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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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@@ -453,8 +453,6 @@ static void DrawTile_Trees(TileInfo *ti)
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default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); break;
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}
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DrawClearLandFence(ti);
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/* Do not draw trees when the invisible trees setting is set */
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if (IsInvisibilitySet(TO_TREES)) return;
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@@ -630,7 +628,6 @@ static void TileLoop_Trees(TileIndex tile)
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}
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AmbientSoundEffectCallback(tile);
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TileLoopClearHelper(tile);
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uint treeCounter = GetTreeCounter(tile);
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