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(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set

this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
This commit is contained in:
bjarni
2005-01-30 13:03:32 +00:00
parent cc7f7220c0
commit 5987455d35
2 changed files with 6 additions and 8 deletions

View File

@@ -528,11 +528,9 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
/* NOTE: The AI sends build engine commands without DC_EXEC to figure out if
it can affort an engine before trying to buy it*/
if (!IsTrainDepotTile((TileIndex)tile) && flags & DC_EXEC) return CMD_ERROR;
if (!IsTrainDepotTile((TileIndex)tile)) return CMD_ERROR;
if (_map_owner[tile] != _current_player && flags & DC_EXEC) return CMD_ERROR;
if (_map_owner[tile] != _current_player) return CMD_ERROR;
_cmd_build_rail_veh_var1 = 0;