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Feature: Press Ctrl to build a diagonal area of trees (#10342)
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@@ -103,7 +103,7 @@ class BuildTreesWindow : public Window
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if (this->tree_to_plant >= 0) {
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/* Activate placement */
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if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
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SetObjectToPlace(SPR_CURSOR_TREE, PAL_NONE, HT_RECT, this->window_class, this->window_number);
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SetObjectToPlace(SPR_CURSOR_TREE, PAL_NONE, HT_RECT | HT_DIAGONAL, this->window_class, this->window_number);
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this->tree_to_plant = current_tree; // SetObjectToPlace may call ResetObjectToPlace which may reset tree_to_plant to -1
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} else {
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/* Deactivate placement */
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@@ -231,7 +231,7 @@ public:
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TileIndex tile = TileVirtXY(pt.x, pt.y);
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if (this->mode == PM_NORMAL) {
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Command<CMD_PLANT_TREE>::Post(tile, tile, this->tree_to_plant);
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Command<CMD_PLANT_TREE>::Post(tile, tile, this->tree_to_plant, false);
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} else {
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this->DoPlantForest(tile);
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}
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@@ -241,7 +241,7 @@ public:
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void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
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{
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if (_game_mode != GM_EDITOR && this->mode == PM_NORMAL && pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
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Command<CMD_PLANT_TREE>::Post(STR_ERROR_CAN_T_PLANT_TREE_HERE, end_tile, start_tile, this->tree_to_plant);
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Command<CMD_PLANT_TREE>::Post(STR_ERROR_CAN_T_PLANT_TREE_HERE, end_tile, start_tile, this->tree_to_plant, _ctrl_pressed);
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}
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}
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