mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-23 06:29:11 +00:00
(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before. - CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions. - CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt. - CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm. - CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
This commit is contained in:
94
misc_cmd.c
94
misc_cmd.c
@@ -11,10 +11,11 @@
|
||||
#include "economy.h"
|
||||
#include "network.h"
|
||||
|
||||
/* p1 = player
|
||||
p2 = face
|
||||
/** Change the player's face.
|
||||
* @param x,y unused
|
||||
* @param p1 unused
|
||||
* @param p2 face bitmasked
|
||||
*/
|
||||
|
||||
int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (flags & DC_EXEC) {
|
||||
@@ -24,16 +25,18 @@ int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* p1 = player
|
||||
* p2 = color
|
||||
/** Change the player's company-colour
|
||||
* @param x,y unused
|
||||
* @param p1 unused
|
||||
* @param p2 new colour for vehicles, property, etc.
|
||||
*/
|
||||
int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
Player *p,*pp;
|
||||
Player *p, *pp;
|
||||
|
||||
p = GetPlayer(_current_player);
|
||||
|
||||
/* ensure no dups */
|
||||
/* Ensure no two companies have the same colour */
|
||||
FOR_ALL_PLAYERS(pp) {
|
||||
if (pp->is_active && pp != p && pp->player_color == (byte)p2)
|
||||
return CMD_ERROR;
|
||||
@@ -47,10 +50,14 @@ int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/** Increase the loan of your company.
|
||||
* @param x,y unused
|
||||
* @param p1 unused
|
||||
* @param p2 when set, loans the maximum amount in one go (press CTRL)
|
||||
*/
|
||||
int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
Player *p;
|
||||
int32 size;
|
||||
|
||||
p = GetPlayer(_current_player);
|
||||
|
||||
@@ -60,13 +67,11 @@ int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
if (p2)
|
||||
size = _economy.max_loan - p->current_loan;
|
||||
else
|
||||
size = IS_HUMAN_PLAYER(_current_player) ? 10000 : 50000;
|
||||
/* Loan the maximum amount or not? */
|
||||
int32 loan = (p2) ? _economy.max_loan - p->current_loan : IS_HUMAN_PLAYER(_current_player) ? 10000 : 50000;
|
||||
|
||||
p->money64 += size;
|
||||
p->current_loan += size;
|
||||
p->money64 += loan;
|
||||
p->current_loan += loan;
|
||||
UpdatePlayerMoney32(p);
|
||||
InvalidatePlayerWindows(p);
|
||||
}
|
||||
@@ -74,55 +79,61 @@ int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/** Decrease the loan of your company.
|
||||
* @param x,y unused
|
||||
* @param p1 unused
|
||||
* @param p2 when set, pays back the maximum loan permitting money (press CTRL)
|
||||
*/
|
||||
int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
Player *p;
|
||||
int32 size;
|
||||
int32 loan;
|
||||
|
||||
p = GetPlayer(_current_player);
|
||||
|
||||
if (p->current_loan == 0)
|
||||
return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
|
||||
if (p->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
|
||||
|
||||
size = p->current_loan;
|
||||
loan = p->current_loan;
|
||||
|
||||
// p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
|
||||
if (!p2) {
|
||||
if (_patches.ainew_active)
|
||||
size = min(size, 10000);
|
||||
else
|
||||
size = min(size, IS_HUMAN_PLAYER(_current_player) ? 10000 : 50000);
|
||||
} else { // only repay in chunks of 10K
|
||||
size = min(size, p->player_money);
|
||||
size = max(size, 10000);
|
||||
size -= size % 10000;
|
||||
/* p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
|
||||
* Repay any loan in chunks of 10.000 pounds */
|
||||
if (p2) {
|
||||
loan = min(loan, p->player_money);
|
||||
loan = max(loan, 10000);
|
||||
loan -= loan % 10000;
|
||||
} else {
|
||||
loan = (_patches.ainew_active) ? min(loan, 10000) : min(loan, IS_HUMAN_PLAYER(_current_player) ? 10000 : 50000);
|
||||
}
|
||||
|
||||
if (p->player_money < size) {
|
||||
SetDParam(0, size);
|
||||
if (p->player_money < loan) {
|
||||
SetDParam(0, loan);
|
||||
return_cmd_error(STR_702E_REQUIRED);
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
p->money64 -= size;
|
||||
p->current_loan -= size;
|
||||
p->money64 -= loan;
|
||||
p->current_loan -= loan;
|
||||
UpdatePlayerMoney32(p);
|
||||
InvalidatePlayerWindows(p);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/** Change the name of the company.
|
||||
* @param x,y unused
|
||||
* @param p1 unused
|
||||
* @param p2 unused
|
||||
*/
|
||||
int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
StringID str,old_str;
|
||||
Player *p;
|
||||
|
||||
str = AllocateNameUnique((const char*)_decode_parameters, 4);
|
||||
if (str == 0)
|
||||
return CMD_ERROR;
|
||||
if (str == 0) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
p = DEREF_PLAYER(p1);
|
||||
p = DEREF_PLAYER(_current_player);
|
||||
old_str = p->name_1;
|
||||
p->name_1 = str;
|
||||
DeleteName(old_str);
|
||||
@@ -134,24 +145,27 @@ int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/** Change the name of the president.
|
||||
* @param x,y unused
|
||||
* @param p1 unused
|
||||
* @param p2 unused
|
||||
*/
|
||||
int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
StringID str,old_str;
|
||||
Player *p;
|
||||
|
||||
str = AllocateNameUnique((const char*)_decode_parameters, 4);
|
||||
if (str == 0)
|
||||
return CMD_ERROR;
|
||||
if (str == 0) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
p = DEREF_PLAYER(p1);
|
||||
p = DEREF_PLAYER(_current_player);
|
||||
old_str = p->president_name_1;
|
||||
p->president_name_1 = str;
|
||||
DeleteName(old_str);
|
||||
|
||||
if (p->name_1 == STR_SV_UNNAMED) {
|
||||
ttd_strlcat(
|
||||
(char*)_decode_parameters, " Transport", sizeof(_decode_parameters));
|
||||
ttd_strlcat((char*)_decode_parameters, " Transport", sizeof(_decode_parameters));
|
||||
DoCommandByTile(0, p1, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
|
||||
}
|
||||
MarkWholeScreenDirty();
|
||||
|
Reference in New Issue
Block a user