mirror of https://github.com/OpenTTD/OpenTTD
(svn r11316) -Codechange: add support for the half-tile (selection) graphics.
parent
4e32964c18
commit
5718567d1e
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@ -28,11 +28,6 @@ struct FileList {
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MD5File landscape[3]; ///< landscape specific grf files
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};
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enum {
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SKIP = 0xFFFE,
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END = 0xFFFF
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};
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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@ -49,6 +44,13 @@ static const SpriteID * const _slopes_spriteindexes[] = {
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_slopes_spriteindexes_3,
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};
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static const SpriteID * const _halftile_foundation_spriteindexes[] = {
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_halftile_foundation_spriteindexes_0,
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_halftile_foundation_spriteindexes_1,
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_halftile_foundation_spriteindexes_2,
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_halftile_foundation_spriteindexes_3,
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};
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static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
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{
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@ -386,6 +388,12 @@ static void LoadSpriteTables()
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load_index++; // SPR_EMPTY_BOUNDING_BOX
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assert(load_index == SPR_HALFTILE_FOUNDATION_BASE);
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LoadGrfIndexed("halffndw.grf", _halftile_foundation_spriteindexes[_opt.landscape], i++);
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load_index = SPR_HALFTILE_SELECTION_BASE;
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load_index += LoadGrfFile("halfselw.grf", load_index, i++);
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assert(load_index == SPR_FLAGS_BASE);
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load_index += LoadGrfFile("flags.grf", load_index, i++);
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@ -308,23 +308,28 @@ void DrawFoundation(TileInfo *ti, Foundation f)
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{
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if (!IsFoundation(f)) return;
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SpriteID sprite_base = SPR_SLOPES_VIRTUAL_BASE;
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uint sprite_block = 0;
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uint z;
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Slope slope = GetFoundationSlope(ti->tile, &z);
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if (!HasFoundationNW(ti->tile, slope, z)) sprite_base += SPR_SLOPES_NO_FOUNDATION_NW_OFFSET;
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if (!HasFoundationNE(ti->tile, slope, z)) sprite_base += SPR_SLOPES_NO_FOUNDATION_NE_OFFSET;
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/* Select the needed block of foundations sprites
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* Block 0: Walls at NW and NE edge
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* Block 1: Wall at NE edge
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* Block 2: Wall at NW edge
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* Block 3: No walls at NW or NE edge
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*/
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if (!HasFoundationNW(ti->tile, slope, z)) sprite_block += 1;
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if (!HasFoundationNE(ti->tile, slope, z)) sprite_block += 2;
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/* Use the original slope sprites if NW and NE borders should be visible */
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SpriteID leveled_base = (sprite_block == 0 ? (int)SPR_FOUNDATION_BASE : (SPR_SLOPES_VIRTUAL_BASE + sprite_block * SPR_TRKFOUND_BLOCK_SIZE));
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SpriteID inclined_base = SPR_SLOPES_VIRTUAL_BASE + SPR_SLOPES_INCLINED_OFFSET + sprite_block * SPR_TRKFOUND_BLOCK_SIZE;
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//SpriteID halftile_base = SPR_HALFTILE_FOUNDATION_BASE + sprite_block * SPR_HALFTILE_BLOCK_SIZE;
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if (IsSteepSlope(ti->tileh)) {
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SpriteID lower_base;
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/* Lower part of foundation
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* Use the original slope sprites if NW and NE borders should be visible
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*/
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lower_base = sprite_base;
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if (lower_base == SPR_SLOPES_VIRTUAL_BASE) lower_base = SPR_FOUNDATION_BASE;
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/* Lower part of foundation */
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AddSortableSpriteToDraw(
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lower_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z
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leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z
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);
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Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
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@ -334,13 +339,13 @@ void DrawFoundation(TileInfo *ti, Foundation f)
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/* inclined foundation */
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byte inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
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AddSortableSpriteToDraw(sprite_base + SPR_SLOPES_INCLINED_OFFSET + inclined, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
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AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
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OffsetGroundSprite(31, 9);
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} else if (f >= FOUNDATION_STEEP_HIGHER) {
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/* three corners raised:
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* Draw inclined foundations for both axes, that results in the needed image.
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*/
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SpriteID upper = sprite_base + SPR_SLOPES_INCLINED_OFFSET + highest_corner * 2;
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SpriteID upper = inclined_base + highest_corner * 2;
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AddSortableSpriteToDraw(upper, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
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AddChildSpriteScreen(upper + 1, PAL_NONE, 31, 9);
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@ -351,18 +356,14 @@ void DrawFoundation(TileInfo *ti, Foundation f)
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}
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} else {
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if (IsLeveledFoundation(f)) {
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/* leveled foundation
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* Use the original slope sprites if NW and NE borders should be visible
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*/
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if (sprite_base == SPR_SLOPES_VIRTUAL_BASE) sprite_base = SPR_FOUNDATION_BASE;
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AddSortableSpriteToDraw(sprite_base + ti->tileh, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
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/* leveled foundation */
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AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
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OffsetGroundSprite(31, 1);
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} else {
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/* inclined foundation */
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byte inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
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AddSortableSpriteToDraw(sprite_base + SPR_SLOPES_INCLINED_OFFSET + inclined, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
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AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
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OffsetGroundSprite(31, 9);
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}
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ti->z += ApplyFoundationToSlope(f, &ti->tileh);
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@ -65,5 +65,7 @@ static MD5File files_openttd[] = {
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{ "group.grf", { 0xe8, 0x52, 0x5f, 0x1c, 0x3e, 0xf9, 0x91, 0x9d, 0x0f, 0x70, 0x8c, 0x8a, 0x21, 0xa4, 0xc7, 0x02 } },
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{ "tramtrkw.grf", { 0x83, 0x0a, 0xf4, 0x9f, 0x29, 0x10, 0x48, 0xfd, 0x76, 0xe9, 0xda, 0xac, 0x5d, 0xa2, 0x30, 0x45 } },
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{ "oneway.grf", { 0xbb, 0xc6, 0xa3, 0xb2, 0xb3, 0xa0, 0xc9, 0x3c, 0xc9, 0xee, 0x24, 0x7c, 0xb6, 0x51, 0x74, 0x63 } },
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{ "halffndw.grf", { 0xf2, 0x10, 0xe0, 0xc1, 0xa1, 0xdc, 0xb3, 0x6e, 0x3f, 0xce, 0xb8, 0x98, 0x1a, 0x08, 0xb0, 0x67 } },
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{ "halfselw.grf", { 0xf2, 0x12, 0x2e, 0x88, 0x58, 0x08, 0xc4, 0xa5, 0xbd, 0x91, 0xb3, 0xc2, 0x5b, 0x5a, 0xb9, 0xf4 } },
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{ "flags.grf", { 0xa1, 0xd7, 0x72, 0x75, 0x0e, 0x81, 0x86, 0x0e, 0xc9, 0xcd, 0xc2, 0x57, 0xb2, 0x19, 0xe1, 0x0c } },
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};
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@ -1,5 +1,10 @@
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/* $Id$ */
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enum {
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SKIP = 0xFFFE,
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END = 0xFFFF
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};
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static const SpriteID _landscape_spriteindexes_1[] = {
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0xF67, 0xF9F,
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0xAAD, 0xAB0,
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@ -138,7 +143,7 @@ END
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Skip first 3 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_0[] = {
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SKIP, 3,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
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SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
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END
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};
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@ -146,7 +151,7 @@ static const SpriteID _slopes_spriteindexes_0[] = {
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Skip first 79 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_1[] = {
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SKIP, 79,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
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SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
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END
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};
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@ -154,7 +159,7 @@ static const SpriteID _slopes_spriteindexes_1[] = {
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Skip first 155 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_2[] = {
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SKIP, 155,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
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SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
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END
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};
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@ -162,6 +167,33 @@ static const SpriteID _slopes_spriteindexes_2[] = {
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Skip first 231 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_3[] = {
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SKIP, 231,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
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SPR_SLOPES_VIRTUAL_BASE + 15, SPR_SLOPES_VIRTUAL_BASE + 4 * SPR_TRKFOUND_BLOCK_SIZE,
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END
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};
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/* Halftile foundation indexes for temperate climate */
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static const SpriteID _halftile_foundation_spriteindexes_0[] = {
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SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
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END
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};
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/* Halftile foundation indexes for arctic climate */
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static const SpriteID _halftile_foundation_spriteindexes_1[] = {
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SKIP, 16,
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SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
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END
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};
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/* Halftile foundation indexes for tropic climate */
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static const SpriteID _halftile_foundation_spriteindexes_2[] = {
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SKIP, 32,
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SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
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END
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};
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/* Halftile foundation indexes for toyland climate */
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static const SpriteID _halftile_foundation_spriteindexes_3[] = {
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SKIP, 48,
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SPR_HALFTILE_FOUNDATION_BASE, SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE - 1,
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END
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};
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@ -54,8 +54,9 @@ enum Sprites {
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SPR_SLOPES_BASE = SPR_CANALS_BASE + 70,
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SPR_SLOPES_INCLINED_OFFSET = 15,
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SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET, // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
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SPR_SLOPES_NO_FOUNDATION_NW_OFFSET = 22, // no wall on the NW edge of the tile.
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SPR_SLOPES_NO_FOUNDATION_NE_OFFSET = 44, // no wall on the NE edge of the tile.
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SPR_TRKFOUND_BLOCK_SIZE = 22, // The sprites in trkfoundw.grf are organized in blocks of 22.
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/* between slopes and autorail are 4 unused sprites */
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SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
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SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + 55,
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@ -179,8 +180,18 @@ enum Sprites {
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/* Not really a sprite, but an empty bounding box. Used to construct bounding boxes, that help sorting the sprites, but do not have a sprite associated. */
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SPR_EMPTY_BOUNDING_BOX = SPR_ONEWAY_BASE + 6,
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/* Halftile foundations */
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SPR_HALFTILE_FOUNDATION_BASE = SPR_EMPTY_BOUNDING_BOX + 1,
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SPR_HALFTILE_BLOCK_SIZE = 4, // The sprites in halffndw.grf are organized in blocks of 4.
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/* Halftile-selection sprites */
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SPR_HALFTILE_SELECTION_BASE = SPR_HALFTILE_FOUNDATION_BASE + 4 * SPR_HALFTILE_BLOCK_SIZE,
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SPR_HALFTILE_SELECTION_FLAT = SPR_HALFTILE_SELECTION_BASE,
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SPR_HALFTILE_SELECTION_DOWN = SPR_HALFTILE_SELECTION_BASE + 4,
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SPR_HALFTILE_SELECTION_UP = SPR_HALFTILE_SELECTION_BASE + 8,
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/* Flags sprites (in same order as enum NetworkLanguage) */
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SPR_FLAGS_BASE = SPR_EMPTY_BOUNDING_BOX + 1,
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SPR_FLAGS_BASE = SPR_HALFTILE_SELECTION_BASE + 12,
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/* Manager face sprites */
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SPR_GRADIENT = 874, // background gradient behind manager face
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