From 550cd5038283fb2f5c6c77c458d5af673048cf82 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 27 Sep 2014 09:53:48 +0000 Subject: [PATCH] (svn r26926) -Change: limit flat world height to the maximum configured map height --- src/genworld_gui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 438da5e4b6..d968663f8f 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -994,7 +994,7 @@ struct CreateScenarioWindow : public Window this->HandleButtonClick(widget); this->SetDirty(); - _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT); + _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel); } _left_button_clicked = false; break; @@ -1040,7 +1040,7 @@ struct CreateScenarioWindow : public Window case WID_CS_FLAT_LAND_HEIGHT_TEXT: this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT); - _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT); + _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel); break; }