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(svn r4259) -[multistop] Fix/Feature/Codechange:

1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
This commit is contained in:
celestar
2006-04-03 14:25:32 +00:00
parent 961b44e697
commit 5931b34aff
11 changed files with 56 additions and 145 deletions

View File

@@ -30,7 +30,7 @@
#include "variables.h"
#include <setjmp.h>
const uint16 SAVEGAME_VERSION = 24;
const uint16 SAVEGAME_VERSION = 25;
uint16 _sl_version; /// the major savegame version identifier
byte _sl_minor_version; /// the minor savegame version, DO NOT USE!