diff --git a/src/tgp.cpp b/src/tgp.cpp index 9c5a610860..cf470cc80b 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -338,13 +338,13 @@ static inline void FreeHeightMap() /** * Generates new random height in given amplitude (generated numbers will range from - amplitude to + amplitude) - * @param rMax Limit of result + * @param r_max Limit of result * @return generated height */ -static inline Height RandomHeight(Amplitude rMax) +static inline Height RandomHeight(Amplitude r_max) { - /* Spread height into range -rMax..+rMax */ - return A2H(RandomRange(2 * rMax + 1) - rMax); + /* Spread height into range -r_max..+r_max */ + return A2H(RandomRange(2 * r_max + 1) - r_max); } /** @@ -777,7 +777,7 @@ static void HeightMapCoastLines(Borders water_borders) static void HeightMapSmoothCoastInDirection(int org_x, int org_y, int dir_x, int dir_y) { const int max_coast_dist_from_edge = 35; - const int max_coast_Smooth_depth = 35; + const int max_coast_smooth_depth = 35; int x, y; int ed; // coast distance from edge @@ -802,7 +802,7 @@ static void HeightMapSmoothCoastInDirection(int org_x, int org_y, int dir_x, int /* Coast found or max_coast_dist_from_edge has been reached. * Soften the coast slope */ - for (depth = 0; IsValidXY(x, y) && depth <= max_coast_Smooth_depth; depth++, x += dir_x, y += dir_y) { + for (depth = 0; IsValidXY(x, y) && depth <= max_coast_smooth_depth; depth++, x += dir_x, y += dir_y) { h = _height_map.height(x, y); h = static_cast(std::min(h, h_prev + (4 + depth))); // coast softening formula _height_map.height(x, y) = h; @@ -916,21 +916,21 @@ static inline double linear_interpolate(const double a, const double b, const do */ static double interpolated_noise(const double x, const double y, const int prime) { - const int integer_X = (int)x; - const int integer_Y = (int)y; + const int integer_x = (int)x; + const int integer_y = (int)y; - const double fractional_X = x - (double)integer_X; - const double fractional_Y = y - (double)integer_Y; + const double fractional_x = x - (double)integer_x; + const double fractional_y = y - (double)integer_y; - const double v1 = int_noise(integer_X, integer_Y, prime); - const double v2 = int_noise(integer_X + 1, integer_Y, prime); - const double v3 = int_noise(integer_X, integer_Y + 1, prime); - const double v4 = int_noise(integer_X + 1, integer_Y + 1, prime); + const double v1 = int_noise(integer_x, integer_y, prime); + const double v2 = int_noise(integer_x + 1, integer_y, prime); + const double v3 = int_noise(integer_x, integer_y + 1, prime); + const double v4 = int_noise(integer_x + 1, integer_y + 1, prime); - const double i1 = linear_interpolate(v1, v2, fractional_X); - const double i2 = linear_interpolate(v3, v4, fractional_X); + const double i1 = linear_interpolate(v1, v2, fractional_x); + const double i2 = linear_interpolate(v3, v4, fractional_y); - return linear_interpolate(i1, i2, fractional_Y); + return linear_interpolate(i1, i2, fractional_y); }