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(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)

- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security".  Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
This commit is contained in:
Darkvater
2005-05-11 00:00:27 +00:00
parent fe223eccf4
commit 5e6923e936
18 changed files with 355 additions and 314 deletions

107
engine.c
View File

@@ -646,34 +646,53 @@ StringID GetCustomEngineName(int engine)
}
void AcceptEnginePreview(Engine *e, int player)
void AcceptEnginePreview(Engine *e, PlayerID player)
{
Player *p;
Player *p = DEREF_PLAYER(player);
SETBIT(e->player_avail, player);
p = DEREF_PLAYER(player);
UPDATE_PLAYER_RAILTYPE(e,p);
UPDATE_PLAYER_RAILTYPE(e, p);
e->preview_player = 0xFF;
InvalidateWindowClasses(WC_BUILD_VEHICLE);
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
}
static PlayerID GetBestPlayer(PlayerID pp)
{
const Player *p;
int32 best_hist;
PlayerID best_player;
uint mask = 0;
do {
best_hist = -1;
best_player = -1;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) &&
p->old_economy[0].performance_history > best_hist) {
best_hist = p->old_economy[0].performance_history;
best_player = p->index;
}
}
if (best_player == (PlayerID)-1) return -1;
SETBIT(mask, best_player);
} while (--pp != 0);
return best_player;
}
void EnginesDailyLoop(void)
{
Engine *e;
int i,num;
Player *p;
uint mask;
int32 best_hist;
int best_player;
int i;
if (_cur_year >= 130)
return;
if (_cur_year >= 130) return;
for(e=_engines,i=0; i!=TOTAL_NUM_ENGINES; e++,i++) {
for (e = _engines, i = 0; i != TOTAL_NUM_ENGINES; e++, i++) {
if (e->flags & ENGINE_INTRODUCING) {
if (e->flags & ENGINE_PREVIEWING) {
if (e->preview_player != 0xFF && !--e->preview_wait) {
@@ -681,47 +700,45 @@ void EnginesDailyLoop(void)
DeleteWindowById(WC_ENGINE_PREVIEW, i);
e->preview_player++;
}
} else if (e->preview_player != 0xFF) {
num = e->preview_player;
mask = 0;
do {
best_hist = -1;
best_player = -1;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->block_preview == 0 && !HASBIT(mask,p->index) &&
p->old_economy[0].performance_history > best_hist) {
best_hist = p->old_economy[0].performance_history;
best_player = p->index;
}
}
if (best_player == -1) {
e->preview_player = 0xFF;
goto next_engine;
}
mask |= (1 << best_player);
} while (--num != 0);
} else if (e->preview_player != 0xFF) {
PlayerID best_player = GetBestPlayer(e->preview_player);
if (best_player == (PlayerID)-1) {
e->preview_player = 0xFF;
continue;
}
if (!IS_HUMAN_PLAYER(best_player)) {
/* TTDBUG: TTD has a bug here */
/* XXX - TTDBUG: TTD has a bug here ???? */
AcceptEnginePreview(e, best_player);
} else {
e->flags |= ENGINE_PREVIEWING;
e->preview_wait = 20;
if (IS_INTERACTIVE_PLAYER(best_player)) {
if (IS_INTERACTIVE_PLAYER(best_player))
ShowEnginePreviewWindow(i);
}
}
}
}
next_engine:;
}
}
/** Accept an engine prototype. XXX - it is possible that the top-player
* changes while you are waiting to accept the offer? Then it becomes invalid
* @param x,y unused
* @param p1 engine-prototype offered
* @param p2 unused
*/
int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
AcceptEnginePreview(&_engines[p1], _current_player);
}
Engine *e;
if (!IsEngineIndex(p1)) return CMD_ERROR;
e = DEREF_ENGINE(p1);
if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;
if (flags & DC_EXEC)
AcceptEnginePreview(e, _current_player);
return 0;
}
@@ -818,13 +835,19 @@ void EnginesMonthlyLoop(void)
AdjustAvailAircraft();
}
/** Rename an engine.
* @param x,y unused
* @param p1 engine ID to rename
* @param p2 unused
*/
int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
if (!IsEngineIndex(p1)) return CMD_ERROR;
str = AllocateNameUnique((const char*)_decode_parameters, 0);
if (str == 0)
return CMD_ERROR;
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
StringID old_str = _engine_name_strings[p1];
@@ -926,7 +949,7 @@ bool IsEngineBuildable(uint engine, byte type)
const Engine *e;
// check if it's an engine that is in the engine array
if (engine >= TOTAL_NUM_ENGINES) return false;
if (!IsEngineIndex(engine)) return false;
e = DEREF_ENGINE(engine);