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https://github.com/OpenTTD/OpenTTD.git
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(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before. - CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions. - CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt. - CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm. - CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
This commit is contained in:
107
engine.c
107
engine.c
@@ -646,34 +646,53 @@ StringID GetCustomEngineName(int engine)
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}
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void AcceptEnginePreview(Engine *e, int player)
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void AcceptEnginePreview(Engine *e, PlayerID player)
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{
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Player *p;
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Player *p = DEREF_PLAYER(player);
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SETBIT(e->player_avail, player);
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p = DEREF_PLAYER(player);
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UPDATE_PLAYER_RAILTYPE(e,p);
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UPDATE_PLAYER_RAILTYPE(e, p);
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e->preview_player = 0xFF;
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InvalidateWindowClasses(WC_BUILD_VEHICLE);
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InvalidateWindowClasses(WC_REPLACE_VEHICLE);
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}
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static PlayerID GetBestPlayer(PlayerID pp)
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{
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const Player *p;
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int32 best_hist;
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PlayerID best_player;
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uint mask = 0;
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do {
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best_hist = -1;
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best_player = -1;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) &&
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p->old_economy[0].performance_history > best_hist) {
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best_hist = p->old_economy[0].performance_history;
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best_player = p->index;
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}
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}
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if (best_player == (PlayerID)-1) return -1;
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SETBIT(mask, best_player);
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} while (--pp != 0);
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return best_player;
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}
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void EnginesDailyLoop(void)
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{
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Engine *e;
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int i,num;
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Player *p;
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uint mask;
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int32 best_hist;
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int best_player;
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int i;
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if (_cur_year >= 130)
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return;
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if (_cur_year >= 130) return;
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for(e=_engines,i=0; i!=TOTAL_NUM_ENGINES; e++,i++) {
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for (e = _engines, i = 0; i != TOTAL_NUM_ENGINES; e++, i++) {
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if (e->flags & ENGINE_INTRODUCING) {
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if (e->flags & ENGINE_PREVIEWING) {
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if (e->preview_player != 0xFF && !--e->preview_wait) {
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@@ -681,47 +700,45 @@ void EnginesDailyLoop(void)
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DeleteWindowById(WC_ENGINE_PREVIEW, i);
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e->preview_player++;
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}
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} else if (e->preview_player != 0xFF) {
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num = e->preview_player;
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mask = 0;
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do {
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best_hist = -1;
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best_player = -1;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && p->block_preview == 0 && !HASBIT(mask,p->index) &&
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p->old_economy[0].performance_history > best_hist) {
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best_hist = p->old_economy[0].performance_history;
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best_player = p->index;
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}
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}
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if (best_player == -1) {
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e->preview_player = 0xFF;
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goto next_engine;
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}
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mask |= (1 << best_player);
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} while (--num != 0);
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} else if (e->preview_player != 0xFF) {
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PlayerID best_player = GetBestPlayer(e->preview_player);
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if (best_player == (PlayerID)-1) {
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e->preview_player = 0xFF;
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continue;
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}
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if (!IS_HUMAN_PLAYER(best_player)) {
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/* TTDBUG: TTD has a bug here */
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/* XXX - TTDBUG: TTD has a bug here ???? */
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AcceptEnginePreview(e, best_player);
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} else {
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e->flags |= ENGINE_PREVIEWING;
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e->preview_wait = 20;
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if (IS_INTERACTIVE_PLAYER(best_player)) {
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if (IS_INTERACTIVE_PLAYER(best_player))
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ShowEnginePreviewWindow(i);
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}
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}
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}
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}
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next_engine:;
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}
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}
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/** Accept an engine prototype. XXX - it is possible that the top-player
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* changes while you are waiting to accept the offer? Then it becomes invalid
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* @param x,y unused
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* @param p1 engine-prototype offered
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* @param p2 unused
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*/
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int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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AcceptEnginePreview(&_engines[p1], _current_player);
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}
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Engine *e;
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if (!IsEngineIndex(p1)) return CMD_ERROR;
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e = DEREF_ENGINE(p1);
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if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;
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if (flags & DC_EXEC)
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AcceptEnginePreview(e, _current_player);
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return 0;
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}
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@@ -818,13 +835,19 @@ void EnginesMonthlyLoop(void)
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AdjustAvailAircraft();
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}
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/** Rename an engine.
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* @param x,y unused
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* @param p1 engine ID to rename
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* @param p2 unused
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*/
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int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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StringID str;
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if (!IsEngineIndex(p1)) return CMD_ERROR;
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str = AllocateNameUnique((const char*)_decode_parameters, 0);
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if (str == 0)
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return CMD_ERROR;
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if (str == 0) return CMD_ERROR;
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if (flags & DC_EXEC) {
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StringID old_str = _engine_name_strings[p1];
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@@ -926,7 +949,7 @@ bool IsEngineBuildable(uint engine, byte type)
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const Engine *e;
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// check if it's an engine that is in the engine array
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if (engine >= TOTAL_NUM_ENGINES) return false;
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if (!IsEngineIndex(engine)) return false;
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e = DEREF_ENGINE(engine);
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