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(svn r1297) Language fixes in the source.. (ln-)
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@@ -387,7 +387,7 @@ void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandC
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if (_network_server) {
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// If we are the server, we queue the command in our 'special' queue.
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// In theory, we could execute the command right away, but then the
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// client on the server can do everything 1 tick faster then others.
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// client on the server can do everything 1 tick faster than others.
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// So to keep the game fair, we delay the command with 1 tick
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// which gives about the same speed as most clients.
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NetworkClientState *cs;
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