mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-19 12:39:11 +00:00
Codechange: Rename window related DeleteXXX to match new behaviour
This commit is contained in:
@@ -668,7 +668,7 @@ public:
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void OnFailure() override
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{
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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ShowErrorMessage(STR_NETWORK_ERROR_NOCONNECTION, INVALID_STRING_ID, WL_ERROR);
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}
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@@ -988,7 +988,7 @@ void NetworkDisconnect(bool blocking, bool close_admins)
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if (_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(blocking);
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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NetworkClose(close_admins);
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@@ -533,6 +533,6 @@ static WindowDesc _chat_window_desc(
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*/
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void ShowNetworkChatQueryWindow(DestType type, int dest)
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{
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DeleteWindowByClass(WC_SEND_NETWORK_MSG);
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CloseWindowByClass(WC_SEND_NETWORK_MSG);
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new NetworkChatWindow(&_chat_window_desc, type, dest);
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}
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@@ -204,7 +204,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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this->CloseConnection(res);
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_networking = false;
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return;
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}
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@@ -560,7 +560,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
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{
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/* We try to join a server which is full */
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ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return NETWORK_RECV_STATUS_SERVER_FULL;
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}
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@@ -569,7 +569,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
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{
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/* We try to join a server where we are banned */
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ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return NETWORK_RECV_STATUS_SERVER_BANNED;
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}
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@@ -754,7 +754,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
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/* Perform an emergency save if we had already entered the game */
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if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave();
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return NETWORK_RECV_STATUS_SERVER_ERROR;
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}
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@@ -924,7 +924,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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this->last_packet = std::chrono::steady_clock::now();
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if (!load_success) {
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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ShowErrorMessage(STR_NETWORK_ERROR_SAVEGAMEERROR, INVALID_STRING_ID, WL_CRITICAL);
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return NETWORK_RECV_STATUS_SAVEGAME;
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}
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@@ -495,7 +495,7 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p)
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/* We have a file opened, thus are downloading internal content */
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size_t toRead = p->RemainingBytesToTransfer();
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if (toRead != 0 && (size_t)p->TransferOut(TransferOutFWrite, this->curFile) != toRead) {
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
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ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
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this->CloseConnection();
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fclose(this->curFile);
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@@ -529,7 +529,7 @@ bool ClientNetworkContentSocketHandler::BeforeDownload()
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std::string filename = GetFullFilename(this->curInfo, true);
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if (filename.empty() || (this->curFile = fopen(filename.c_str(), "wb")) == nullptr) {
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/* Unless that fails of course... */
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
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ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
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return false;
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}
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@@ -74,7 +74,7 @@ struct ContentTextfileWindow : public TextfileWindow {
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void ShowContentTextfileWindow(TextfileType file_type, const ContentInfo *ci)
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{
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DeleteWindowById(WC_TEXTFILE, file_type);
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CloseWindowById(WC_TEXTFILE, file_type);
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new ContentTextfileWindow(file_type, ci);
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}
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@@ -267,7 +267,7 @@ public:
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} else {
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/* If downloading succeeded, close the online content window. This will close
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* the current window as well. */
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
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}
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}
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}
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@@ -1130,7 +1130,7 @@ void ShowNetworkContentListWindow(ContentVector *cv, ContentType type1, ContentT
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_network_content_client.RequestContentList(cv, true);
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}
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
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new NetworkContentListWindow(&_network_content_list_desc, cv != nullptr, types);
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#else
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ShowErrorMessage(STR_CONTENT_NO_ZLIB, STR_CONTENT_NO_ZLIB_SUB, WL_ERROR);
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@@ -677,7 +677,7 @@ public:
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{
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switch (widget) {
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case WID_NG_CANCEL: // Cancel button
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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break;
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case WID_NG_NAME: // Sort by name
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@@ -966,8 +966,8 @@ static WindowDesc _network_game_window_desc(
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void ShowNetworkGameWindow()
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{
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static bool first = true;
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
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/* Only show once */
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if (first) {
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@@ -1265,8 +1265,8 @@ static void ShowNetworkStartServerWindow()
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{
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if (!NetworkValidateClientName()) return;
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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new NetworkStartServerWindow(&_network_start_server_window_desc);
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}
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@@ -1559,8 +1559,8 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
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{
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if (!NetworkValidateClientName()) return;
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
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CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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_settings_client.network.last_joined = ngl->connection_string;
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@@ -2519,7 +2519,7 @@ static WindowDesc _network_join_status_window_desc(
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void ShowJoinStatusWindow()
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{
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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new NetworkJoinStatusWindow(&_network_join_status_window_desc);
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}
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@@ -2642,7 +2642,7 @@ static WindowDesc _network_company_password_window_desc(
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void ShowNetworkCompanyPasswordWindow(Window *parent)
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{
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DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
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CloseWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
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new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent);
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}
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