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(svn r4259) -[multistop] Fix/Feature/Codechange:
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles. 2) Removed the "wait for stop" feature, because it did not work in practise. 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet) 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops. 5) Hopefully the last fundamental change to multistop
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@@ -30,7 +30,7 @@
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#include "variables.h"
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#include <setjmp.h>
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const uint16 SAVEGAME_VERSION = 24;
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const uint16 SAVEGAME_VERSION = 25;
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uint16 _sl_version; /// the major savegame version identifier
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byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
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