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https://github.com/OpenTTD/OpenTTD.git
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Codechange: convert printf DEBUG statements to fmt Debug statements
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@@ -59,7 +59,7 @@ static SpriteCache *AllocateSpriteCache(uint index)
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/* Add another 1024 items to the 'pool' */
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uint items = Align(index + 1, 1024);
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DEBUG(sprite, 4, "Increasing sprite cache to %u items (" PRINTF_SIZE " bytes)", items, items * sizeof(*_spritecache));
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Debug(sprite, 4, "Increasing sprite cache to {} items ({} bytes)", items, items * sizeof(*_spritecache));
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_spritecache = ReallocT(_spritecache, items);
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@@ -462,7 +462,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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assert(IsMapgenSpriteID(id) == (sprite_type == ST_MAPGEN));
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assert(sc->type == sprite_type);
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DEBUG(sprite, 9, "Load sprite %d", id);
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Debug(sprite, 9, "Load sprite {}", id);
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SpriteLoader::Sprite sprite[ZOOM_LVL_COUNT];
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uint8 sprite_avail = 0;
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@@ -692,7 +692,7 @@ void IncreaseSpriteLRU()
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if (_sprite_lru_counter > 16384) {
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SpriteID i;
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DEBUG(sprite, 3, "Fixing lru %u, inuse=" PRINTF_SIZE, _sprite_lru_counter, GetSpriteCacheUsage());
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Debug(sprite, 3, "Fixing lru {}, inuse={}", _sprite_lru_counter, GetSpriteCacheUsage());
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for (i = 0; i != _spritecache_items; i++) {
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SpriteCache *sc = GetSpriteCache(i);
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@@ -722,7 +722,7 @@ static void CompactSpriteCache()
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{
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MemBlock *s;
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DEBUG(sprite, 3, "Compacting sprite cache, inuse=" PRINTF_SIZE, GetSpriteCacheUsage());
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Debug(sprite, 3, "Compacting sprite cache, inuse={}", GetSpriteCacheUsage());
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for (s = _spritecache_ptr; s->size != 0;) {
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if (s->size & S_FREE_MASK) {
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@@ -785,7 +785,7 @@ static void DeleteEntryFromSpriteCache()
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uint best = UINT_MAX;
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int cur_lru;
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DEBUG(sprite, 3, "DeleteEntryFromSpriteCache, inuse=" PRINTF_SIZE, GetSpriteCacheUsage());
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Debug(sprite, 3, "DeleteEntryFromSpriteCache, inuse={}", GetSpriteCacheUsage());
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cur_lru = 0xffff;
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for (SpriteID i = 0; i != _spritecache_items; i++) {
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@@ -874,7 +874,7 @@ static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, S
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byte warning_level = sc->warned ? 6 : 0;
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sc->warned = true;
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DEBUG(sprite, warning_level, "Tried to load %s sprite #%d as a %s sprite. Probable cause: NewGRF interference", sprite_types[available], sprite, sprite_types[requested]);
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Debug(sprite, warning_level, "Tried to load {} sprite #{} as a {} sprite. Probable cause: NewGRF interference", sprite_types[available], sprite, sprite_types[requested]);
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switch (requested) {
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case ST_NORMAL:
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@@ -908,7 +908,7 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator, S
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assert(type < ST_INVALID);
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if (!SpriteExists(sprite)) {
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DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", sprite);
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Debug(sprite, 1, "Tried to load non-existing sprite #{}. Probable cause: Wrong/missing NewGRFs", sprite);
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/* SPR_IMG_QUERY is a BIG FAT RED ? */
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sprite = SPR_IMG_QUERY;
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@@ -971,7 +971,7 @@ static void GfxInitSpriteCache()
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} while (_spritecache_ptr == nullptr);
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if (_allocated_sprite_cache_size != target_size) {
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DEBUG(misc, 0, "Not enough memory to allocate %d MiB of spritecache. Spritecache was reduced to %d MiB.", target_size / 1024 / 1024, _allocated_sprite_cache_size / 1024 / 1024);
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Debug(misc, 0, "Not enough memory to allocate {} MiB of spritecache. Spritecache was reduced to {} MiB.", target_size / 1024 / 1024, _allocated_sprite_cache_size / 1024 / 1024);
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ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG);
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msg.SetDParam(0, target_size);
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