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(svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check
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@@ -259,7 +259,7 @@ static void TileLoop_Clear(TileIndex tile)
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return;
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}
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}
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AmbientSoundEffectCallback(tile);
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AmbientSoundEffect(tile);
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switch (_settings_game.game_creation.landscape) {
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case LT_TROPIC: TileLoopClearDesert(tile); break;
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