diff --git a/openttd.c b/openttd.c index 69849c7e6f..01691763ad 100644 --- a/openttd.c +++ b/openttd.c @@ -683,8 +683,6 @@ bool SafeSaveOrLoad(const char *filename, int mode, int newgm) void SwitchMode(int new_mode) { - _in_state_game_loop = true; - #ifdef ENABLE_NETWORK // If we are saving something, the network stays in his current state if (new_mode != SM_SAVE) { @@ -795,8 +793,6 @@ void SwitchMode(int new_mode) if (_switch_mode_errorstr != INVALID_STRING_ID) ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0); - - _in_state_game_loop = false; } @@ -809,7 +805,6 @@ void StateGameLoop(void) // dont execute the state loop during pause if (_pause) return; - _in_state_game_loop = true; // _frame_counter is increased somewhere else when in network-mode // Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games // Should that not be deleted? If so, the next 2 lines can also be deleted @@ -850,8 +845,6 @@ void StateGameLoop(void) NewsLoop(); _current_player = p; } - - _in_state_game_loop = false; } static void DoAutosave(void) diff --git a/variables.h b/variables.h index 54be0e4514..fc797b77b3 100644 --- a/variables.h +++ b/variables.h @@ -250,7 +250,6 @@ VARDEF int _timer_counter; VARDEF byte _cur_year; VARDEF byte _cur_month; -VARDEF bool _in_state_game_loop; VARDEF uint32 _frame_counter; VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed if new AI is done