diff --git a/network.c b/network.c index d8bf3c233f..7e1de138ac 100644 --- a/network.c +++ b/network.c @@ -641,7 +641,7 @@ void NetworkCloseClient(NetworkClientState *cs) if (_network_server) { // We just lost one client :( - if (cs->status > STATUS_INACTIVE) _network_game_info.clients_on--; + if (cs->status >= STATUS_AUTH) _network_game_info.clients_on--; _network_clients_connected--; while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->socket != INVALID_SOCKET) {