:
NetworkClientSocket(ClientID client_id = INVALID_CLIENT_ID);
~NetworkClientSocket();
inline bool IsValid() const { return this->IsConnected(); }
inline void SetInfo(NetworkClientInfo *info) { assert(info != NULL && this->info == NULL); this->info = info; }
inline NetworkClientInfo *GetInfo() const { return this->info; }

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@@ -32,16 +32,18 @@
#include "../landscape_type.h"
#include "../rev.h"
#include "../core/alloc_func.hpp"
#include "../core/pool_func.hpp"
#ifdef DEBUG_DUMP_COMMANDS
#include "../fileio_func.h"
#endif /* DEBUG_DUMP_COMMANDS */
#include "table/strings.h"
#include "../oldpool_func.h"
DECLARE_POSTFIX_INCREMENT(ClientID);
typedef ClientIndex NetworkClientInfoID;
DEFINE_OLD_POOL_GENERIC(NetworkClientInfo, NetworkClientInfo);
assert_compile(NetworkClientInfoPool::MAX_SIZE == NetworkClientSocketPool::MAX_SIZE);
NetworkClientInfoPool _networkclientinfo_pool("NetworkClientInfo");
INSTANTIATE_POOL_METHODS(NetworkClientInfo)
bool _networking; ///< are we in networking mode?
bool _network_server; ///< network-server is active
@@ -557,10 +559,8 @@ static bool NetworkListen()
/** Resets both pools used for network clients */
static void InitializeNetworkPools()
{
_NetworkClientSocket_pool.CleanPool();
_NetworkClientSocket_pool.AddBlockToPool();
_NetworkClientInfo_pool.CleanPool();
_NetworkClientInfo_pool.AddBlockToPool();
_networkclientsocket_pool.CleanPool();
_networkclientinfo_pool.CleanPool();
}
/* Close all current connections */

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@@ -8,11 +8,12 @@
#ifdef ENABLE_NETWORK
#include "network_type.h"
#include "../oldpool.h"
#include "../core/pool.hpp"
DECLARE_OLD_POOL(NetworkClientInfo, NetworkClientInfo, NCI_BITS_PER_POOL_BLOCK, MAX_CLIENT_SLOTS >> NCI_BITS_PER_POOL_BLOCK);
typedef Pool<NetworkClientInfo, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientInfoPool;
extern NetworkClientInfoPool _networkclientinfo_pool;
struct NetworkClientInfo : PoolItem<NetworkClientInfo, ClientIndex, &_NetworkClientInfo_pool> {
struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_pool> {
ClientID client_id; ///< Client identifier (same as ClientState->client_id)
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
byte client_lang; ///< The language of the client
@@ -23,8 +24,6 @@ struct NetworkClientInfo : PoolItem<NetworkClientInfo, ClientIndex, &_NetworkCli
NetworkClientInfo(ClientID client_id = INVALID_CLIENT_ID) : client_id(client_id) {}
~NetworkClientInfo() { client_id = INVALID_CLIENT_ID; }
inline bool IsValid() const { return client_id != INVALID_CLIENT_ID; }
};
#define FOR_ALL_CLIENT_INFOS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientInfo, clientinfo_index, var, start)

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@@ -303,14 +303,11 @@ struct NetworkChatWindow : public QueryStringBaseWindow {
/* First, try clients */
if (*item < MAX_CLIENT_SLOTS) {
if (*item < NetworkClientInfo::GetPoolSize()) {
/* Skip inactive clients */
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS_FROM(ci, *item) break;
if (ci != NULL) {
*item = ci->index;
return ci->client_name;
}
/* Skip inactive clients */
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS_FROM(ci, *item) {
*item = ci->index;
return ci->client_name;
}
*item = MAX_CLIENT_SLOTS;
}

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@@ -16,13 +16,10 @@ enum {
/** How many clients can we have */
MAX_CLIENTS = 255,
/** The number of bits per pool client block */
NCI_BITS_PER_POOL_BLOCK = 3, // => 8 items per block
/**
* The number of slots; must be a multiple of (1 << NCI_BITS_PER_POOL_BLOCK)
* and be at least 1 more than MAX_CLIENTS. It must furthermore be less than
* or equal to 256 as client indices (sent over the network) are 8 bits.
* It needs 1 more for the dedicated server.
* The number of slots; must be at least 1 more than MAX_CLIENTS. It must
* furthermore be less than or equal to 256 as client indices (sent over
* the network) are 8 bits. It needs 1 more for the dedicated server.
*/
MAX_CLIENT_SLOTS = 256,