mirror of https://github.com/OpenTTD/OpenTTD
(svn r4073) Add functions to make and test for (most) unmovable tiles
parent
6d4e7d565d
commit
541703a2f6
13
clear_cmd.c
13
clear_cmd.c
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@ -13,6 +13,7 @@
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#include "tunnel_map.h"
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#include "variables.h"
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#include "table/sprites.h"
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#include "unmovable_map.h"
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typedef struct TerraformerHeightMod {
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TileIndex tile;
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@ -379,18 +380,16 @@ int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (IsTileType(tile, MP_UNMOVABLE) && _m[tile].m5 == 3 &&
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IsTileOwner(tile, _current_player))
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if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
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return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
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}
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cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(cost)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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ModifyTile(tile,
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MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
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3 /* map5 */
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);
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MakeOwnedLand(tile, _current_player);
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MarkTileDirtyByTile(tile);
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}
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return cost + _price.purchase_land * 10;
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@ -435,7 +434,7 @@ int32 CmdSellLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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tile = TileVirtXY(x, y);
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if (!IsTileType(tile, MP_UNMOVABLE) || _m[tile].m5 != 3) return CMD_ERROR;
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if (!IsOwnedLandTile(tile)) return CMD_ERROR;
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if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
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@ -27,6 +27,7 @@
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#include "waypoint.h"
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#include "variables.h"
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#include "train.h"
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#include "unmovable_map.h"
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#include "network_data.h"
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#include "network_client.h"
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@ -1207,7 +1208,8 @@ static void PlaceProc_LightHouse(TileIndex tile)
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return;
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}
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ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 1);
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MakeLighthouse(tile);
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MarkTileDirtyByTile(tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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@ -1217,7 +1219,8 @@ static void PlaceProc_Transmitter(TileIndex tile)
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return;
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}
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ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAP5, 0);
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MakeTransmitter(tile);
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MarkTileDirtyByTile(tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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@ -21,6 +21,7 @@
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#include "saveload.h"
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#include "economy.h"
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#include "gui.h"
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#include "unmovable_map.h"
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#include "variables.h"
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enum {
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@ -1577,9 +1578,8 @@ static bool DoBuildStatueOfCompany(TileIndex tile)
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if (CmdFailed(r)) return false;
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ModifyTile(tile, MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
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2 /* map5 */
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);
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MakeStatue(tile, _current_player);
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MarkTileDirtyByTile(tile);
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return true;
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}
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@ -15,6 +15,7 @@
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#include "economy.h"
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#include "town.h"
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#include "sprite.h"
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#include "unmovable_map.h"
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#include "variables.h"
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/** Destroy a HQ.
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@ -184,7 +185,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
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static uint GetSlopeZ_Unmovable(const TileInfo* ti)
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{
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if (_m[ti->tile].m5 == 3) {
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if (IsOwnedLand(ti->tile)) {
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return ti->z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh);
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} else {
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return ti->z + (ti->tileh == 0 ? 0 : 8);
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@ -193,20 +194,19 @@ static uint GetSlopeZ_Unmovable(const TileInfo* ti)
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static uint GetSlopeTileh_Unmovable(const TileInfo *ti)
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{
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return _m[ti->tile].m5 == 3 ? ti->tileh : 0;
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return IsOwnedLand(ti->tile) ? ti->tileh : 0;
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}
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static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
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{
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byte m5 = _m[tile].m5;
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if (m5 & 0x80) {
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if (_m[tile].m5 & 0x80) {
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if (_current_player == OWNER_WATER) return DestroyCompanyHQ(tile, DC_EXEC);
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return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
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}
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if (m5 == 3) // company owned land
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if (IsOwnedLand(tile)) {
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return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
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}
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// checks if you're allowed to remove unmovable things
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if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
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@ -245,19 +245,16 @@ static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
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ac[CT_MAIL] = max(1, level / 2);
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}
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static const StringID _unmovable_tile_str[] = {
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STR_5803_COMPANY_HEADQUARTERS,
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STR_5801_TRANSMITTER,
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STR_5802_LIGHTHOUSE,
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STR_2016_STATUE,
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STR_5805_COMPANY_OWNED_LAND,
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};
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static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
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{
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int i = _m[tile].m5;
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if (i & 0x80) i = -1;
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td->str = _unmovable_tile_str[i + 1];
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switch (GetUnmovableType(tile)) {
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case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break;
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case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break;
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case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break;
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case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break;
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default: td->str = STR_5803_COMPANY_HEADQUARTERS; break;
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}
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td->owner = GetTileOwner(tile);
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}
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@ -321,9 +318,7 @@ static bool checkRadioTowerNearby(TileIndex tile)
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TileIndex tile_s = tile - TileDiffXY(4, 4);
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BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
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// already a radio tower here?
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if (IsTileType(tile, MP_UNMOVABLE) && _m[tile].m5 == 0)
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return false;
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if (IsTransmitterTile(tile)) return false;
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END_TILE_LOOP(tile, 9, 9, tile_s)
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return true;
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}
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@ -345,9 +340,7 @@ void GenerateUnmovables(void)
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tile = RandomTile();
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if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
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if (!checkRadioTowerNearby(tile)) continue;
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SetTileType(tile, MP_UNMOVABLE);
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SetTileOwner(tile, OWNER_NONE);
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_m[tile].m5 = 0;
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MakeTransmitter(tile);
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if (--j == 0) break;
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}
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} while (--i);
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@ -380,9 +373,7 @@ restart:
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assert(tile == TILE_MASK(tile));
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SetTileType(tile, MP_UNMOVABLE);
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SetTileOwner(tile, OWNER_NONE);
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_m[tile].m5 = 1;
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MakeLighthouse(tile);
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} while (--i);
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}
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@ -0,0 +1,65 @@
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/* $Id$ */
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typedef enum UnmovableType {
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UNMOVABLE_TRANSMITTER = 0,
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UNMOVABLE_LIGHTHOUSE = 1,
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UNMOVABLE_STATUE = 2,
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UNMOVABLE_OWNED_LAND = 3
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} UnmovableType;
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static inline UnmovableType GetUnmovableType(TileIndex t)
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{
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return _m[t].m5;
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}
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static inline bool IsTransmitterTile(TileIndex t)
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{
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return
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IsTileType(t, MP_UNMOVABLE) &&
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GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
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}
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static inline bool IsOwnedLand(TileIndex t)
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{
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return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND;
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}
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static inline bool IsOwnedLandTile(TileIndex t)
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{
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return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t);
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}
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static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o)
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{
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SetTileType(t, MP_UNMOVABLE);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = u;
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}
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static inline void MakeTransmitter(TileIndex t)
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{
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MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE);
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}
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static inline void MakeLighthouse(TileIndex t)
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{
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MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE);
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}
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static inline void MakeStatue(TileIndex t, Owner o)
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{
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MakeUnmovable(t, UNMOVABLE_STATUE, o);
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}
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static inline void MakeOwnedLand(TileIndex t, Owner o)
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{
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MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o);
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}
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