From 53227e29f8f331290372ab9e168d5263b164af25 Mon Sep 17 00:00:00 2001 From: bjarni Date: Thu, 31 Aug 2006 19:15:01 +0000 Subject: [PATCH] (svn r6284) -Code Cleanup r6282: cleaned up the code a bit --- vehicle.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/vehicle.c b/vehicle.c index 840212c6db..6ec79fcb75 100644 --- a/vehicle.c +++ b/vehicle.c @@ -1910,7 +1910,7 @@ static void MaybeReplaceVehicle(Vehicle *v) uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type) { const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2; - uint16 n = 0; + uint n = 0; const Vehicle *v; switch (window_type) { @@ -1984,7 +1984,7 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own n = GenerateVehicleSortList(sort_list, type, owner, INVALID_STATION, INVALID_ORDER, VLW_STANDARD); /* Send all the vehicles to a depot */ - for (i=0; i < n; i++) { + for (i = 0; i < n; i++) { const Vehicle *v = sort_list[i]; if (!DoCommand(v->tile, v->index, service, flags, CMD_SEND_TO_DEPOT(type)) && !(flags & DC_EXEC)) { free((void*)sort_list);