mirror of https://github.com/OpenTTD/OpenTTD
Doc: Standardize map size notation and multiply operator
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@ -84,7 +84,7 @@
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*
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*
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* I will try to explain it on the example below:
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* I will try to explain it on the example below:
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*
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*
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* Have a map of 4 x 4 tiles, our simplified noise generator produces only two
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* Have a map of 4x4 tiles, our simplified noise generator produces only two
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* values -1 and +1, use 3 octaves with wave length 1, 2 and 4, with amplitudes
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* values -1 and +1, use 3 octaves with wave length 1, 2 and 4, with amplitudes
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* 3, 2, 1. Original algorithm produces:
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* 3, 2, 1. Original algorithm produces:
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*
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*
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@ -157,7 +157,7 @@ static const int HEIGHT_DECIMAL_BITS = 4;
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using Amplitude = int;
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using Amplitude = int;
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static const int AMPLITUDE_DECIMAL_BITS = 10;
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static const int AMPLITUDE_DECIMAL_BITS = 10;
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/** Height map - allocated array of heights (Map::SizeX() + 1) x (Map::SizeY() + 1) */
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/** Height map - allocated array of heights (Map::SizeX() + 1) * (Map::SizeY() + 1) */
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struct HeightMap
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struct HeightMap
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{
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{
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std::vector<Height> h; //< array of heights
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std::vector<Height> h; //< array of heights
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