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(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts
now it saves correctly, but the load window still display some chars wrong (fix by ln-)
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13
saveload.c
13
saveload.c
@@ -1314,6 +1314,12 @@ extern bool AfterLoadGame(void);
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extern void BeforeSaveGame(void);
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extern bool LoadOldSaveGame(const char *file);
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#ifdef UNIX
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extern const char *convert_to_fs_charset(const char *filename);
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#else
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#define convert_to_fs_charset(str) (str)
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#endif // UNIX
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/** Small helper function to close the to be loaded savegame an signal error */
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static inline SaveOrLoadResult AbortSaveLoad(void)
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{
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@@ -1418,7 +1424,6 @@ void WaitTillSaved(void)
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save_thread = NULL;
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}
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/**
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* Main Save or Load function where the high-level saveload functions are
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* handled. It opens the savegame, selects format and checks versions
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@@ -1449,7 +1454,11 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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return SL_OK;
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}
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_sl.fh = fopen(filename, (mode == SL_SAVE) ? "wb" : "rb");
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if(mode == SL_SAVE) {
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_sl.fh = fopen(convert_to_fs_charset(filename), "wb");
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} else {
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_sl.fh = fopen(filename, "rb");
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}
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if (_sl.fh == NULL) {
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DEBUG(misc, 0) ("[Sl] Cannot open savegame for saving/loading.");
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return SL_ERROR;
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