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(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
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@@ -528,11 +528,9 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
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/* NOTE: The AI sends build engine commands without DC_EXEC to figure out if
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it can affort an engine before trying to buy it*/
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if (!IsTrainDepotTile((TileIndex)tile) && flags & DC_EXEC) return CMD_ERROR;
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if (!IsTrainDepotTile((TileIndex)tile)) return CMD_ERROR;
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if (_map_owner[tile] != _current_player && flags & DC_EXEC) return CMD_ERROR;
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if (_map_owner[tile] != _current_player) return CMD_ERROR;
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_cmd_build_rail_veh_var1 = 0;
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