mirror of https://github.com/OpenTTD/OpenTTD
(svn r7187) -CodeChange: [win32] Limit success of ToUnicode/ToAscii to only one translated character as we only support one and remove TranslateMessage() call since we do not use it anyways (glx)
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8a49fa12ff
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590e90cd9e
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@ -355,9 +355,9 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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uint32 pressed_key;
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GetKeyboardState(ks);
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if (ToUnicode(wParam, 0, ks, &w, 1, 0) == 0) {
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if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) {
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/* On win9x ToUnicode always fails, so fall back to ToAscii */
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if (ToAscii(wParam, 0, ks, &w, 0) == 0) w = 0; // no translation was possible
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if (ToAscii(wParam, 0, ks, &w, 0) != 1) w = 0; // no translation was possible
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}
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pressed_key = w | MapWindowsKey(wParam) << 16;
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@ -787,7 +787,6 @@ static void Win32GdiMainLoop(void)
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for (;;) {
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while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
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InteractiveRandom(); // randomness
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TranslateMessage(&mesg);
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DispatchMessage(&mesg);
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}
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if (_exit_game) return;
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