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(svn r3294) - Fix: use INVALID_STRING_ID instead of -1.

- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages.
This commit is contained in:
Darkvater
2005-12-13 21:21:57 +00:00
parent 2a60262c99
commit 56998926e7
6 changed files with 11 additions and 13 deletions

View File

@@ -88,11 +88,11 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
case 15:
#ifdef ENABLE_NETWORK
if (!_network_available) {
ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
} else
ShowNetworkGameWindow();
#else
ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
ShowErrorMessage(INVALID_STRING_ID ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
#endif
break;
case 16: ShowGameOptions(); break;