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(svn r3774) Remove some more magic numbers and types

release/0.5
tron 2006-03-06 13:29:27 +00:00
parent f3fb21c96c
commit 554f659e30
1 changed files with 3 additions and 4 deletions

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@ -68,13 +68,12 @@ static void PlaceRoad_Tunnel(TileIndex tile)
DoCommandP(tile, 0x200, 0, CcBuildRoadTunnel, CMD_BUILD_TUNNEL | CMD_AUTO | CMD_MSG(STR_5016_CAN_T_BUILD_TUNNEL_HERE));
}
static void BuildRoadOutsideStation(TileIndex tile, int direction)
static void BuildRoadOutsideStation(TileIndex tile, DiagDirection direction)
{
static const byte _roadbits_by_dir[4] = {2,1,8,4};
tile += TileOffsByDir(direction);
// if there is a roadpiece just outside of the station entrance, build a connecting route
if (IsTileType(tile, MP_STREET) && GetRoadType(tile) == ROAD_NORMAL) {
DoCommandP(tile, _roadbits_by_dir[direction], 0, NULL, CMD_BUILD_ROAD);
DoCommandP(tile, DiagDirToRoadBits(ReverseDiagDir(direction)), 0, NULL, CMD_BUILD_ROAD);
}
}
@ -83,7 +82,7 @@ void CcRoadDepot(bool success, TileIndex tile, uint32 p1, uint32 p2)
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
ResetObjectToPlace();
BuildRoadOutsideStation(tile, (int)p1);
BuildRoadOutsideStation(tile, p1);
}
}