1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-09-03 03:49:12 +00:00

(svn r20591) -Codechange: make sure _date_fract is set when SetDate is called. Some places wouldn't reset _date_fract correctly at all

This commit is contained in:
rubidium
2010-08-22 09:18:01 +00:00
parent fba7ce392d
commit 56a263070f
7 changed files with 15 additions and 17 deletions

View File

@@ -67,19 +67,18 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
_date_fract = 0;
_cur_tileloop_tile = 0;
_thd.redsq = INVALID_TILE;
if (reset_settings) MakeNewgameSettingsLive();
InitializeSound();
InitializeMusic();
if (reset_date) {
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
InitializeOldNames();
}
InitializeSound();
InitializeMusic();
InitializeEngineRenews();
InitializeVehicles();
InitializeDepots();