mirror of https://github.com/OpenTTD/OpenTTD
Merge 0fc4be750b
into bd2430dc94
commit
57a223a06b
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@ -2222,7 +2222,7 @@ static void AddNearbyStation(TileIndex tile, TileArea *ctx)
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* @tparam T the station filter type, for stations to look for
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*/
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template <class T>
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static const BaseStation *FindStationsNearby(TileArea ta, bool distant_join)
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static void FindStationsNearby(TileArea ta, bool distant_join)
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{
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TileArea ctx = ta;
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@ -2230,11 +2230,6 @@ static const BaseStation *FindStationsNearby(TileArea ta, bool distant_join)
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_stations_nearby_list.push_back(NEW_STATION);
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_deleted_stations_nearby.clear();
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/* Check the inside, to return, if we sit on another station */
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for (TileIndex t : ta) {
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if (t < Map::Size() && IsTileType(t, MP_STATION) && T::IsValidID(GetStationIndex(t))) return BaseStation::GetByTile(t);
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}
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/* Look for deleted stations */
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for (const BaseStation *st : BaseStation::Iterate()) {
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if (T::IsValidBaseStation(st) && !st->IsInUse() && st->owner == _local_company) {
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@ -2251,17 +2246,20 @@ static const BaseStation *FindStationsNearby(TileArea ta, bool distant_join)
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}
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}
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/* Add stations that are within station tile area. Stations do not have to occupy all tiles */
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for (auto t : ta) {
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AddNearbyStation<T>(t, &ctx);
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}
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/* Only search tiles where we have a chance to stay within the station spread.
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* The complete check needs to be done in the callback as we don't know the
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* extent of the found station, yet. */
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if (distant_join && std::min(ta.w, ta.h) >= _settings_game.station.station_spread) return nullptr;
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if (distant_join && std::min(ta.w, ta.h) >= _settings_game.station.station_spread) return;
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uint max_dist = distant_join ? _settings_game.station.station_spread - std::min(ta.w, ta.h) : 1;
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for (auto tile : SpiralTileSequence(TileAddByDir(ctx.tile, DIR_N), max_dist, ta.w, ta.h)) {
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AddNearbyStation<T>(tile, &ctx);
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}
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return nullptr;
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}
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static constexpr NWidgetPart _nested_select_station_widgets[] = {
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@ -2421,7 +2419,7 @@ static WindowDesc _select_station_desc(
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* @return whether we need to show the station selection window.
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*/
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template <class T>
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static bool StationJoinerNeeded(TileArea ta, const StationPickerCmdProc &proc)
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static bool StationJoinerNeeded(const StationPickerCmdProc &proc)
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{
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/* Only show selection if distant join is enabled in the settings */
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if (!_settings_game.station.distant_join_stations) return false;
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@ -2439,9 +2437,7 @@ static bool StationJoinerNeeded(TileArea ta, const StationPickerCmdProc &proc)
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if (!_ctrl_pressed) return false;
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/* Now check if we could build there */
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if (!proc(true, StationID::Invalid())) return false;
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return FindStationsNearby<T>(ta, false) == nullptr;
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return proc(true, StationID::Invalid());
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}
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/**
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@ -2453,7 +2449,7 @@ static bool StationJoinerNeeded(TileArea ta, const StationPickerCmdProc &proc)
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template <class T>
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void ShowSelectBaseStationIfNeeded(TileArea ta, StationPickerCmdProc&& proc)
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{
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if (StationJoinerNeeded<T>(ta, proc)) {
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if (StationJoinerNeeded<T>(proc)) {
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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new SelectStationWindow<T>(_select_station_desc, ta, std::move(proc));
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} else {
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