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Cleanup: Remove unneeded parameters.

This commit is contained in:
frosch
2023-09-16 23:27:16 +02:00
committed by frosch
parent b5885295f0
commit 5733145c59
16 changed files with 45 additions and 53 deletions

View File

@@ -870,7 +870,7 @@ bool NetworkServerStart()
/* Check for the client and server names to be set, but only after the scripts had a chance to set them.*/
if (_network_dedicated) CheckClientAndServerName();
NetworkDisconnect(false, false);
NetworkDisconnect(false);
NetworkInitialize(false);
NetworkUDPInitialize();
Debug(net, 5, "Starting listeners for clients");
@@ -938,10 +938,9 @@ void NetworkReboot()
/**
* We want to disconnect from the host/clients.
* @param blocking whether to wait till everything has been closed.
* @param close_admins Whether the admin sockets need to be closed as well.
*/
void NetworkDisconnect(bool blocking, bool close_admins)
void NetworkDisconnect(bool close_admins)
{
if (_network_server) {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
@@ -1263,7 +1262,7 @@ void NetworkStartUp()
/** This shuts the network down */
void NetworkShutDown()
{
NetworkDisconnect(true);
NetworkDisconnect();
NetworkHTTPUninitialize();
NetworkUDPClose();

View File

@@ -43,7 +43,7 @@ void NetworkUpdateServerGameType();
bool NetworkCompanyHasClients(CompanyID company);
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);
void NetworkReboot();
void NetworkDisconnect(bool blocking = false, bool close_admins = true);
void NetworkDisconnect(bool close_admins = true);
void NetworkGameLoop();
void NetworkBackgroundLoop();
std::string_view ParseFullConnectionString(const std::string &connection_string, uint16_t &port, CompanyID *company_id = nullptr);