mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-20 13:09:15 +00:00
(svn r14715) -Codechange: move some network code from the main gui file into one of the the network files.
This commit is contained in:
@@ -956,4 +956,22 @@ void NetworkClientSetPassword(const char *password)
|
||||
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(password);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tell whether the client has team members where he/she can chat to.
|
||||
* @param cio client to check members of.
|
||||
* @return true if there is at least one team member.
|
||||
*/
|
||||
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
|
||||
{
|
||||
/* Only companies actually playing can speak to team. Eg spectators cannot */
|
||||
if (!_settings_client.gui.prefer_teamchat || !IsValidCompanyID(cio->client_playas)) return false;
|
||||
|
||||
const NetworkClientInfo *ci;
|
||||
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
|
||||
if (ci->client_playas == cio->client_playas && ci != cio) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
@@ -41,6 +41,7 @@ bool NetworkClientConnectGame(const char *host, uint16 port);
|
||||
void NetworkClientSendRcon(const char *password, const char *command);
|
||||
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg);
|
||||
void NetworkClientSetPassword(const char *password);
|
||||
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
|
||||
|
||||
/*** Commands ran by the server ***/
|
||||
void NetworkServerMonthlyLoop();
|
||||
|
Reference in New Issue
Block a user